 |
|  |
 |
|
Fyrecrypts
|
|
Wonders
I feel a third tier of wonders should be created, global wonders. Like the internet, the manhattan project, a world bank or the way a united nations should be. Maybe have global wonders that help everyone, or global wonders that hurt everyone. I see the world bank as being very interesting.
Loan out your money, maybe give a portion of the interest to the civ that built it in the first place. Or you could borrow money from the bank, etc...
Multiplayer
A turnless game that's not exactally turnless. It sounds odd but bear with me.
The game would work so each individual object, like building a temple, or moving a unit somewhere takes a proportionate amount of time depending on how many turns it would've taken. For example, say 1 turn = 15 seconds. To build a temple would normally take 10 turns, so have it take 150 seconds to build. While moving a unit would've taken 2 turns, have it take 30 seconds to get somewhere.
It could even work against computer controlled civs, and would be a very fun way to get a quick game in.
Crazy ideas
I'd only like this idea if it was implemented right, the ability for a future in civilization games, too many times I'll end a game researching "Future Tech 24" and so on, and it does nothing. Make up techs that *might* exist at some point. It just sorta makes sense.
Another idea is the ability to use your spaceship in another way than just a space race victory, allow actually colonizing another planet. In conjunction with the futuristic era above it could make for a very interesting departure from the traditional civ 1-3.
Unfortunately, both of those ideas could be royally screwed up, and although Civ3 was great at living up to my expectations from 10 years of Civ1&2 (After a bit of playing Civ3 anyway. ), I feel that with Civ4 already being announced there just wouldn't be enough time to polish the above.
Not so crazy idea
A few simple things that could be done to make the game a bit better overall are your general content additions... more civs, more civilization traits, more worker abilities, more techs, more blah blah blah. As a reference maybe look at *some* of the things in the Double Your Pleasure Mod. They already took some ideas it seems when they added stuff to Conquests anyway.
|
|
|  |
 |
|
InterCiv
|
|
my ideas i dream about:
+ make the squares in the map more shorter to expand the map size and increase the challenge.
with this, the cities could expand throght more squares more populated its gets. However the units should move more squares.
also with this you will see the different between poor towns and great cities.
+the expansion of cities and the city square.
the bigger the city gets.. the bigger the city square gets.
you should see farms, ports and mines around the city.
+to create a better city system.. like mini-simcities, constructing more than 1 improvement depending on the population (for example.. a big city needs a lots of temples)... without making this in a difficult way.
+tourism, migration, crime, freights.. total domestic new concepts
+should allow thousands of civilizations.. for example when a ocurrs a civil war.. should independence cities into new civs.. with this around the game you should experiment a lots of new civilizations..
like you begin with 10.. and around the game.. some will die,, and some will appear.. like in the history.
this will be a total new experience in the game... a possible new trade concept and more harder to monopolizate the game..
civ4 should be a revolutionary game.. with entire new concepts and graphics.. a new experience without taking the "civilization" spirit.
ALL the new ideas.. should be in a game without bugs and FAST.
thanks
|
|
|  |
 |
|
Joseph
|
 |
Ca. USA
Feb 2000 time: 21:32
|
|
quote: Originally posted by Brent
Culture Groups
Europe, Africa, Middle East, Far East, America, Miscellaneous, Fantasy. Balance as much as possible. Have unique units to be shared within a Culture Group in addition to specific to individual Civs. |
U. Units. I would like to see more units. Starting at the appropriate time discover Biplanes and early Tanks. Use the British, German, and French Biplanes for all country base on the world at around 1900. That is all former British Empires Country would have the Sopwith Camel and Handley Page 0/400 for the Bomber. Former French colony would fly the Spad etc.
Than we could discover WW II type aircraft. For the USA, that would be the P-51, or the P-47, and/or the P-38. The B-17 or B-24 would be the bomber. Later we could discover the jet age with maybe the F-86 and later the F-4 and later the F-14 or 15 or 16 and finally the F-22. The bomber could be the B-52 and later B-1 or B-2. If the F-117 is used it should be in the Bomber category.
Tanks could be the same. The British tank for all Western Countrys and maybe the German tanks for all Eastern Countrys. WW II the M-4 for the USA, Panzer 4, Panther, or the Tiger tank for Germany. T-34 for Russian and later M-1 Abrams for us and the T-80 for the Russian.
quote: Graphics
We don't need no stinking animations. Units don't need to be animated. Appease any who might think the Civ3 animations constitute too much violence. Leaders don't need to be animated. Save the space to have other choices for leader. On the other hand, bringing back wonder movies would be nice, and not CG. The Civ2 High Council was good. Do something better than the other leaders comments for ending the game. |
I don't agree, the animation is very nice to watch.
Last edited by Joseph on 17-05-2004 at 04:26
|
|
|  |
 |
|
Fromage10x
|
|
Edit: Errpp...sorry. I guess this thread is dead. I'll put this elsewhere.
Last edited by Fromage10x on 18-06-2004 at 00:47
|
|
|  |
 |
|
frekk
|
|
Palaces
Have some benefit attached to Palace additions.
Combat Scenes
When you have a UU that wins a fight and starts a Golden Age, have a short animation sequence come up depicting the victorious Berserker (or whatever the UU is) vanquishing his foe.
|
|
|  |
 |
|
justjake73
|
|
If a unit /units invade another's territory, they need to capture a border city and then move inland...they can't just go for the capital or their supply is cut off and they start suffering attrition. If they do an amphib invasion, they need a city with a port.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|