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MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:32
  Old Post 13-12-2003 21:27
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Turn 141, 250 AD Support Apolyton or Terrorists Win

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (16) 1 scientist.
- 706 gold cash, +51 gpt. (est)
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
MoW - Western Front and holding the BoP tile; Southern front and finishing off GCA; Northern front and stopping any GCA landing
MoW/MoI- Build Ques?
MoI - Upcoming city sites - current proposals are acceptable?
MoI - Plan to build Colossus and Great Wall in Tripoli and Hispanica - WHEN so that GA begins with optimal timing?
FAM - What provisions for a treaty would CFC accept? What will make them want to honor the treaty, at the very least in the short term?
FAM - Tech trades with CGN - go ahead with the proposed plan?

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:
any horseman builds that get changed with getting Chiv, change Apolyton to NM
Apolyton - Building Horseman (turn 3 of 3)/Knight (turn 3 of 7). Note to MoW/consuls: the timing for the next settler requires 2 30su. This Horseman is the 2nd of 2. Change Build to Num Merc (turn 3 of 3)
Mingapulco - Building Marketplace (turn 3 of 10).
Chaquita - Building Marketplace, change build to Granary (turn 3 of 26).
Bananatopia - Settler built, start building Settler (turn 1 of 3).
Incensity - MI built, start building Marketplace (turn 1 of 13).
Nevermore - Building Settler (turn 10 of 13 schedualed).
Tripoli - Building Horseman (turn 2 of 3)/ Knight (turn 2 of 7). Change build to Num Merc (turn 2 of 3).
Equilibrium - Building Courthouse (turn 15 of 80). Change build to Settler (turn 16 of 30)
Hispanica - Building Horseman (turn 2 of 4)/Knight (turn 2 of 9). Change build to Num Merc (turn 2 of 4).
Power of Victory - building Walls (turn 3 of 20).
Karina - Building Forbiddden Palace (turn 12 of 30).
LuxInvicta - Building Worker (turn 2 of 3). Should be building a worker.
Big Bend - Building Marketplace. Change build to Granary (turn 2 of 16 schedualed).
BigFurryCity - Building Knight (turn 4 of 7).
Resolution - Building Worker (turn 5 of 10).
Heart of Darkness - Building Market (turn 11 of 19).
Elucidium Novum - Building Worker (turn 7 of 9 schedualed).
Inevitable - Building Worker (turn 10 of 10). will be abandoned next turn

WF:

Apolyton - starting WF 3-4-8-13-14. Change WF to 3-4-12-13-14.
Mingapulco - starting WF 2-3-6-9-10. NC.
Chiquita - starting WF 1. NC.
Bananatopia - (Settler built) starting WF ??2-3-4-5-7-15-17??. Change WF to 2-4-5-13-15-19.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 5. Change WF to 7.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-3-13-20. Change WF to 1-2-12-13-20. This is so that Poly will work the right tile next turn.
Karina - starting WF 1-4-11-12-13. NC
LuxInvicta - starting WF 1-3-5. Change WF to 1-3-11.
Big Bend - starting WF 1-3-4. Change WF to 1-3-19.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - starting WF 2-8. NC.
Inevitable - starting WF Taxman. NC.

Workers:
Sanchez - move 1-2-2.
GP - move 2-2-2.
Monkee & CalcII - road tile (done).
Squid & Horse - tile cleared, workers frozen. Will road next turn.
rah - tile roaded, worker frozen.
Frodo & Out of Darkness - start clearing (6 turns to clear).
Spike & Moosefart - move 7-7, joining panag at HoD 3 (WF #4), will clear next turn.
Go3 (MrWIA, EVC & Dejon) - move 1-2, to EN 7 (WF #8) and Mine (done).
Yo and Slave Anarchy - road (done).
To be edited by MoI

Settlers: see General Overall City Placement Plan #1 for locations
Settler Founder - move 2-4-2
New settler from Bananatopia (headed to New Catch location)- move 1-1-1.


Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace


Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 20-12-2003 at 10:43

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 19-12-2003 23:36
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MoI Orders posted.

I had forgotten to post the WF change for Poly last turn, but I'll have poly back fully ontrack in about 15 turns..... Scheadual is unchanged...

in the future, If I don;t have an NC for a cities' WF, then please check it out good.

MoI E_T

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:32
  Old Post 20-12-2003 04:03 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#3 Report this post to a moderator
Tired of ads?

So... I'm just making certain, are most of the decisions done via mIRC now instead of in the forum section?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 20-12-2003 04:16
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Inflate your Upload Space

No, there is some discussion about things in mIRC and some discussion of things in the forum. There are things that, because of time factors (or other reasons), are done exclusively in chat.

We try to get as much posted here about the discussion topics as is possible, but sometimes it doesn't happen that way.

and sometimes, all we do in chat is just spam....

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 20-12-2003 04:24
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as of 12:50PM EST, CGN has the save....


We're next people...

E_T

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 20-12-2003 05:08 Visit Master Zen's homepage!
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#6 Report this post to a moderator
Support Apolyton buy from Amazon

so, will it be my turn again?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:32
  Old Post 20-12-2003 05:40
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Support Apolyton

quote:
Originally posted by Master Zen
so, will it be my turn again?


I hope not... you will probably gift away half our empire

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 20-12-2003 06:28
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Inflate your Upload Space

Save is here, I'm in chat, MZ has pinged our and I'm waiting for other Consuls and Ministers top show up.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 20-12-2003 06:34
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Suffering from ads?

GCA Offers Peace and CGN offers Chivalry.

Trip, You were wrong and I was right, all of the horse builds were upgraded to knights. I'm changing appropriate build orders now.

E_T

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 20-12-2003 08:48 Visit Master Zen's homepage!
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Here's the pics Trip:





Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 20-12-2003 08:59
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quote:
Originally posted by E_T
Trip, You were wrong and I was right, all of the horse builds were upgraded to knights. I'm changing appropriate build orders now.


From the screenshots it looks to me like we're still building Horsemen. What gives?


Dominae

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:32
  Old Post 20-12-2003 09:04
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Support Apolyton or Terrorists Win

As it turns out, MZ skipped past the diplomacy and took those shots. He didn't accept Chivalry from CGN.

In the official save we'll accept Chivalry.

--Togas

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 20-12-2003 09:13
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Do we really want to accept Chivalry at this point? If CGN is willing to give it to us anytime, I think it would be better to delay.

Knights, at a cost of 70, are still to Shield-intensive for our cities. Plus, I'm not sure we need Knights right now for anything, and if we do, do we really want to keep disconnecting our Iron to build Horsemen?


Dominae

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 20-12-2003 09:35 Visit Trip's homepage!
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Once we get Gunpowder we'll be running full s team with science so we won't really have all that much cash to burn. Knights are an expensive 80 gold, and considering how low our GPT is that's quite a bit. That's only 1 Knight every 2 turns while we can build Horsemen at a rate of 1.5 or so per turn. We will need at least 500 gold for Gunpowder and even more if we want to run fast techs past that. Our current Horsemen will cost a total of 1040 gold to upgrade. 1540 gold is a lot to come by as it is.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 20-12-2003 09:43
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What I'm saying is that there's no point in getting Chivalry right now (assuming, of course, that CGN is willing and reliable enough to give it to us at a future date).

If we do go to war with CFC, we would probably want to build Horsemen, stop research to generate Gold, ask CGN to fork over Chivarly, then upgrade to Knights.

Furthermore, we may never even use Knights, so why spend all the Shields to build them?

Although I can understand that we need our precious Commerce for research right now, it still remains true that upgrading to Knights is far more efficient that building them from scratch. Our gpt will increase a lot more dramatically than our spt (Shields per turn in each city) in the next little while.


Dominae

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:32
  Old Post 20-12-2003 10:10
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If we want to just build horseman and upgrade them, all we need to do is cut the iron for a few turns. Not accepting Chivalry means we won't have it period. CGN may be willing to give it to us now, but things could suddenly change and we may not be able to get it so easily in the future.

--Togas

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:32
  Old Post 20-12-2003 11:21
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Help yourself to an AD-FREE life

If there's doubt that CGN would honor the deal at a future date, then by all means let's get Chivalry now. I was thinking that we were on good terms with CGN, and that they're a more or less honorable team. In this case, it would make more sense to ask them for Chivarly when we need it, instead of disconnecting Iron.


Dominae

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 20-12-2003 12:23 Visit Master Zen's homepage!
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Report Turn 141, 250 AD Support Apolyton buy from Amazon

Diplomacy

Peace from GCA (sent unaccepted) accepted and sent
Accepted Chivalry from CGN


Unit Moves

Southern Front

- Horse Trip's Guard III moved 7-4 to scout, sees nothing, later moves 2-3 on the mountain
- NM Taxi moved 1 to scout, sees nothing
- MI Robin and MI Bananatopia moved 2 (to move onto mountains as lookouts)
- MI Hack moved 7-4-2 (to relieve TGIII)
- The rest of the main army moved 8 for possible deployment towards PoV. Units moved: Catapults: Fling, Hurl, Toss, HoD, Smasher, Kloreepult, Simon, Possum, Karina; NMs: Mao, Enamel, Sharpe, Waiter; MIs: Steelglove, Scourge, Theseus, Aidun, Hack, E_T
- Horse Bingo moved 8 back to PoV and fortifies

Summary: all the southern part of the continent has been explored, no GCA units found.

Central Front

- Warrior With No Name moved 6 to look for possible barb camps, none of which are spotted.
- Horse Togas moved 1 to scout, sees nothing

Western Front

- Warrior not_panag moved 3
- NM ZargonX moved 7
- MI BigFurryInfantry moved 4 and fortifies
- Horse con McHorseman moved to Equilibrium 4-1 to scout and sees nothing
- Horse BigHorse moved 1
- MI MrWIA (2/4) moved to Equilibrium to heal next turn
- MI MJW and MI Vlad moved 4-1-4

Summary: units in position in case of a GCA landing

Core Unit Moves

- NM Panzer32 (4/5) moved 4
- NM Dominae moved 2
- New NM Sleepy (from Incensity) moved to BigFurryCity 7
- NM GhengisFarb moved to BigBend

Naval Unit Moves

- AIS Hunter moved 3 and fortified
- AIS Seeker moved 7-7-7

Workers and Settlers

- Settler Founder moved [EDIT by E_T] 2-4-2 [/edit]
- New Settler (from Banantopia) moved 1-1-1 NOTE: Please rename next turn

- Workers Yo and Slave Anarchy road (finished)
- Worker GP moved 2-2-2
- Workers Spike & Moosefart moved 7-7
- Workers MrWIA, EVC & Dejon (Go3) move 1-2 and mine (finished)
- Workers Frodo and Out of Darkness begin clearing (6 turns left)
- Worker Sanchez moved 1-2-2
- Workers Monkey and CalcII road (finished)


Economy


City Builds

- Apolyton changed to Numidian Mercenary (previously Knight)
- Chiquita changed to Granary (previously Marketplace)
- Bananatopia begins building Settler (finished Settler)
- Incensity begins building Marketplace (finished Medieval Infantry)
- Tripoli changed to Numidian Mercenary (previously Knight)
- Equilibrium changed to Settler (previously Courthouse)
- Hispanica changed to Numidian Mercenary (previously Knight)
- BigBend changed to Granary (previously Marketplace)

WorkForce

Apolyton - starting WF 3-4-8-13-14. Changed WF to 3-4-12-13-14.
Bananatopia - starting WF 2-3-4-5-7-15-17. Changed WF to 2-4-5-13-15-19.
Equilibrium - starting WF 5. Changed WF to 7.
Hispanica - starting WF 1-2-3-13-20. Changed WF to 1-2-12-13-20.
LuxInvicta - starting WF 1-3-5. Changed WF to 1-3-11.
Big Bend - starting WF 1-3-4. Changed WF to 1-3-19.

Summary

Gold: 682
GPT: +37
GNP: 191
Mfg Goods: 91
Productivity: 261

Invention in 16 turns

Last edited by E_T on 22-12-2003 at 00:12

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:32
  Old Post 20-12-2003 12:32 Visit Master Zen's homepage!
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:32
  Old Post 20-12-2003 13:17 Visit Trip's homepage!
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Perhaps we can change the Knight build in BFC to a Market. With upgrading Knights our needs for new units will not be as great, especially since we now have 2 elite NMs heading for Equilibrium (or wherever else we may put them, but that seems the most logical place). BFC is, after all, our #2 gold producer after Banana (ahead of even Apolyton).

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:32
  Old Post 20-12-2003 18:04 Visit BigFurryMonster's homepage!
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Or even to a Courthouse ..?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 20-12-2003 19:18
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MoW and I discussed this last night. Right now, the 10 SPT cities will build knights

and we only have 11 horses to upgrade (at 80 gold each), and there is a "researve limit" of 500 gold that you "set" when you stated that we wouldn't likely need more than that amount to research gunpowder. Which leaves us enough for 2 more upgrades an around 1 upgrade every 2 turns, depending on actual GPT and other gold income.

We will build a few more knights.

MoI E_T

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