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ToeTruck
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Portland, Maine
Aug 2001 time: 00:32
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Yea, I didn't have much of a military either.
I had two Warriors and a couple of Swiss Mercenary for kicks.
I also built a couple of Infantry during the late game lull because I like to establish ROPs with everyone and explore around. Sometimes you can use extra units as "blockers" to influence how the AI behaves. Explorers work just as well if not better; I just couldn't resist using the Rubber.
I also had two Curraghs to make contact and one Galleon in case I needed to send worker teams to help the AI connect some coal. That's another advantage of establishing ROPs with everyone. You can get deep in the AIs territory to connect extra luxuries and strategic resources.
In most OCC games, though, you don't need many units other than workers. I've played OCC games to a Spacerace Victory with only two Warriors. The fact that you only have one city is what deters the AI from attacking, not the number of units you have. In fact, I've often found that having *two* cities is riskier than only having one. Sometimes the AI will attack the second you build a second city - then you're toast.
- TT
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:32
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quote: Originally posted by Dominae
Umm, for those of you that are wondering: I stole all techs "Safely", not "Carefully". I forgot the name of the one with the highest probability of success. Anyway, it's the one that costs the most.
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Thanks Dom, I'll give that approach a shot some day. Sounds like fun.
- TT
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ToeTruck
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Portland, Maine
Aug 2001 time: 00:32
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quote: Originally posted by Thriller
I applaud players who know the game well enough to win OCC at higher levels - truly awewsome, as it takes adaptive strategy and is not an easy thing to do. However, the ability of players to win an OCC game shows how incompetent the AI really is. Realistically, it should not even be minutely possible to win an OCC game - particularly with a handful of cheap defenders. Again, I'm not taking anything away from Dom's and TT's victories - they illustrate a deep knowledge of everything Civ3 - I just think the AI should be programmed to recognise its threats better and send a few tanks in to obliterate the challenger, regardless of how diplomatically savvy the human player has been. |
Hi Thriller. Thanks, and I agree entirely.
The AI is woefully inadequate when it comes to identifying the threat from OCC. It should recognize that the human player is about to win the game and thus should be eliminated quickly.
The extension of that statement, however, is that all the AI civs should drop all disagreements and band together against the winning human player. As I'm sure you've experienced with board games and the like, that type of play really sucks. It can degenerate into a series of "pile on the leader" alliances.
So, in some sense, the programmers who wrote the AI had the decency to avoid that type of strategy and allowed the AI civs to bow out graciously. In that light, I appreciate the programmers intentions.
However, back to your point, the AI could do a better job of recognizing real threats and it could apply some better "ground rules" such as "never, ever leave a rival at one city" or "kill an opponent when they're weak."
What I've learned (and it's nothing special really) are the cracks in which a small civ can squeeze through. I've learned to trade freely and give away techs, to arrange ROPs with everyone, and to never trade away my World Map. I've also learned to make sure luxuries are connected all across the board and how to maintain the balance of power between rivals.
It's fun to play that way, but I agree that it is a little absurd to think a single city can build a spaceship before a 50+ city monster KAI.
Well, gotta go. Thanks for the post.
- TT
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Mountain Sage
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here we go (double post)
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Mountain Sage
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quote: Originally posted by Mountain Sage
Krill,
Let’s compare our two games. But before that, just to tell you that I had lots of fun. I rarely had such a good starting position (I usually pick up the 2nd or 3rd one, makes the game more challenging).
However, I’m not vey convinced about the Mayans. Oh, the agricultural trait is great, expecially with these settings, but a GA via their UU while in Despotism… ouch! what a waste!
Anyway, here we go…
710BC: general
Our rexxing is going very well indeed. Our neighbours are Spain and the Romans, well, could have been worse. Spain is just at war with Rome, which suits me well. Time to build up our military and go bonk some heads… |
Attachment: m710bc1.jpg
This has been downloaded 68 time(s).
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Mountain Sage
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710BC: research
Thanks to 2 early curraghs (one sank), we managed to become THE tech broker. We researched Philosophy, which brought us CoL. Republic in 7 turns.
Attachment: m710bc2.jpg
This has been downloaded 66 time(s).
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Mountain Sage
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710BC: economy
No problems here, we can afford a small deficit. Just note that there are no trades/turn yet.
Attachment: m710bc3.jpg
This has been downloaded 67 time(s).
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Mountain Sage
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710BC: military
Our military is weak (but it lokks strong compared to other civs!), but at least we have iron (the Romans have it too…). Now, are we going to upgrade some warriors? Well, since Spain just declared war on us, the matter has been taken out of our hands…
Attachment: m710bc4.jpg
This has been downloaded 65 time(s).
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Mountain Sage
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340AD: The Betrayal
Spain is almost gone, and our lone Javelin Thrower just gave us our GA. Time to build some much-needed infrstructure. But wait! What are those legions doing on our sacred soil? Aaargh! A GA at war!
Delenda est Roma…
Attachment: 340ad.jpg
This has been downloaded 67 time(s).
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Mountain Sage
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750AD: general
With Rome gone, we are the masters of our continent. This time, we build, build and build…
Attachment: 750ad1.jpg
This has been downloaded 66 time(s).
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Mountain Sage
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750AD: economy
Slowly improving from our wars. With Economy and Smith soon, gold will richly flow into our coffers.
Attachment: 750ad2.jpg
This has been downloaded 62 time(s).
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Mountain Sage
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750AD: military
We still are strong compared to all other civs. Unfortunately, this costs us a lot. All those useless spears in our coastal cities are a real pain…
Attachment: 750ad3.jpg
This has been downloaded 59 time(s).
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Mountain Sage
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750AD: research
Ah, the ‘north branch’ again. Smith in the bag in 10 rounds. Then Democracy for trading…
Attachment: 750ad4.jpg
This has been downloaded 55 time(s).
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Mountain Sage
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980AD: Bizance had only one city left, thanks to a stupid war with Portugal. This will give us a good opportunity to get a foothold on thir continent.
Attachment: 980ad.jpg
This has been downloaded 56 time(s).
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Mountain Sage
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1280AD: general
The War of Conquest of Portugal has begun… Home production switched to Cavalry.
Attachment: 1280ad1.jpg
This has been downloaded 56 time(s).
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Mountain Sage
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1280AD: economy
Doing well, as usual, thanks to the +320 gold/turns graciously provided by the other civs (well, the ones still alive, that is).
Attachment: 1280ad2.jpg
This has been downloaded 54 time(s).
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Mountain Sage
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1280AD: military
WE hope that our 72 Cavalry will prove sufficient.
(In fact, thanks to their relative isolation, Portugal had an awful lot of units).
Attachment: 1280ad3.jpg
This has been downloaded 53 time(s).
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Mountain Sage
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1280AD: techs
With ToE and Electronics (which gave us Hoover Dam, of course), we have now a 3-tech lead on the Dutch and China.
Attachment: 1280ad4.jpg
This has been downloaded 52 time(s).
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Mountain Sage
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1410AD: The Coalition o the Craven
Ach! Betrayed again!
Attachment: 1410ad1.jpg
This has been downloaded 52 time(s).
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Mountain Sage
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1410AD: military
After the conquest of Portugal, we disbanded our military. We were left with 10 Cavalry and the Musketmen on the ex-Portuguise continent and 6 elites + 1 army on ours. Things will become interesting…
Attachment: 1410ad2.jpg
This has been downloaded 52 time(s).
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Mountain Sage
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1410AD: The Great Invasion
The Chinese would drop 3 more units 3 turns from now, and the French could not find their ships any more, it seems…
Attachment: 1410ad3.jpg
This has been downloaded 52 time(s).
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