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Jon Miller
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I don't want to get rid of all tactical play by having CTP style stacked combat
Jon Miller
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Jon Miller
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but there is no tactics there
you just set up a stack
having a stack should be important, but not everything
civ3 has already gone too far this way I beleive (with having it so that a single stack dominates
Jon Miller
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Jon Miller
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your troops ahve movement, attack and defense
so there is tactics
which is different than stacks fighting
Jon Mo;ler
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Maquiladora
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quote: Originally posted by Jon Miller
I don't want to get rid of all tactical play by having CTP style stacked combat
Jon Miller
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CtP1/2 troops have movement, attack, defence, range, flanking and grouped into armies, so there is more tactics. Thats better than roaming around with 100 of the same attackers and a few defensive units then throwing them one after another at cities, then it becomes about numbers and not tactics, different stacks have different abilities, thats tactics, IMO of course.
Im sure combat will be changed in civ4 but they wont use the CtP system (although they should and improve it) i expect itll be somethng totally new.
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Brent
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I agree against Civ specific animations.
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Jon Miller
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you haven't addressed my concern of tactics
all I see is that you make up an army, and send it at the enemy (I did play some of both CTPs)
both are strategic decisions
I liked how past civs have included some tactics, it makes the game more fun
Jon Miller
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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I don't want to see caravans or supply crawler-type units for storing shields.
Maybe caravans are a good way to deal with trade, but there should be no "flash build" units.
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Maquiladora
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quote:
you haven't addressed my concern of tactics
all I see is that you make up an army, and send it at the enemy (I did play some of both CTPs)
both are strategic decisions
I liked how past civs have included some tactics, it makes the game more fun
Jon Miller
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As i said, in CtP1/2 there are different stacks for different situations, but in civ the best attacking unit and best defensive is all there is and there is no other tactical choice on how to compose the force.
quote:
Just out of curiosity, how do CtP2 scenarios deal with stacking?
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Not sure what you mean, but the scenarios that came with the game use stacks like they do in a normal game.
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Jon Miller
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no
civ has way more than 4 types of units
it has defender infantry
it has offender infantry
it has bombard
and it has calvary
there is also an additinoal infantry type (the archer - TOW)
besides specials (paratrooper/marine/whatever)
as well as air support
and that is ignoring modern times
Jon Miller
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Jon Miller
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composing forces is not tactics
that is strategy
tactics is how you use your forces
which civ has a lot of (but sometimes gets lost in the problems with having too many units)
Jon Miller
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Maquiladora
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edit/
(To try and not kill this thread completely) i dont think civ4 should be in 3D.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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Maq - Agreed on no 3d.
I don't want ages. At all.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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quote: Originally posted by Solver
SMAC-Crawler style units are mainly bad because they favor human much more than the AI. |
Plus, they are tedious!!!!!
Seriously, even when the payoff was great, how much fun was it to blanket an entire empire, tile by tile, with little units. Especially knowing that if you didn't, the other guy would crush you (in MP, of course)?
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Brent
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Simplify the end of game map replay. We don't need distinction of terrain. We don't need cities. We don't need wonders or golden ages. Just one color for land, one color for water, and show the border changes.
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