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Toby Rowe
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London, UK
Feb 2001 time: 05:32
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Hi all,
Paradox? Great firm. EU didn't change gaming but it showed what could be achieved as a follow on from 'Imperialism' in the way of a "thinking mans game" I feel.
I just brought 'Victoria;Under the Sun, and my computer can't allow it- so frustrating, so what is this Hearts of Iron game about?!! (will my P3 833 allow that at least?!).
I have a tech Q also, which I'd be very grateful if someone could answer in the OT section, sorry for the off-topic (essentially) post.
Toby
Oops, appears to be no OT section and discovered I'm not subscribed to any topic I've previously posted in either- was I that bad?!
So; problem: I currently have no system tray all.
I can close all programs except Explorer and still the 'puter works, except now I only have about 3 other programmes still running, not the 15 odd Windows usually forces you to run, but all can be closed
I do have a programme called "Sfcosh" which sounds well dodgy ("cosh") and isn't an original programme, but when I go to close it, it claims it isn't working anyway, and indeed vanishes.
For the first time in my life, I'm actually able to run the computer on Explorer alone- but I know it's not right, however old my computer now is.
Any idea's anyone?
Toby
Last edited by Toby Rowe on 29-10-2004 at 07:01
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Vince278
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I thought systray helps run the sound drivers. I assume that you have no sound on explorer alone?
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TechWins
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Arizona
Apr 2001 time: 22:32
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This is a couple weeks behind, but I started this post then and was unable to finish it. I figure I might as well finish it now since I only have two small questions left to answer and nearly all of it is complete. It could still be useful...
====================
Trip, you're right I should have explained better as to what API and GUI means; thanks for doing it for me instead. Although, I still feel that if you're well aversed at solving problems then jumping right into a language like C++ or Java should be the choice over BASIC.
quote: Originally posted by Toby Rowe
Thanks very much all!
I've saved this page to DT for reference, loads of useful info and views within it.
Sorry Nickolai if I slighted you, I actually didn't mean to offend anyone, It's never a proud position to begin from.
Techwins;
How easy is it to transfer your knowlege/skills of one programme to another? Are they really like a totally different language to each other?
Mentioning the other aspects/tools did lose me somewhat like Trip suggested might happen!
But, you have given me the names of utililies that programmers use to leap between programmes?
On a side note, what's the chance of a universal code? or are these codes actually owned by companies in competition?
Finally, I couldn't get any of the 3 links you gave to work, even using cut 'n paste, but no matter- the names are there now on the DT
Thanks all again,
Toby |
Toby,
1) It's typically not that difficult to transfer your knowledge of one language to another as long as the languages are similar. It would be relatively easy to go from C++ to Java or from BASIC to QBASIC. It really all depends on the syntax* of the language you are coming from and to. However, every programming language follows the same fundemental rules, which is why some people recommend to practice on the fudementals first with less complex languages like BASIC instead of jumping straight to a more complex language like C++.
2) What I gave you are basically, yes, tools a language can use. For instance, Civ3 uses DirectX as its API**; meaning that Civ3 uses DirectX's code of instructions for its graphics, user inputs, sound, networking, et al. API's are used as extensions to a programming language, such as C++, as Trip said.
3) Essentially all codes are universal per se. There are certain things called unicode, which you could look up. However, that's not an actual programming language; it's basically used so computers in any lingual language can use the program. Most programming languages aren't exactly owned by companies, but they were still created by companies. They might hold some right to them; I'm not entirely familiar with it all. For instance, Bell Labs created C++, Sun created Java, Microsoft was apart of the creation of C# (pronounced See-Sharp), etc... Borland C++ is a version of C++ that is an example of it being technically owned by a company. I might not be entirely accurate on all that I must say.
4) I checked the status of the links when I first started to write this 2 weeks ago, and all of the links worked fine. You have to wait for Apolyton to transfer you to the site or click on the link that Apolyton gives you if you aren't transfered.
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* = The code of instructions that creates a program. It is the words, definitions, and grammar each language uses. An example being:
Pascal - x := 1;
C/C++ - x = 1;
That code shows that X is given a value of 1. Each language has their own way of specifying.
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** = DirectX is an API created by Microsoft so it is only usable on Windows OS. DirectX covers tools of graphics, sounds, user inputs, networking, etc... Basically all the extra tools a programmer might need to program a game that the actual programming language (I believe C++*** in Civ3's case) doesn't cover. DirectX is probably the most commonly used API with its array of different tools it offers.
OpenGL is an open source API; however, it only offers tools for graphics, in specific 3d graphics. OpenGL is the biggest competitor to DirectX. OpenGL is, also, created to allow for portability among different operating systems (i.e. Linux, Windows). Along with DirectX, OpenGL requires the programmer to know a lot of trigonometry math.
Allegro is an API that offers graphics, sounds, and user input tools. It is a very basic API, and for intermediate, or amatuer, programmers it is a great choice. It only offers basic graphic tools, mostly 2d graphics. Allegro also has cross platform/os portability.
SDL is an API a lot like Allegro in almost every way. It's a litte bit more complex, though, from what I know. That's about all the info I know of SDL.
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*** = C++ was the primary programming language used in Civ3; however, another language called Assembly was used. Assembly is basically a language of the most basic machine operations. It is very difficult to learn since it's syntax is not English-like how C++, Java, Pascal, etc... are. Since Assembly is the closet language to the basic machine operations it can execute programs the fastest if coded properly. In Civ3, for the unit search algorithm#, Assembly was used to help speed up the algorithm and make it as quick as possible.
# = From what I know, the search algorithm is called A* and can be found easily out in the Internet. Don't bother trying to understand it until you become VERY COMFORTABLE with your programming skills. You might be interested in reading up on the basics of it, though; I don't know.
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SSBLoveU
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I really enjoy increasing the number of turns, this way I can play a good game for months. If it is a runaway, then it ends earlier. I am in a good game now. I have been disappointed earlier with some military-based events ending after 50000 victory points.
What I am disappointed with is that trade and spying does not have units to move. Boats can only carry so many gems and things. In 1650, the trade of tea (China), Coffee (Yemen), and Chocolate (America) changed economy and military strategies. Spies changed the twentieth century.
There are a lot of things which could make this game better including improving AI. How many wars were started just because I had an extra iron to trade?
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Toby Rowe
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London, UK
Feb 2001 time: 05:32
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Hi all,
If they remove worker/engineers from the game I'll be very upset- creating and shaping your empire is completely down to them, doing in a "public works" slider would be awful for me, although I think the developers could easily give people the choice in game set-up?
I'm with SSB- the longer the game lasts the better, I wish the middle ages were more stretched out, and if need be, the modern age compacted. Most of my wars involve tanks, not Pikemen. You really must plan a medival war as movement is generally so slow- I love it.
Thinking about Iron Ore; The Swedish have the best quality in Europe, and as soon as British industrialists realised they ditched UK Iron Ore and started to import Swedish Ore instead, along with most of Europe; What I wonder is how on earth did Sweden manage to avoid being invaded throughout that turbulent century (1800-1899)? Even Hitler respected her neutrality in 1939- albeit with a knife held to her throat to allow trains into Norway from Germany/Denmark.
Sweden must produce some very high quality diplomats
Toby
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Toby Rowe
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London, UK
Feb 2001 time: 05:32
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Colonization
American Civil War
Masters of Orion II
Hidden and dangerous (have II, 'puter can't play it!)
Patrician II(not III)
Tropico/Paradise Island
Civilization,II
Railroad Tycoon,II,Platinum (not III)
Pirates
Of course many more on this planet must have similar tastes and that is a tiny selection of mine, but this must also be a mass market yet the companies seem fixated on the 13-18 age market which is economically bonkers!
(Oh, and the type of games they think this age would like is bonkers- this is a "moulding" period for both teachers and parents-show a 13 year old any game and they'll probably love it.
I turned punk at 13, I started to bunk off school to play space invaders, went gigging in the evening, my schoolwork suffered- simply as it was a new form of entertainment I loved, so best teach the nippers about good games, not how to punch/knife another kiddie better.
I dunno, put a Versace (et al) label on the box of a serious game and perhaps it will sell as the marketing campaigns for serious games by the publishers are non existant.
Paradox are a great company, and being Swedes it would be socially distastful to release a bugged game!
I've got "Victoria" but my 'puter can't handle it- so I'm still playing EUII from time to time- I've heard it's seriously complex, yet the timeline is quiet short- I wonder if an "end game" programme eliminatator is also on the Paradox forum when "Victoria" reaches the final game year? Playing on should be automactically a choice I feel.
Is that the Ukranian flag under your nickname? How are things right now?
Anyway, half my post didn't basically post, so here's a condensed version!
In a nutshell, companies are "losing money" each week by not catering for the older gamers- my money is being lost to my local pub They are also failing to capture the younger gamer who are only familar with "punch an' blood" type games on consoles, but have no knowledge of strategy/sim/trading games.
This is a rare case of me wanting companies to advertise simply to show these thinking games to all.
Failure to do so will ensure all 3 eventually become niches by ignorance alone.
Last edited by Toby Rowe on 04-12-2004 at 10:20
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