 |
|  |
 |
|
pauli
|
|
herndon, va, usa
Jan 2000 time: 00:32
|
|
can't be worse than playing as a seafaring civ on pangea...
|
|
|  |
 |
|
Jeem
|
|
Ayrshire, Scotland
Sep 2001 time: 05:32
|
|
Yep, only with rivers does the +1 bonus count.
Just as well. Agricultural is incredibly powerful and would be broken if all cities got the food bonus.
On a side note, I've been looking for the civ that might actually do something culturally at Emperor level. By my reckoning, the Celts are the way to go. Check out my latest save game to see how you can quickly put the others on the back foot through culture and growth alone. Whether it will last is another question, but it's a very good start.
Attachment: brennus of the celts, 390 bc.sav
This has been downloaded 4 time(s).
|
|
|  |
 |
|
CyberChrist
|
|
Denmark
Jan 1970 time: 05:32
|
|
All cities DO get food bonus!
However, since I assume you are talking about the impact of the trait pre-newgovernment you are right that only cities located next to rivers or lakes will feel the effect - as this overwrites the food production penalty otherwise dealt by a Despotic government.
|
|
|  |
 |
|
CyberChrist
|
|
Denmark
Jan 1970 time: 05:32
|
|
You keep mentioning rivers, settling right next to a fresh water lake will work just as well though.
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|