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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (17) 1 scientist.
- 655 gold cash, +51 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Western Front and holding the BoP tile; Southern front and finishing off GCA; Northern front and stopping any GCA landing
MoW/MoI- Build Ques?
MoI - Upcoming city sites - current proposals are acceptable?
MoI - Plan to build Colossus and Great Wall in Tripoli and Hispanica - WHEN so that GA begins with optimal timing?
FAM - What provisions for a treaty would CFC accept? What will make them want to honor the treaty, at the very least in the short term?
FAM - Tech trades with CGN - go ahead with the proposed plan?
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
To be edited by MoI
WF:
Apolyton - starting WF 3-4-8-13-14
Mingapulco - starting WF 3-6-9-10-11 (working game). Change WF to 2-3-6-9-10.
Chiquita - starting WF 1. NC.
Bananatopia - starting WF 2-3-4-5-7-14-15-17. NC.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. NC.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-3-12-20. Change WF to 1-2-3-13-20.
Karina - starting WF 1-4-11-12-13. NC
LuxInvicta - (worker built) starting WF ??1-3-5. Change WF to 1-3-5.
Big Bend - starting WF 1-3-19. Change WF to 1-3-4.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - starting WF 2-8. NC.
Inevitable - starting WF Taxman. NC.
Workers:
Monkee & CalcII - tile cleared, workers frozen
Dan & Gits - move 2 and start clearing (6 turns to complete)
Frodo & Out of Darkness - move 1-2 to New Possum 1 (WF #6) - will clear next turn
Spike & Moosefart - Road (done).
Gang of 3 (MrWIA, EVC & Dejon) - Iron Mined, workers frozen.
Yo & Slave Anarchy - move 2, will road next turn
Sanchez - tile roaded, worker frozen.
worker built in Lux - move to??
rah - road (2 turns to complete).
New Worker from Lux - move 2-4-1.
Settlers: see General Overall City Placement Plan #1 for locations
Settler Founder - move 1-2-2, will be headed to the Site 23 location.
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 18-12-2003 at 08:28
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Master Zen
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of naughty
Jan 2003 time: 23:32
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(my first turn... wheeeeee! )
Diplomacy
Peace from GCA accepted and sent
Escaped out of empty CGN diplomacy screen
Accepted Monotheism from CFC
Unit Moves
Southern Front
- Horse Bingo moves 3 to scout, sees nothing, moves back 7
- NM Taxi moves 2 to scout, sees nothing
- The rest of the main army at Anarchy(ruins) 2 moves 1. Units moved: Catapults: Fling, Hurl, Toss, HoD, Smasher, Kloreepult, Simon, Possum, Karina; NMs: Mao, Enamel, Sharpe, Waiter; MIs: Steelglove, Scourge, Theseus, Aidun, Hack, E_T, Robin, Bananatopia
- Horse Trip's Guard III moved 2-1-2 with the main stack
Summary: no GCA units spotted
Central Front
- Horse Bambi moves to Chiquita 7-4, kills 2/2 barb destroying the camp, loses 1 HP, remains at 3/4
- Horse Togas moves to Elucidum 7-7-7 to scout
- Horse con McHorseman moves to Equillibrium 6-6 in case he is needed in the west
Summary: Horsemen moved to scout lake or to assist forces in the west in case of a GCA landing.
Western Front
- NM ZargonX moves 7 onto the road
- Warrior not_panag moves 7 to cover the mountain 9 of Equilibrium
- MI BigFurryInfantry moves 4-4-4 into Equilibrium
- MI MrWIA moves 8
Summary: Units in position in case of a GCA landing from their galley.
Core Unit Moves
- New Horse HTower (from Hispanica) moves to Chiquita 7
- New Horse Ennet (from Tripoli) moves to Chiquita 9
- NM Panzer32 moved 4
- NM Dominae moved 2
- Horse BigHorse moved to Equilibrium 6-6
- MI Vlad moved to Chiquita 7
- MI MJW moved to Chiquita 7
Naval Unit Moves
- New AIS Hunter (from BigBend) moved 2-2-2
- AIS Seeker moved 7-7-7
Workers and Settlers
- Settler Founder moved 1-2-2
- New Worker GP (from Lux) moved 2-4-1
- Worker rah roads
- Workers Yo & Slave Anarchy move 2
- Workers Spike & Moosefart road (finish road)
- Workers Frodo & Out of Darkness moved 1-2
- Workers Dan & Gits move 2, begin jungle clearing (6 turns to complete)
Economy
City Builds
- Chiquita changed to Marketplace (build not changed last turn)
- BigBend changed to Marketplace (finished Galley)
WF
Mingapulco - starting WF 3-6-9-10-11 (working game). Changed WF to 2-3-6-9-10.
Hispanica - starting WF 1-2-3-12-20. Changed WF to 1-2-3-13-20.
LuxInvicta - (worker built) starting WF 1-3-11. Changed WF to 1-3-5.
Big Bend - starting WF 1-3-19. Changed WF to 1-3-4.
Summary
GPT: +51
GNP: 205
Mfg: 92
Productivity: 272
Invention in 17
Last edited by Master Zen on 18-12-2003 at 13:14
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