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petermarkab
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finally, here's the Western Russian Empire.
Hope these screenshots provide enough incentive to download the save and give me lots of fabulous advice.
thanks,
Pete
Attachment: 86russ-empire-west-130bc.jpg
This has been downloaded 155 time(s).
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Primative1
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Thanks vmxa1 - first off let me say in my defence that this is my first game and I havn't read the civopedia - i'm just discovering it as I go - I will be switching my research to go for the Hoover Dam tho.
I switched to Communism because my far flung cities were crippled by corruption to the point of not being viable. How does one overcome this? City improvements arnt the answer - it was taking 80 turns to build basic stuff.
Whats my 'RR'?
Thanks for your time and efforts v, and for not dumping on me *L*.
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UnityScoutChopper
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Brno, Czech Republic
Oct 2000 time: 06:32
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Hi Peter,
I'll leave it to other players to make a more in-depth analysis; I'll just get a few "basics" out of the way.
CITY DENSITY
A key problem visible in your screenshots is low city density. I realize that knowing a city will never be able to work its maximum of 20 squares is irksome, but the problem with giving cities enough space to reach or approach their maxima is that for most of the game -- all the way until somewhat into the industrial age, when you can build Hospitals -- you will have squares that will never be used. In other words, you will be producing fewer shields and less gold than you could be. In some cases, like the one shown above, the effect can be dramatic. As a rule of thumb, you should provide each city just enough space to have 12 workable squares for itself, i.e. the maximum size pre-hospitals.
Higher city density:
- increases your worked tile count to total territory tile count ratio
- just plain gives you more food, shields, and gold
- gets your cities built faster
- reduces border gaps without requiring culture production (a biggie for non-religious civs in despotism)
- often increases the rate of your territory expansion despite the smaller jumps each time, since you will have more places from which to produce settlers (and workers to speed them on)
As an example: in "North Russia," I could envision (if we ignore military threats) placing new cities:
4 squares NE of Moscow
2 W + 1 NW of Moscow
on the tobacco E-SE of Moscow
in the middle of the minimap :-)
I may have ignored crowding from some West Russian cities in this; if so, my apologies.
WORKERS
All in all, your territory seems a bit underdeveloped. Since you are currently at war, you probably will not be able to afford to build many workers. But once the war is over -- and from the start in future games -- they should be a higher priority. "How many workers" is always a tough question to answer; the general answer is "enough that your cities are never working undeveloped tiles, all your cities, luxuries, and resources are connected, and your settlers are sped towards their destinations." This is actually usually unattainable if you are expanding quickly, but you get the picture. The short answer is "twice is many as you think." The shortest answer at ANY GIVEN MOMENT is "more."
GOVERNMENT
As soon as possible, switch out of Despotism. I'd recommend Republic despite its disadvantages in war, because it is a better government in the long run than Monarchy (and eventually becomes better even during wars), and as a non-religious civ, you don't want to switch twice.
USC
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Cerbykins
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Communism in this game, is much like in real life: in PRINCIPLE it's great, in practice it's a heap of junk 
In the older civ games, I remember it being of some use - but as it stands in Civ 3, even democracy works out better. The down-sides there are, if you wanted to use forced labour to rush build - democracy can't and if you fight wars, you'll have to keep them short and sweet. But in trade terms, the corruption is actually less than in communism.
This may have been cured a bit with the new Secret Police HQ in C3C, but we'll have to wait to find out about that 
I did test this a while ago - Ottomans, chieftain, in a bid to see what I could get out forced labour and communism in general. And democracy was STILL better for world domination :P
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petermarkab
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thanks for the tips USC
quote: A key problem visible in your screenshots is low city density. |
quote: All in all, your territory seems a bit underdeveloped. |
I agree - I think i've attended to my expansion and military while neglecting core infrastructure. Will do better in future.
As for the remedy, I had a hunch i should be filling in the gaps so will do so while stalling the war. In twenty turns I should have enough 5-plus shield producing cities to resume the Portugal war.
quote: "How many workers" is always a tough question to answer |
IIRC, I've currently got about 6 workers and 20 captured workers - they're all working on Moscow's shield production in the mountains. Will reassign to new core cities ASAP!
quote: As soon as possible, switch out of Despotism. |
Can't see this happening for at least 40 turns, but my preference is for Despot -> Monarchy -> Democracy (haven't tried Fascism or 'New Communism' - hehe, very May 1997!)
I guess its like the "two pit stops vs one pit stop" argument in F1 - will the extra set of new tyres allow me to make up the extra 8 seconds?!
Regards,
Pete
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:32
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quote: Originally posted by UnityScoutChopper
CITY DENSITY
Higher city density:
- increases your worked tile count to total territory tile count ratio
- just plain gives you more food, shields, and gold
- gets your cities built faster
- reduces border gaps without requiring culture production (a biggie for non-religious civs in despotism)
- often increases the rate of your territory expansion despite the smaller jumps each time, since you will have more places from which to produce settlers (and workers to speed them on)
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Also, and I think this is REALLY important, it lets your cities share improved tiles. This is critical in the early game, especially if you have some nearby cities fluctuating in size due to Settler and Worker builds. Remember: The name of the game is to maximize food, shield, and commerce production from tiles actually being worked... thus, improving and SHARING the best tiles goes a long way.
One more: From a military perspective, using 3-tile city placement (CxxC) and having a good military road network go a long way towards enhancing your defensability, due to 3 and 6 tile movement on roads.
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Thrar
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This one is giving me a hard time at the moment.
It's on Demigod, playing as the Chinese (random), my neighbors are mainly Rome, and a bit further away the Aztecs. As things stand now, all land is settled, i have about as much land as i can use productively with one core, but just one lux and no horses. In addition, i'm at least 3 techs behind Rome/Aztecs, and there seems to be another continent even further ahead, we don't know them.
Here's an overview over the whole situation:
Attachment: chinaoverview8x6.jpg
This has been downloaded 89 time(s).
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Thrar
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I fought one war so far, against the romans, who had sent a large portion up north against the Indians at that time (i have their contact, but dunno where they are). That gave me Byzantium (south), Hispalis, Hangchow (founded by me, flipped, recaptured, flipped again not long ago. ) and Veji (flipped back as well).
My culture is roughly the same as Rome's, there's not much i can do about those flips.
However, there is no way i can go to war again soon. Rome now has iron (they didn't have until the end of the first war), and all their troops are in their homeland i suppose, since they are at peace with everyone now. A couple of legions, pikes for defense, and MI, maybe a few archers or horses left from earlier. I'm researching Feudalism at 50 turns (21 left), but until then, they may even have knights. I think the slow research was a mistake, otherwise i might have it now or very soon, although i wouldn't have the gold i have now.
I just switched to monarchy a turn or 2 ago, when i noticed that i can't build much more military for support reasons. With just one luxury, and another traded from India, i don't think it's a good idea to build aqueducts everywhere and go to size 7, so i think i'm sort of stuck here. Ravenna looks really yummy, and i also would like to recapture Hangchow and Veji, but i don't think i have a chance at it.
Here's the save, if anyone wants to take a look:
Attachment: thrar.sav
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steoc4
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Here's a screenshot. I'm the Koreans in the middle, with the Chinese(at peace) to the south and the Japanese to the north. Japan's main cities are all to the west, the ones to the north are the land they've taken from Germany and Egypt. I'm in anarchy by the way because I was changing from a Republic to Democracy, after reading the above posts maybe that wasn't such a good idea.
Attachment: shot.jpg
This has been downloaded 137 time(s).
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Cerbykins
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This game is, unreservedly, the hardest I've EVER seen 
Doesn't prove a lot, because I normally chicken out as soon as it gets tough 
Anyway...
Democracy is OUT OF THE QUESTION. Monarchy chosen instead.
We had good and bad luck. We lost some HORRENDOUS dice rolls, BUT - we got a leader and your lost city culture-flipped - so I hung on to it for a while before they got it back.
The leader has been used to produce an army of Musketmen. Considering your predicament, entirely appropriate 
The good thing about this army is, it can also be used to pick on attackers daft enough to leave themselves open to a shot or two. And if you need it, you have a -FANTASTIC- defender you can have run to any city you need it at.
Your tax rate has been changed to 90%. You -DESPERATELY- need this cash for rush jobs and upgrades. Forget science - if you don't survive this, science is no use to you.
I've used your tech advantage to get the Dutch into the war and to get the Chinese back in. Apparently you betrayed the German badly, and no-one's forgiven you. SO badly, in fact - they wouldn't accept any 'per-turn' deals or right-of-passage agreements. Tip - don't betray folks in future. Yes, the AI does it - but that's why you need 'per-turn' deals - so that whatever you offer it stops being given as soon as the deal is broken. If you give a lump sum or tech (as I had to) there's nothing to stop the AI betraying you in turn. As it may well do later on.
Most production jobs have been scrapped in favour of units. You have a decent shot at Sistine and it would REALLY benefit you, so I've left it on.
I've changed some of your tiles to mines, due to the fact you need units BADLY, and the quicker you can produce them - the better.
Your culture-borders are holding up the hordes long enough to make counter-attacks. Nice job - it's saved you several times 
I've ordered the governor to take charge of citizen moods. This means it's in charge of allocating tiles and keeping the city out of disorder, but otherwise won't interfere. Change it if you like, but personally - I think you've got enough problems to worry about 
Japan is now at the stage we call "Killer Civ". And it appears to have got there not through it's own effort, but through several failed attempts to kill it with other civs. Probably the cause of the betrayal - you called peace in the middle of the alliance with Germany. If you are to stand any chance in this game, Japan HAS to be stopped.
In future, have a military force handy. Your defenders were good but I had very little to fight back with, and no way to stop pillaging. If you lose those horses - you're in SERIOUS trouble. (no more knights!)
The save is still at a desperate point - but at least now you have a chance (albeit a slim one) of survival. If you wish, if you still can't come back from here, I can make another go at it... 
Oh - and 'Metal Mickey' is the ex-Pikeman you have to thank for your army 
It has to be said...I've learnt a lot from this one game...but hopefully you'll learn even more 
Edit: Fixed typos - also noticed you already talked about some of these points earlier, like how Japan got so big. Disregard those bits 
Anyway, I want to see if I can win this game, so I'm gonna plough on regardless. I don't yet see a path to victory, but if I can get one it'll help when my own games get into nasty states like this (part of the discouragement is losing sight of victory...)
Attachment: wang kon of the koreans, 1180 ad.sav
This has been downloaded 1 time(s).
Last edited by Cerbykins on 30-12-2003 at 10:21
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Cerbykins
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The Japs are on the run! (sort of )
The secret? I got enough knights now...
BTW, your Sun Tzu and Knights Templar are much appreciated 
Anyway...for an example of what I was blathering on about as regards spreading your forces and having one big trouble-maker stack, here's the latest save for you.
You'll also notice that I feel safe with most cities only having one defender. Yes, it's true, one defender could NOT hold an assault off. But then, that's why you have the trouble-maker stack. The free unit support won't stretch to several defenders for ever city, AND a standing army to keep troublesome civs like Japan in check/under-foot (choose as appropriate )
Don't be afraid to go over your support limit, it's not wasting cash. In fact, it's wasting cash if you DON'T go over the limit, because you're not getting the free support you're entitled to. It's like gold you never got to collect.
Anyway, that wraps up my boring lecture for the day. It's coming to 8 am and then my net connection gets chopped (some of us do still only have off-peak dial, y'know )
And did I forget to mention? MORE MILITARY! AGAIN! 
Attachment: wang kon of the koreans, 1270 ad.sav
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Footballgod128
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Pigeon Forge, Tennessee
Dec 2003 time: 00:32
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i just wanted to see if theres anything i could do to improve my game, just look at my save please and tell me what you think i could do, im playing a regent, pangea 70% map with i think everything default, i am the persians and i went to war with the mayans earlier and got a few cities and incense and about to go to war again when i get some knights built.... thanks for the advice before hand, i really love this site, i think it helps me out alot, if you need anymore, info or anything, just ask
Attachment: xerxes of the persians, 1020 ad.sav
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steoc4
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Thanks for the advice! I'm downloading that save now to have a look.
I know I skimped on military, I thought as long as I was at peace with everyone it would be better to build up my land and cities and I'd be well developed enough to be able to build a superior army when wartime eventually came, I really wasn't expecting it to happen so quickly. Won't be making that mistake again anyway.
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