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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:32
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This poll really lacks bananas.
I voted 3000 because I want to be able to do something with my libraries once I have completed the (2000) tech tree. However, a 3000 tech tree, or any tech tree, will still have an end, which means an end to technology and progress. I don't want an end.
I would like a system where, once you have finished the tech tree, you can research techs that add something to existing units/buildings/whatnots. For instance, after I have discovered the latest, supposedly 2020, tech in 1950, what do I do in the 50 or 70 remaining years? I'd like to research 'improved infantry' techs, which will give me +1% to infantry units stats for every 1000 beakers put into the tech.
Etcaetera.
This allows to go beyond 2000 without going into science fiction.
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Fosse
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U.S.A.
Mar 2002 time: 23:32
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LDiCesare,
What your suggesting would have to be not just an end game change though. I don't think it would be sensible to play the entire game with Civ 1/2/3 style tech advances, and then suddenly at the end of the game techs will now change things you already know.
Now, if you want to talk about making the whole tech tree like that, then I'm game. It would certainly be able to take us beyond 2000 without mechwalkers.
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okblacke
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I didn't vote: 2000 is too soon. (It's 2003, after all, and still no spaceship to Alpha Centauri).
3000 is WAAAAY too long. As much as I enjoyed SMAC, it doesn't resonate the way Civ does because it's fictitious. (And somehow I think SMAC's PCness makes it blander than Civ's PCness. )
2100. Maybe shave some years off for difficulty, if necessary. I'm for extending the modern era slightly, perhaps, if eras are kept. Probably not a "future era".
I'm not against: mild terraforming, especially to reverse global warming; "cure for cancer", SDI, deep sea advances, shuttles, space stations, fusion, etc.
I AM against: mechwarriors, x-wings, space aliens, time travel, etc.
I'm FOR: making all those things I'm AGAINST allowed in mods.
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EnduringBlue
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I would like to see cloning, superstring theory, nanotechnology, artificial organs, and other technologies that are clearly in the future, just not here yet. 2100 is a good stopping point. the first few future techs can have names but no benefits and be things like "robot mades", "personal flying cars", "killer robots posing as austrian bodybuilders", "robocop" or just be something the player can name.
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realpolitic
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Rogue States of America
Mar 2002 time: 21:32
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quote: Originally posted by Oncle Boris
Am I the only one to support the idea of circa 2100 AD?
It could give some time to use late-era techs, such as Fusion or superconductors. 2050 is too "tight" for my liking.
In civ2, you got fusion and said "nice, no more meltdowns". 3 years later, your spaceship reaches AC. |
I'd say 2500 AD. Many things could happen in earth's future: a Pax Americana (possibly resisted by Ghandhian tactics), the EU becomes a model for Regional Goverment, a Chinese economic boom leading to a world with more Authoritarian Capitalism, Islamists finding the Achilles heel of the world's economic powers, a new goverment form built on the slavish obedience of human clones ( or make this a possible future in fascism). In the last few years, there have been many more military tactics, terrorism, human shields (a 3rd party government might encourage the use of human shelds as a way to stop a goverments war plans withouty declaring war), Checimal weapons might or might not proke nuclear retaliation(if used in Gulf War I, the plan was to blow up Iraq's dams). A goverment might build a Ministry of Fear to work up it's populace (some leftwing sites claim that's the purpose of Orange Alerts).
The ship to AC should be more diffucult to build: I saw one real world proposal: use antimatter to fission smaller amounts than would otherwise be possible , to create the heat for fusion (currently, the only way to create fusion is by exploding an A Bomb, so the flight would be extremely bumpy). The ship would need helium3, mined on the moon.
This brings the game to 2100 or 2200, a few more centuries could be added with a serious greenhouse effect, depletion of oil, and the aging of the populationcould force the abandoment of cities, or it might happen naturally, because the longer game gives more countries a chance to build a nuclear arsenal to stop #1 from getting to AC.
Last edited by realpolitic on 03-01-2004 at 03:17
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Brent
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I want the future in the game because for a conquest or space victory you need it, because no one's conquered the world yet or been to Alpha Centauri. Maybe the Space victory should be the Apollo Project or a probe leaving the solar system.
We should have future techs so we can advance farther than in real history. We need the game to last far enough into the future for logical division of eras, and years per turn.
You can avoid the future era by conquering the world or otherwise winning before it starts. Maybe when setting up the game you can decide which era will end the game.
Future history is still history.
There should be a significant chance of things turning out significantly different from real history.
Last edited by Brent on 03-01-2004 at 05:57
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The Slayer
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Archmage of Dalaran, Leader of Lordaeron.
Jun 2003 time: 00:32
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I dunno if someone siad this before (to lazy to read long english posts ), but, how about play until 2100 as a normal game, then it ends but there's is going to be more techs/eras if you like to continue.
Something like this could be the message:
"Ok man!, You're done, end fo the game!, what are you doing now?"
- Enough for me, let me go.
- No!, the IA have to pay!, let me continue with this!.
- Mmm... I wish to continue but with the normal rules, please.
So, for scoring/hall of fame purposes, if you continue playing, the score have to have a message.
"- The Slayer / Persia / Monarch / Diplomatic - 5000 (normal)
- The Slayer / Japan / Emperor / Conquest - 10000 (futuristic) "
And the "futuristic" mode must'n be more than 3500, for saying something.
What do you think?

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Brent
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I was just trying to compromise. What I would really want is getting to Alpha Centauri, although I usualy prefer conquest or cultural victory.
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okblacke
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quote: [SIZE=1] My vote is for 2100 with the victory condition of the first successful permanent settlement on Mars |
Hmmm. I like that. It could make for a semi-open ending: You discover the stuff you need for the spaceship, plus terraforming, ecology, etc.
You can build and launch your ship, but that doesn't mean your Mars colony will be successful. But once you've reseearched the entire tech tree, you can focus on improving your spaceship parts, terraforming, etc.
So, instead of "Future Tech 1", you've got "Terraforming 2" or "Low Gravity Combat"--I dunno, techs that improve your chance of successfully colonizing.
I'm not for actually going to Mars in the game.
[ok]
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Brent
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If things don't happen as in real history before 2004, why is it so different to see what happens after?
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Brent
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If the future isn't in the main game, at least let the designers do their own interstellar/ mars/ Alpha Centauri/ moon/ otherwise future scenarios.
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