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Fosse
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U.S.A.
Mar 2002 time: 23:32
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And what about old school barbs that could take over cities and build things? The Civ 3 way is much less cool.
How about a timer on such Barbarian Civs? If they manage to take over a city and hold it for 5-10 turns they become a full fledged Civ?
Others have had this idea before, I'm posting it because it's a good one.
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chegitz guevara
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Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000 time: 00:32
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SupplyUnits can only move a certain distance from their source of supply before they must start pillaging or be "out of supply."
Units must be able to trace a line of supply back to their supply source or be considered "out of supply."
"Out of supply" units lose their ablity to move and lose hit points for each turn out of supply, until they die.
Partisans and explorers don't need supply.
Nationalism
Unassimilated citizens shouldn't become unruly until the nationalism advance. At that point, assimilation ceases. Increase possibility of cities rejoining original civ or revolting and brings dead civs back to life.
Minor Combat
Not all combat should immediately result in war. You should be able to attack units in your own civ without automatically starting a war.
Abstract navy
Make the navy more like air units now. Base them and send them on missions and give them ranges.
Revolutions
Don't make revolution an option. It's something that happens to you, and it's bad.
When in revolution, you can be attacked without a declaration of war. Neighbors could take cities.
Your cities can revolt and start new civs.
Maybe you have to pick a side in the revolution and make sure it wins. Your neighbers might declare war on your side or on the other side.
Last edited by chegitz guevara on 12-12-2003 at 01:05
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Originally posted by chegitz guevara
Minor Combat
Not all combat should immediately result in war. You should be able to attack units in your own civ without automatically starting a war.
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YES!! Declaring war should be strictly diplomatic!! Combat should be combat.
Why would you ever fight without declaring war? Disputed territory on another continent perhaps. Worth fighting for, but not warring for. Tresspassing units, of course.
Why would you ever want to declare war?
When you're at war, you don't lose face in the international arena. Take over a province without declaring war, and you are the bully and hated one.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Originally posted by skywalker
If there is a spherical map, I want it to be an option for map design. I don't want all maps to be spherical. Moreover, I want to be able to have both wraparound 2D maps and "flat" 2D maps. |
Why not just have scenario maps be a section of a sphere's surface? You'll get more accurate maps, and they'll certainly feel flat.
Regarding 2d wraparound? Why? What advantages do you feel that this brings to any map that aren't trumped by spherical ones?
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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Regarding "hidden nationality" doubling as the sort of skirmishes we're talking about.
Nah... Not the same thing. To begin with, hidden nationality is kind of silly.
Admiral: "Captain, you said you were attacked by French speaking ships off the coast of France. Where were they from?"
Capt: "Well... they weren't flying a flag, so we couldn't tell."
Okay, I know. Extreme. But hidden nationality units represent, to me, non military and "unofficial" units. Privateers certainly fit into this category. If spies come back, they should too.
To have small border skirmishes that can escalate into full blown wars though... that'd be cool. It's a new diplomatic wrinkle, requires little in resources, is easy to understand, and won't hurt anything. To me, it's a no-brainer.
skywalker, I agree that the "zone of supply" doesn't quite cut it. I wouldn't mind seeing supply enter in somehow... but that isn't it.
I think he meant that Nationalism would increase chances of revolts, not that they wouldn't be allowed beforehand. That's okay with me, but it isn't a huge deal IMO.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:32
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quote: Regarding "hidden nationality" doubling as the sort of skirmishes we're talking about.
Nah... Not the same thing. To begin with, hidden nationality is kind of silly.
Admiral: "Captain, you said you were attacked by French speaking ships off the coast of France. Where were they from?"
Capt: "Well... they weren't flying a flag, so we couldn't tell."
Okay, I know. Extreme. But hidden nationality units represent, to me, non military and "unofficial" units. Privateers certainly fit into this category. If spies come back, they should too. |
Here's a reason: diplomatic incidents. If the admiral attacked France without "proof" of France's guilt, France could just say "they're the aggressors!" Plus, repeated attacks by Hidden Nationality units actually do decrease the AI's whatchacallit (it isn't reputation, it's the gracious-polite-etc thing) of you. Enough, and they'll go to war.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Originally posted by skywalker
What if I want to create, for example, a space scenario, though? I don't want any curvature there or a discworld scenario |
Oh, come now! Don't you know that space is curved! 
Seriously, I get what you mean. I'd rather see, though, the game designed to be the best Civlization game possible, not the best vehicle for space mods. 
But you could always have a section of an ENORMOUS sphere for your discworld!
quote:
A small world, for example. You may not want the severe curvature that it would have, but you do want wraparound. Plus, I just feel more comfortable with a 2D map. |
True about the severe curvature. I'd like to see the smallest maps be closer in scale to standard of Civ 3 though, which I feel fits well with the sphereical world's possiblities.
The tiniest maps are something I'm willing to see sacrificed for a great spherical map! I feel its advantages outweigh its drawbacks signifigantly.
And regarding the comfort level of 2d maps... it's time to move on! Break your comfort boundaries! 
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PresidentMarcos
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My Civ4 would have a space layer, and have a tile stand for one square kilometer. However, it would solve the memory storage problem by storing terrain as a huge 3D model. Anyway, the Civ4 I'd like to see would have cities that would spread over time to cover multiple tiles. In addition, I would like hexes instead of tiles. Also, an Alpha Centauri style terrain system woud be very nice.
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PresidentMarcos
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Also, add a tactical component: whenever two units or groups of units clash, you can either resolve it automatically, or go into Battle View (AoE like) and direct your units in combat personally.
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Jon Miller
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I really liked the ability in Civ3 to change production and the like from the main map
Jon Miller
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Jon Miller
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yes
civ3 had it
civ2 had it
I Am asking for a return
Jon Miller
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