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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (16) 1 scientist.
- 706 gold cash, +51 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Western Front and holding the BoP tile; Southern front and finishing off GCA; Northern front and stopping any GCA landing
MoW/MoI- Build Ques?
MoI - Upcoming city sites - current proposals are acceptable?
MoI - Plan to build Colossus and Great Wall in Tripoli and Hispanica - WHEN so that GA begins with optimal timing?
FAM - What provisions for a treaty would CFC accept? What will make them want to honor the treaty, at the very least in the short term?
FAM - Tech trades with CGN - go ahead with the proposed plan?
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
any horseman builds that get changed with getting Chiv, change Apolyton to NM
Apolyton - Building Horseman (turn 3 of 3)/Knight (turn 3 of 7). Note to MoW/consuls: the timing for the next settler requires 2 30su. This Horseman is the 2nd of 2. Change Build to Num Merc (turn 3 of 3)
Mingapulco - Building Marketplace (turn 3 of 10).
Chaquita - Building Marketplace, change build to Granary (turn 3 of 26).
Bananatopia - Settler built, start building Settler (turn 1 of 3).
Incensity - MI built, start building Marketplace (turn 1 of 13).
Nevermore - Building Settler (turn 10 of 13 schedualed).
Tripoli - Building Horseman (turn 2 of 3)/ Knight (turn 2 of 7). Change build to Num Merc (turn 2 of 3).
Equilibrium - Building Courthouse (turn 15 of 80). Change build to Settler (turn 16 of 30)
Hispanica - Building Horseman (turn 2 of 4)/Knight (turn 2 of 9). Change build to Num Merc (turn 2 of 4).
Power of Victory - building Walls (turn 3 of 20).
Karina - Building Forbiddden Palace (turn 12 of 30).
LuxInvicta - Building Worker (turn 2 of 3). Should be building a worker.
Big Bend - Building Marketplace. Change build to Granary (turn 2 of 16 schedualed).
BigFurryCity - Building Knight (turn 4 of 7).
Resolution - Building Worker (turn 5 of 10).
Heart of Darkness - Building Market (turn 11 of 19).
Elucidium Novum - Building Worker (turn 7 of 9 schedualed).
Inevitable - Building Worker (turn 10 of 10). will be abandoned next turn
WF:
Apolyton - starting WF 3-4-8-13-14. Change WF to 3-4-12-13-14.
Mingapulco - starting WF 2-3-6-9-10. NC.
Chiquita - starting WF 1. NC.
Bananatopia - (Settler built) starting WF ??2-3-4-5-7-15-17??. Change WF to 2-4-5-13-15-19.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. Change WF to 7.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-3-13-20. Change WF to 1-2-12-13-20. This is so that Poly will work the right tile next turn.
Karina - starting WF 1-4-11-12-13. NC
LuxInvicta - starting WF 1-3-5. Change WF to 1-3-11.
Big Bend - starting WF 1-3-4. Change WF to 1-3-19.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - starting WF 2-8. NC.
Inevitable - starting WF Taxman. NC.
Workers:
Sanchez - move 1-2-2.
GP - move 2-2-2.
Monkee & CalcII - road tile (done).
Squid & Horse - tile cleared, workers frozen. Will road next turn.
rah - tile roaded, worker frozen.
Frodo & Out of Darkness - start clearing (6 turns to clear).
Spike & Moosefart - move 7-7, joining panag at HoD 3 (WF #4), will clear next turn.
Go3 (MrWIA, EVC & Dejon) - move 1-2, to EN 7 (WF #8) and Mine (done).
Yo and Slave Anarchy - road (done).
To be edited by MoI
Settlers: see General Overall City Placement Plan #1 for locations
Settler Founder - move 2-4-2
New settler from Bananatopia (headed to New Catch location)- move 1-1-1.
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 20-12-2003 at 10:43
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Dominae
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quote: Originally posted by E_T
Trip, You were wrong and I was right, all of the horse builds were upgraded to knights. I'm changing appropriate build orders now.
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From the screenshots it looks to me like we're still building Horsemen. What gives?
Dominae
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Dominae
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Do we really want to accept Chivalry at this point? If CGN is willing to give it to us anytime, I think it would be better to delay.
Knights, at a cost of 70, are still to Shield-intensive for our cities. Plus, I'm not sure we need Knights right now for anything, and if we do, do we really want to keep disconnecting our Iron to build Horsemen?
Dominae
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Dominae
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What I'm saying is that there's no point in getting Chivalry right now (assuming, of course, that CGN is willing and reliable enough to give it to us at a future date).
If we do go to war with CFC, we would probably want to build Horsemen, stop research to generate Gold, ask CGN to fork over Chivarly, then upgrade to Knights.
Furthermore, we may never even use Knights, so why spend all the Shields to build them?
Although I can understand that we need our precious Commerce for research right now, it still remains true that upgrading to Knights is far more efficient that building them from scratch. Our gpt will increase a lot more dramatically than our spt (Shields per turn in each city) in the next little while.
Dominae
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Dominae
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If there's doubt that CGN would honor the deal at a future date, then by all means let's get Chivalry now. I was thinking that we were on good terms with CGN, and that they're a more or less honorable team. In this case, it would make more sense to ask them for Chivarly when we need it, instead of disconnecting Iron.
Dominae
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Master Zen
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of naughty
Jan 2003 time: 23:32
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Diplomacy
Peace from GCA (sent unaccepted) accepted and sent
Accepted Chivalry from CGN
Unit Moves
Southern Front
- Horse Trip's Guard III moved 7-4 to scout, sees nothing, later moves 2-3 on the mountain
- NM Taxi moved 1 to scout, sees nothing
- MI Robin and MI Bananatopia moved 2 (to move onto mountains as lookouts)
- MI Hack moved 7-4-2 (to relieve TGIII)
- The rest of the main army moved 8 for possible deployment towards PoV. Units moved: Catapults: Fling, Hurl, Toss, HoD, Smasher, Kloreepult, Simon, Possum, Karina; NMs: Mao, Enamel, Sharpe, Waiter; MIs: Steelglove, Scourge, Theseus, Aidun, Hack, E_T
- Horse Bingo moved 8 back to PoV and fortifies
Summary: all the southern part of the continent has been explored, no GCA units found.
Central Front
- Warrior With No Name moved 6 to look for possible barb camps, none of which are spotted.
- Horse Togas moved 1 to scout, sees nothing
Western Front
- Warrior not_panag moved 3
- NM ZargonX moved 7
- MI BigFurryInfantry moved 4 and fortifies
- Horse con McHorseman moved to Equilibrium 4-1 to scout and sees nothing
- Horse BigHorse moved 1
- MI MrWIA (2/4) moved to Equilibrium to heal next turn
- MI MJW and MI Vlad moved 4-1-4
Summary: units in position in case of a GCA landing
Core Unit Moves
- NM Panzer32 (4/5) moved 4
- NM Dominae moved 2
- New NM Sleepy (from Incensity) moved to BigFurryCity 7
- NM GhengisFarb moved to BigBend
Naval Unit Moves
- AIS Hunter moved 3 and fortified
- AIS Seeker moved 7-7-7
Workers and Settlers
- Settler Founder moved [EDIT by E_T] 2-4-2 [/edit]
- New Settler (from Banantopia) moved 1-1-1 NOTE: Please rename next turn
- Workers Yo and Slave Anarchy road (finished)
- Worker GP moved 2-2-2
- Workers Spike & Moosefart moved 7-7
- Workers MrWIA, EVC & Dejon (Go3) move 1-2 and mine (finished)
- Workers Frodo and Out of Darkness begin clearing (6 turns left)
- Worker Sanchez moved 1-2-2
- Workers Monkey and CalcII road (finished)
Economy
City Builds
- Apolyton changed to Numidian Mercenary (previously Knight)
- Chiquita changed to Granary (previously Marketplace)
- Bananatopia begins building Settler (finished Settler)
- Incensity begins building Marketplace (finished Medieval Infantry)
- Tripoli changed to Numidian Mercenary (previously Knight)
- Equilibrium changed to Settler (previously Courthouse)
- Hispanica changed to Numidian Mercenary (previously Knight)
- BigBend changed to Granary (previously Marketplace)
WorkForce
Apolyton - starting WF 3-4-8-13-14. Changed WF to 3-4-12-13-14.
Bananatopia - starting WF 2-3-4-5-7-15-17. Changed WF to 2-4-5-13-15-19.
Equilibrium - starting WF 5. Changed WF to 7.
Hispanica - starting WF 1-2-3-13-20. Changed WF to 1-2-12-13-20.
LuxInvicta - starting WF 1-3-5. Changed WF to 1-3-11.
Big Bend - starting WF 1-3-4. Changed WF to 1-3-19.
Summary
Gold: 682
GPT: +37
GNP: 191
Mfg Goods: 91
Productivity: 261
Invention in 16 turns
Last edited by E_T on 22-12-2003 at 00:12
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All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
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