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Maquiladora
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I agree, its one of the things that makes civ2 so addictive to play, and easy to hide at work.
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art_vandelai
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I'd like to see CIV evolve from the 'found a city with x radius and build everything in that area model.
What I envision is a 2 level map. The main level of the map would be similar to the current map - that would be used to move your units, and administer the game. The second level would be at a higher level of detail (think 10 x 10 for each square).
In the start of the game, there would be fewer cities and more spread out farming type commuinities, until the techs were researched to allow for urban type facilities (granaries, aqueducts, etc.) Buildings would be placed on a square (or number of squares for larger buildings, walls, etc.
An army would not be able to occupy an entire main map square, unless there's enough room there for its units (maybe 10 squares per unit in the beginning) or a barracks/fort in the square to house it.
Instead of moving workers around, use the population in each square to create additional improvements. Building forces, settler caravans, etc. would subtract population to each square
while building farms, granaries, aqueducts, would increase the rate at which a square gained population.
Large cities later on in the game would take up several map squares, and be able to apportion % of the population to various tasks (i.e. 10% agriculture, 5% military, 20% transportation infrastructure, 30% city production, 35% commerce) while the buildings in the vicinity (not necessarily in the same square - would expand with technological development) would add to each square's working effectiveness.
Defenses would be handled by building military facilities (e.g. barracks, forts, in the syquare(s) to be defended, or by moving armies from square to square. At the detail level, you would see the camps, forts, etc. showing multiple battalions.
Roads would take up 1 small square and be continuously upgradable. (pathway, cobblestone, asphalt, highway, interstate) and would increase in effectiveness in terms of moves per turn with each upgrade. Railroads and roads would be mutually exclusive. Armies would only be able to move 1 way on a road or railroad each turn. There would be a significant cost for upkeep of roads at the higher levels, which will ensure that superhighways only get built between major cities, not on every square of the map.
To aid in micromanagement, make a number of map squares selectable at a time (CTRL-click), and the preferences can be set at a global level.
I like the idea of claiming land by settling in the vicinity or having armies stake a claim. If an area is sparsely populated, in diplomacy, other civs could contest your ownership, and even start moving troops in to provoke a war.
I would like to see more buildings/improvements/wonders available, as well as more middle-late game unit types.
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Merp
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Brisbane, Australia
Dec 2001 time: 15:32
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I think the sooner that multiple threads or a dedicated forum for Civ 4 ideas is implemented the better. I know that the original idea was to start on a single thread, but this thread is already pretty chaotic, with a lot of repeated ideas.
EDIT- OK, I'm a tool who should have checked the rest of the forum first 
Last edited by Merp on 01-01-2004 at 19:01
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