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roidesfoux
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I want to see the game end in 2050, with a few near-future techs (definitely more outer space involvement). However, make sure that the number of eras is moddable so that people can go crazy with their giant robots and whatnot.
-RdF
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lajzar
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Japan
Jun 2003 time: 14:32
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[double post]
Last edited by lajzar on 21-07-2004 at 01:58
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TheLoneAmigo
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I would like to see the game go through to about 2200 AD but since so many people seem to be against future ages, give them Start and End Era options.
SMAC+X is still my favorite game. All you need to make "Optical Computers" or "Graviton Theory" seem real is a good Civliopedia entry and a plausible tech tree.
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Jarouik
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Helsinki, Finland, EU
Dec 2000 time: 07:32
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quote: Originally posted by fezick31
My vote would be around ~2100. My opinion is that Civ is just as much about where our civilation is GOING as it is about where we came FROM. How many people play the Zulu trying to recreate their defeat by the British? I like the idea of a Mars colonization being an end goal - afterall, we know WHAT we need, just not HOW to get it yet. It adds grandeur to the game. It could even be a vistory condition option, that way, if you don't want future technology at all, you can disable it and be done with modern technologies. |
I agree with you. I think with the current Civ3 the whole modern age somewhat sucks. It seems by then you already know who's winning, and there are no interesting technologies to develop. The problem is partly because of the lousy modern age tech tree, with most of the technologies serving only a military purpose. I guess the game developers knew this themselves, and therefore moved the spaceship components early in the modern age tree so that you can win before researching everything (though usually I am bored with the game even before that).
I think the Proxima Centauri storyline is stretching credibility - it is really not the target mankind would seem to be aiming for at the moment. Colonizing Mars would certainly be futuristic enough, and fitting to a 2050-2100 ending. Another way of achieving victory should be a kind of diplomatic, peaceful victory, in which your nation would help bring world peace and prosperity for all. Utopian, certainly, but something that would very much fit in with the major problems facing the world today, i.e. war, poverty and wildly different standards of living. For that victory condition to make sense, the game should include more international cooperation and global organizations, like the UN and the EU.
All in all, the modern/real future tech tree should be less about military technologies (though those would be involved as well) and more about the technological, scientific, economic and social breakthroughs that are likely in the near future. And if the "modern" age spans the years 1950 to 2100, it should certainly include space travel. It might not seem important at the moment, but it was one of the key elements of cold war and probably will become more important in the future, as the technology gets cheaper.
Of course, we have no way of knowing how human society develops over the next one hundred years, but I would like Civ to include educated guesses based on current information, not just "Pentagon buzzwords" and military technology of the near future. It makes the game look as if war is the only thing scientific research is for nowadays.
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