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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (16) 1 scientist.
- 719
gold cash, +37 gpt.
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Western Front and holding the BoP tile; Southern front and Western front and stopping any GCA landing
MoW/MoI- Build Queues?
MoI - Upcoming city sites - current proposals are acceptable? - See Poll
MoI - Plan to build Colossus and Great Wall in Tripoli and Hispanica - WHEN so that GA begins with optimal timing?
FAM - What provisions for a treaty would CFC accept? What will make them want to honor the treaty, at the very least in the short term?
Unit movement & actions
Unit Roster
To be edited by MoW
DO NOT FORGET TO ABANDON INEVITABLE
Economy:
Apolyton - Num Merc built, start building Settler (turn 1 of 3).
Mingapulco - Building Marketplace (turn 4 of 10).
Chaquita - Building Granary (turn 4 of 26).
Bananatopia - Building Settler (turn 2 of 3).
Incensity - Building Marketplace (turn 2 of 13).
Nevermore - Building Settler (turn 11 of 13 schedualed).
Tripoli - Building Num Merc (turn 3 of 3).
Equilibrium - Building Settler (turn 17 of 30)
Hispanica - Building Num Merc (turn 3 of 4).
Power of Victory - building Walls (turn 4 of 20).
Karina - Building Forbiddden Palace (turn 13 of 30).
LuxInvicta - Building Worker (turn 3 of 3).
Big Bend - Building Granary (turn 3 of 16 schedualed).
BigFurryCity - Building Knight (turn 5 of 7).
Resolution - Building Worker (turn 6 of 10).
Heart of Darkness - Building Market (turn 12 of 19).
Elucidium Novum - Building Worker (turn 8 of 9 schedualed).
WF:
Apolyton - (grows this turn) starting 3-4-??8??-12-13-14. Change WF to 3-4-8-12-14-17.
Mingapulco - starting WF 2-3-6-9-10. NC.
Chiquita - starting WF 1. NC.
Bananatopia - starting WF 2-4-5-13-15-19. NC.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 7. NC.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-12-13-20. Change WF to 1-2-3-13-20.
Karina - starting WF 1-4-11-12-13. NC
LuxInvicta - (grows this turn) starting WF 1-3-??8??-11. Change WF to 1-3-8-11.
Big Bend - starting WF 1-3-19. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - starting WF 2-8. NC.
Workers:
Monkee & CalcII - move 7-7-4
Squid & Horse - road (done).
Mark & Otto - tile cleared, workers frozen. Will road next turn.
Lib & Slave Farb - Tile cleared, workers Frozen. Will road next turn.
Go3 (MrWIA, EVC and Dejon) - move 3-6 to EN 6 (WF #3), and Mine (done).
Spike & Moosefart - Start clearing tile.
rah - move 1-2-1 to Resolution 6, will road next turn.
Sanchez - move 6-2-2.
GP - move 2-2-2. Will start roading next turn.
Yo & Slave Anarchy - move 2-2-4 to Old Anarchy 4. Will road next turn.
New Worker from Inevitable - move 3-2-3 to old catch 9, will road next turn.
Settlers: see General Overall City Placement Plan #1 for locations
Settler Founder - move 1
Settler NewCatch - move 1-1-4
Diplomacy:
GCA: WAR
CFC: Allied against GCA (not in game, Peace in game)
CGN: Peace
GWT: Peace
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 22-12-2003 at 07:31
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Trip
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Hunt Valley
Apr 2002 time: 00:32
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Pre-Moves
All builds accepted.
Inevitable abandoned.
Unit Moves
Southern Front
Main stack at Anarchy ruins 1 moves 9.
MI Hack moves 3 onto mountain.
MI Bananatopia moves 2.
MI Robin moves 6.
MI Igor in PoV moves 4-4-6, sees CFC army of 2 Pike, 3 Horse, 5 MI, 1 Cat at Blacksand ruins 8.
NM Taxi moves 8.
Horse Trip's Guard III moves 7-8-9-9.
Horse Vondrack moves to Inevitable ruins.
Horse Bingo moves to Inevitable ruins 3.
Horse BFC moves to Inevitable ruins 3.
Horse Incensity moves to Inevitable ruins 3.
Horse Tripoli fortifies.
WWNN moves 8 onto mountain.
Central Front
MI Alva moves 3-6-4 to look for barbs, sees nothing.
Horse Togas fortifies.
Western Front
MI BFI moves 7-4-2.
MI MrWIA fortifies in Equil.
MI Vlad moves to Equil 4.
MI MJW moves to Equil 9-9.
NM Zargon moves to Equil.
BigHorse moves 7.
ConMcHorse moves to Equil 6-6.
Warrior not_panag moves 3.
Core Unit Moves
NM Ghengis moves to Tripoli 3.
NM Panzer moves 7.
New NM Clinton Portis moves from Banana to Ming 6 and fortifies.
Knight Ennet moves to Karina 4 and forts.
Horse HTower upgraded in Ming to Knight for 80 gold.
Horse Bambi upgraded in Ming to Knight for 80 gold.
NM Dominae moves 2-2-2.
MI Sleepy moves 8 and fortifies.
Naval Unit Moves
AIS Seeker moves 8-8-4.
AIS Hunter moves 3 and forts: will trail GWT Galley 2 tiles away.
AIS PoA moves 2-2-2: will return north next turn.
Workers and Settlers
Workers:
Monkee & CalcII - moves 7-7-4
Squid & Horse - roads (done).
Mark & Otto - tile cleared, workers frozen. Will road next turn.
Lib & Slave Farb - Tile cleared, workers Frozen. Will road next turn.
Go3 (MrWIA, EVC and Dejon) - moves 3-6 to EN 6 (WF #3), and Mines (done).
Spike & Moosefart - Starts clearing tile.
rah - moves 1-2-1 to Resolution 6, will road next turn.
Sanchez - moves 6-2-2.
GP - moves 2-2-2. Will start roading next turn.
Yo & Slave Anarchy - moves 2-2-4 to Old Anarchy 4. Will road next turn.
New Worker 'Screech' from Inevitable - moves 3-2-3 to old catch 9, will road next turn.
Settlers:
Settler Founder - move 1
Settler New Apolyton - move 1-1-4
Economy
City Builds
Apolyton starts Settler.
Tripoli changed to Palace (wonder prebuild).
Work Force
Apolyton - WF to 3-4-8-12-14-17.
Hispanica - WF to 1-2-3-13-20.
LuxInvicta - WF to 1-3-8-11.
Final Diplomacy
World Map sent "accepted" to CFC; looking for new barb camps.
Summary
Gold: 559
GPT: +36
GNP: 193
Mfg Goods: 93
Productivity: 265
Invention in 15 turns
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