 |
|
Footballgod128
|
|
Pigeon Forge, Tennessee
Dec 2003 time: 00:32
|
|
my bad, im using conquests, ive gone quite a bit further in my game though, ive already killed the mayans and about to start a war with carthage, i tried to upload the game and stuff, but, its to big, then i try using the upload service, and it says it messed up.... what do i need to do?? o yea, and i have the latest patch for conquests also, sorry i didnt mention this earlier.....
|
|
|  |
 |
|
ducki
|
|
quote: i tried to upload the game and stuff, but, its to big |
If you're using an AutoSave, it'll be bloated.
Try loading the AutoSave, then manually saving it. You'll be amazed how much smaller the file will be.
Maybe that's the issue - I recall having that problem long ago.
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:32
|
|
Footballgod128 if the file is over 500K you have to use the file server for it. It is possible that the autosave could be the problem, but late in the game with 16 civs, it may be too large anyway.
So one thing that I saw right away way you built or are building a barracks every where, no need to waste the shields and pay the support for 18 barracks for 18 cities.
Pasargadae is building one and has no lib and no cath at size 12.
I would not have a size 12 with no lib. The cath is mandatory in higher levels as well. It could allow you to use those two entertainers.
Your capitol does not have a cath either.
No wonders, not one? At sid, ok, even demi, but lower than that you should get at least one wonder. I suspect you have no chance to complete leos with 38 turns to go, so you may want to reconsider or use as a prebuild for universities.
You are down Print Press, Education and Chemistry. This will get much worse if you do not get libs/uni up in the bigger cities and get more land.
I would have made some trade or war to get horses before now, it will be very rough with out horses. If you do not have salpetter either and have not expanded more it will be a real nail biter.
It may be doable at this level, but in emperor games I would expect to be toast very soon.
You are burning up all your income on support at 92 units, you pay 120 each turn. You cannot sustain that and make advances.
I would prefer to not have made all those pikes (41) and made more immortals back when they were king. Used them to get me some horses.
Pikes cannot be used on attack, so I do not want a lot o them.
What size is the map? If it is standard 16 civs is very crowded, given the new resource rationing. If bigger than that you needed to rex much harder to get more land. The game is all about land really.
At regent you should be the tech leader by now and have most of the middle age wonders.
So what happened? The city placement is not all that bad, they seem to be reasonablly worked. Maybe not enough mines, but you do have a lot of desert tiles.
|
|
|  |
 |
|
Footballgod128
|
|
Pigeon Forge, Tennessee
Dec 2003 time: 00:32
|
|
i already save manually, i never auto save, but, its just way to big, its on a huge map with max amount of civs, i tried uploading it into the server, but, it messed up or something, it said all this stuff at the top and then said that it couldnt upload, i dunno why, so.... i tried changing the name and stuff with no spaces, but, didnt work, and with vmxa replies lol, rember, im not very good well, about how many barracks would i need, i had that cause i was building ALOT of units for my war against the mayans which in my game now is gone, and they had my source of horses i was looking for, and as for wanders, i usually try to build more settlers at the very begining and dont worry about wonders, i just try to expand really fast, but, like you said i didnt expand fast enough, how do you expand so fast, i do do the warrior warrior grannary then warrior settler for awhile till i take up all the land i can, and with the techs in my game i have now, ive almost caught up, im maybe just one or two behind and going for the hoover damn and the evultion thing now, and once i got to gunpowder i was suprised to see i have two sources and even two sources of coal, so, i got really lucky and i dunno what happened, i guess i dont really have a good start, cause it usually takes me till i get to steam power when i am caught up and im even or ahead of the AI, early on when i fight wars, ill have about 15 to 20 units before i attack, i like to be able to get alot of thier cities fairly easily, is that maybe my prob...?
|
|
|  |
 |
|
Cerbykins
|
|
Theseus - It's worth a look, even if only because it's unusual to get that far behind an AI player. For me at least, because I tend to bail too early 
The Japs are about 3 times your size...but can still just about be stopped 
Steoc3 - 
I'm continuing the game. 1595:
Netherlands taken out - one city was too tempting to miss once the Japs were subdued 
Once I took back all the former Egyptian/German/Korean territories, I got rid of china as well. Cities that close to the capital may prove useful later anti-corruption wise.
Switched to democracy, started new war with Japan. Might have been a bit of a mistake, as WW is now going crazy much earlier than expected. Still, I don't care if the economy is crippled - using the Hwach'a the casualty rate is now basically 0% so reinforcements are only necessary to hold the new captures. Using the old knights-now-cavs to fill that role. Now holding 20%+ of the map , going for the lot/ the magic 66%.
Footballgod128 - zip the file perhaps? If the zip ain't an accepted extension, rename it afterwards 
I like a surplus, but it doesn't normally hold me up. The big difference for me, apart from manual worker management - is only building improvements ON REQUIREMENT. If necessary, stick to barracks and units until such time as you're ready to go onto other buildings like marketplaces.
Basically - your problem is getting enough units in time. You need to decide what you're willing to give up to get your guns 
Vmxa1 - I lose a lot of units on the attack to culture-flip control. Pikemen - cheap defenders, brought along...solving the problem without as much expense!
Sadly, it's not that easy. Ideally, I'd like you guys to feed into this, or even tell how you use it/why to avoid it. Perhaps another thread? 
|
|
|  |
 |
|
steoc4
|
|
Happy New Year!
I haven't gotten around to continuing that game today for various reasons but I intend to tomorrow.
Just one question:
'using the Hwach'a the casualty rate is now basically 0%'
Umm, how exactly are you using the Hwach'a? I've never found bombard units to be able to do anything other than slightly injure the enemy, seems like building a proper knight or cavalry is a better idea. I'm obviously missing something...
Also, I did intend to take out the Netherlands eventually it's just they'd paid me off for peace treaties a couple of times and I figured attacking them would hurt my reputation. I don't like declaring war without it being declared on me first. Obviously signing peace treaties when I was supposed to be in an alliance hurt my reputation just as badly though.
|
|
|  |
 |
|  |
 |
|
Footballgod128
|
|
Pigeon Forge, Tennessee
Dec 2003 time: 00:32
|
|
if this didnt work, its new years and im pretty mesed up, if it did, kool............................, but, happy new years guys
Attachment: 1485ad.zip
This has been downloaded 2 time(s).
|
|
|  |
 |
|
vmxa1
|
 |
Oviedo, Fl
Nov 2001 time: 21:32
|
|
quote: Originally posted by Cerbykins
Vmxa1 - I lose a lot of units on the attack to culture-flip control. Pikemen - cheap defenders, brought along...solving the problem without as much expense!
Sadly, it's not that easy. Ideally, I'd like you guys to feed into this, or even tell how you use it/why to avoid it. Perhaps another thread? |
I don't know about this culture flip stuff I keep hearing about. I don't see any in my games. I flip a rare city to me, but none of mine flip.
I am currently taking cities from Hammy in an emperor game. They have powerful culture as you can imagine. Two cities I took in the last war (they were bigger than me (Celts)) had their borders shoved back by a new ciy hammy build (replaced one I razed). But no flips. If the Babs can't flip you, who can? See what I did was raze the close city to cripple any culture impact for a time.
I merely hook any city to the capitol right away. Any city I conquer gets a garrison. I tend not to try to hold metros or far off large cities (size 10-12), but I will on occassions.
I do not care for pikes as defenders for very long. If they are still viable, then I don't need defense. I mean once knights hit the streets, I do not want to rely on pikes to hold the city.
Before that I do not need troops in any of the non-border towns.
So with 41 pikes and about 18 cities, that is over kill. He can only muster 40% for research due to the overhead. Pikes can not attack, so I do not need all that many. I would guess 8 cities is enough to have defenders at 2 each. Maybe three in 1 or two.
Call it 20, now 4-6 to move with my attackers. Heck make 30 all total, you have 41.
I look at what could have been done with 41 immortals and 20 some pikes, instead of 22 immortals and 41 pikes.
You could have more land more cities and the cost of maint would be easier to bare.
I am just not much of a fan of pikes, they were spearmen before and were so far from becoming rifles or better it is scary. Even as pikes they need two more upgrades to be worth much. I really don't have a great regard for riflemen. It is not till you get them to infantry or MI that they shine.
I want atackers and mobile troops. Atackers candefend and attack. Pikes can only defend.
|
|
|  |
 |
|
Cerbykins
|
|
The sad part about my tactics set is, I lose SOOO much to garrisons. I'm glad you have fun with captures, but I've not forgotten the days when Bablyon rebelled TWICE even when surrounded by their captured compatriots in MY colours...
Once I put in a decent garrison, the problem generally doesn't come back 
If you get desperate for troops like I do, then you do later on cut that garrison in half, so you have more field troops. Generally, it does the trick...but...I'd still like it refinded further, because - after all - the faster the conquest, the faster you grow, the sooner you can start the next one, etc.. 
You would -NOT- like the sheer number of knights and swordsmen I typically have just playing garrison. Now you know why I like Knights Templar 
|
|
|  |
All times are GMT. The time now is 05:32. Apolyton Time is 00:32. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|