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Sn00py
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From New Zealand
Aug 2001 time: 13:32
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Hmmm
I like the idea, because you're right, Civ isn't EXACTLY an historicaly accurate game, it's more of a 'rewrite history' game, therefore, you should be able to create your own units (aka AC, but prolly AC was done really really badly, and I don't think we should refer to AC's unit building feature at all, but lets try to think that unit building (if re-worked out) would actually be a great feature in Civ4).
However, I could bring down a Zeppelin with a shot of a gun couldn't I? I think the defense of a Zeppelin would be 0 and pointless to use it as an offensive weapon. Although, should that STOP the player from choosing to create such a unit? I don't think so!
Unit Creating in Civ4 would be a huge feature to add, but it could be the very thing Civ needs in order to be spiced up the way Civ4 needs to be.
Imagine it, when you get a new tech, or you are going to war, and you need to design a new unit for your new war, then you simply go into the barracks window or whatever,
1st select human/vehicle/aircraft/ship
2nd you select its armor, you could select anything from bronze to steel or titanium, all depending on your tech, and you could select its thickness. The thicker it is, the heaver it is.
3rd you select its offensive weapons, obviously what you get depends on the techs you have, some are light, some are heavy, some are weak, some are strong, each with their own advantages and disadvantages with themselves and against opponent units.
finally, if its a vehicle or aircraft, you select its engine type, or if its a sail ship, you select how many sails it has (I dunno! SOMETHING!).
And then once all this is done, the game calculates everything together, and tells you what terrains it can and or can't go over (coz maybe its too heavy, etc) how fast it can go, how far it can go, its offense and defense strength and of course, its costs.
With this idea, I could make a frigate type unit, with an Aircraft Carriers engine equipped with Cruise Missiles and 2 SAMS on it. Something like this would result in an extremely slow unit and an extremely costly one too!
Last edited by Sn00py on 15-12-2003 at 15:38
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Sn00py
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From New Zealand
Aug 2001 time: 13:32
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quote: Originally posted by skywalker
quote: Why should you not make a unit with a club and with Kevlar Body Armor? It would be very very cheap! (because you wouldn't have to pay a high price for the weapons, or need the tech). The disadvantage to this unit is that it's attack would be pointless against any units of that age. |
It makes no sense at all. It's disadvantage should be that it's USELESS, just like it would be IRL. The way units work in C3 is perfect for Civ, because all of the untis make sense and there aren't "redundant" units. There is nothing to be gained from a unit workshop. |
You still haven't explained in depth why it is useless. All you do is label the idea as something ridiculous. Your opinions are only speculations. You can't actually know whether the Unit Workshop idea is bad or not - not until a functioning Unit Workshop is in place and that's why I am attempting to do that.
You have a vision that the UW is bad, but you don't explain it enough, and what 'explainations' you have given, are hardly reasons at all, they're too empty.
My vision of the UW is good, and I have given reasons why it would be good, but neither what you or I, or anyone says, it doesn't prove anything, we need to see it in action. Give me some time, and we'll see who changes their mind.
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Kuciwalker
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of Schmooism
Feb 2001 time: 00:32
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quote: Originally posted by Sn00py
You still haven't explained in depth why it is useless. All you do is label the idea as something ridiculous. Your opinions are only speculations. You can't actually know whether the Unit Workshop idea is bad or not - not until a functioning Unit Workshop is in place and that's why I am attempting to do that.
You have a vision that the UW is bad, but you don't explain it enough, and what 'explainations' you have given, are hardly reasons at all, they're too empty.
My vision of the UW is good, and I have given reasons why it would be good, but neither what you or I, or anyone says, it doesn't prove anything, we need to see it in action. Give me some time, and we'll see who changes their mind. |
The Unit Workshop adds the ability to "customize" units. THIS IS BAD. Let me explain why:
There are something like 32000 possible units in SMAC (I think that was the number on the box). Most of these are useless and redundant (from a strategic POV). However, there were many useful units (again, from a strategic POV) and the strangeness of them added to SMAC's atmospher.
IRL, there are only a (relatively) few combinations that are useful (still from this strategic POV). From a gameplay POV, the ability to create the useless and/or redundant units is itself useless - why would I want to be able to build a Kevlar-armored Warrior? (I think we can both agree that this units should NOT be useful ) The ability adds nothing to the game except the potential to be completely irrational. Any "useful" and realistic units are easily put in and balanced by Firaxis - leave it at that.
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