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Edgar Newt
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I've also lost Sparta -- I can't seem to reach him.
Any thoughts?
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Edgar Newt
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I prefer not to use an IM -- I am almost always available by email and avoid IMs like the plague. The problem I have had with communication is not that I have been sending emails back and forth with my first round opponent, but have been missing each other -- its that I haven't had a response from him/her.
Emailing your anticipated schedule to your opponent should be sufficient. It just takes both parties being willing to actively participate.
Ed
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MotownDennis
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Michigan, U.S.
Feb 2003 time: 00:32
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Yes, Sabre, actually I'm a Ladder member and the Head TD there.
We use e-mails and the forums that are linked to our main page to communicate. Nothing fancy.
The problem (as I see it) here is twofold:
1) Anyone who signed up was let into the tourney. I don't know most of these people and I'm not sure if the tourney organizer or other players know each other either. It's always easier when you are familiar with the players and know that they're reliable.
2) There is no penalty for blowing off the match or the tourney. With Ladder play, blowing off a match gets you a LOSS on your permanant record. This is why people don't drop from Ladder matches as soon as they see that they have bad land, no iron near, bad luck with RNG, or whatever.
I think the solution is to better screen potential players. Set up a tourney for established Apolyton members or people who others can vouch for. Sure, this means that Joe Noob won't get to partake in the fun, but it's either that or what we have now, which I think we'll all agree has been more chaotic than fun.
My 2 cents,
Mo D
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jeff76
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Brussels, Belgium, from Québec though
Sep 2003 time: 06:32
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I'd like just to comment what is being said right now. It sounds like if me and McMeadows tried once to play, it didn't work so we said too bad, let's withdraw. We tried and tried, I took three full days to read all the documentation possible on how to solve our connection problem and couldn't solve it. It is, I think, better to withdraw now and leave the possibility to the organizer to add two other opponents or to organize differently than slowing down everybody, until the moment when, by chance, something is working. Of the possibily 100 times I tried to play MP since the beginning of the tournament, I connected 4 times (with random people on the net) and I can't figure out why...
Now let's be constructive...
What the organizer should do is to test the "connectivity" of the potential players. It takes it's time but that's the only way... besides, you all know, sometimes it works and sometimes not. Thanks to Gamespy.
Anyway... I hope to figure out what's the problem, to solve it if it is on my side and to come back when possible. I woudn't like people then to say...don't take him in the tournament, he's not reliable...
Jeff
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MotownDennis
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Michigan, U.S.
Feb 2003 time: 00:32
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Jeff:
My comments weren't so much directed to you as they were to the players who don't seem to be responding to e-mails and PMs. I'm not sure why someone would enter a tourney if they aren't going to even attempt to play.
With regard to your technical problems, you might want to scan through this thread:
http://civ3players.proboards2.com/i...gi?board=TECHIE
This is from our Ladder forum. Believe me, you're not the first to run into these types of problems, and we over at the Ladder probably have the most experience in dealing with such issues. I hope you find it helpful in solving your problem.
I understand that MP is just starting to really take off at Apolyton, and that's great. I just think that people should try to play a few online games to test their connection and to see if they really enjoy MP before entering a tournament. Those of us who are ready, willing, and able to play our games end up losing interest if the tourney isn't kept moving (and, sheesh, they're already talking about the NEXT tourney!).
Again, as someone with lots of experience running online C3C tourneys, my comments are intended to be constructive and non-accusatory. I'd just hate for MP interest here at Apolyton to wane because the tourneys aren't run and played efficiently.
Happy MP Civvin!
Mo D
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jeff76
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Brussels, Belgium, from Québec though
Sep 2003 time: 06:32
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Thanks MoD
Just a question though. I have Win XP, and a ADSL modem of Belgacom, which I think uses Cisco routers. (the technician of Belgacom told me they do not use routers... should I believe this, because I foud online a news article form Belgacom talking about how great is the security since they use Cisco routers...)
Well : How can I find which Cisco router I have (except by asking those who tell me I have none)
And How can i open ports on my computers (where do I have to go). is it online, on the web page of Cisco?...
Thanks...
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Shogun Gunner

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Potomac Falls, Virginia
Oct 2000 time: 00:32
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Well, I apologize for not having a screen shot of this, but I will try to describe.
North of Almurikh...north of the jungle, there is the last Mongol city Ta-Tu. I take it and destroy the Mongols. (the completion of Mistake number 2) Then...
Mistake Number 3
Even though we picked pangea setting, it looked like it was just the Mongols and myself on the "island". Well, I didn't explore two tiles that would have revealed a land bridge... You guessed it, right across the land bridge sat a Carthagian city controlling the land bridge. (I hope Arnelos has a screen shot of this area).
My tired Immortals sack Ta-tu and are immediately on the defensive when loads of catapults, ancient cavalry, carth's UU and swordsmen come pouring out of the landbridge. I miscalculated and the price was a human carthagian wave!!!!
Then Mistake Number 4
I don't know what happened here, but I tried to abandon Ta-tu, giving myself two turns to allow the abandon selection to take place (I know there is a one turn delay). Well, to my surprise, the city is not abandoned after one turn. My troops had already fled heading to the jungle. I abandon again, but Arnelos was able to navigate his stack of doomTM into Ta-Tu. 
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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Well, Shogun Gunner and myself played the rest of our match tonight. We ended in 150 A.D. with his concession the turn after I think I killed much of what remained of his army and navy and took one of his core cities (and was 2 turns from his capital).
From what I can remember that took place tonight:
First, I had built my road all the way to the edge of a jungle that had seperated the Mongols and Shogun Gunner's Persians. At this point, I needed to either build a road through the jungle or I needed to load my catapults on galleys and land them somewhere my main army could meet up with them. Since I had been sitting on Monarchy for a good 15-20 turns without switching governments because I was pop-rushing units for the war and I knew it would take quite some time to build a road through the jungle and Shogun Gunner was unlikely to engage me in that time (since he was busy poprushing immortals, catapults, and galleys), I went into Anarchy. At the time I entered anarchy, I had been making only 6 gpt at 100% tax under despotism because of the sheer size of my military.
Seven turns later when I finally came out of monarchy, I had completed a road through the jungle, moved most of my army to the front lines, had a sizable fleet defending against anything Shogun Gunner might try at sea, and was ready to strike.
Shogun Gunner had 2 northern border cities, both walled and both stocked with a good number of immortals, spearmen, an archer or two, and some catapults. Unfortunately for him, the area had a lot of rivers (courtesy of the jungle to the north, I'd guess) and he didn't have a road directly linking the cities (his road curved around through another city to the south across a river). My force was situated on my new jungle road directly in between his two cities and I decided to strike the more western of the two (since the Eastern one I could watch with my galley fleet and otherwise ignore it until the other half of his army moved to engage mine).
I think he anticipated what was coming when he moved a spearman on a mountain and saw my main army and the jungle road. I think I noticed him pull out a number of units from the Eastern border city, probably to shore up defenses of the Western border city. Don't really know, though.
When I attacked, I think my stack was something in the range of about 40 units (not including the workers), including Numidian Mercenaries, Swordsmen, Catapults, and Ancient Cavalry, though much of my ancient cavalry was running about doing recon. and skirmishing in the wilderness to make sure I didn't get flanked.
I moved my main army south to the jungle tile (with gems) directly opposite his Western border city and he shelled me with I think 3 catapults. I then moved across the river to a flood plains tile the next turn (so I was out in the open). He attacked, starting my Golden Age. Because I had so many catapults stacked with numidian mercenaries in the stack (along with swordsmen and ancient cav with slightly less defense, but still decent), he lost the bulk of his attacking immortals and the few that succeeded were wounded. On my turn, I bombarded his city and took down the city walls, though almost ALL of my other catapults missed. I then attacked with my swordsmen and killed quite a number of spearmen and immortals. With the last attack, I used my elite swordsman to take out his archer and I got my only Great Leader, Hamical.
I ran Hamilcar north along with 2 ancient cavalry (to be met by a third from the core) and made an ancient cavalry army, a true terror to behold with the blitzing ability.
With his city razed (it was only 1 pop when I finally beat it), I built a fortress with my workers and healed my wounded units while waiting for the Ancient Cav army to catch back up (which didn't take long). I also grabbed the 3 (?) catapults I captured and added them to my stack.
Meanwhile, both of us were amassing galleys for a naval battle in the waterway between our subcontinents. He attacked my stack of 3 galleys with 2-3 galleys and 2 of mine survived (one was promoted to vet). Now in my Golden Age and in Monarchy, I used most of my production at this point to build galleys and send them south to make sure he couldn't break through and land very much on my subcontinent (though it was defended by a reserve force including several swordsmen, numidian mercenaries, and 2 ancient cav).
With my main army rested and the ancient cav army caught up, I moved on his next city, which I took with ease. This was when he first saw my ancient cavalry army. He then loaded at least 1 spearmen (don't know if there were any more) on his fleet of 3 galleys and moved them toward the southern edge of my subcontinent (a long way from any of my or the Celts' cities, but on my landmass none-the-less).
I moved my main army south and he moved his force from the Eastern border city (which I had now cut off) to retake the city I'd just taken. He also moved some immortals to a hill I'd occupied with an ancient cav and retreated my ancient cav (scouting unit).
Last turn of the game: I used catapults to reduce his 2 immortals on the hill to 1 hp each and the 2 immortals in his core city I had under siege to 1 hp each. I ran another catapult north and reduced his spearmen of the northern detachment by 1 pip. I then sent the Ancient Cavalry army north and bowled over his northern detachment, capturing another 2 catapults and moving them south to join my stack.
Also on the last turn, I attacked his 3-galley force off of the shore of my subcontinent with my 5 galleys and destroyed it. I think I had 2 galleys left down there at the end, 1 with 1 hp and the other with 2 hp. Thankfully, that wasn't all the navy I had, as my reinforcement navy of another 4 galleys was headed south and ready to resume the blockade of his Eastern shore.
As you can see from the screenshot, at game end I was within a few tiles of his capital, the next likely target.
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I'd like to say that this MP game was actually a lot of fun. I'd also like to say that if the game were played on anything but slow, it would have been absolutely impossible to manage my military advance in the last turns of the game. There were simply too many units doing different things to manage.
As for Shogun Gunner, you played quite valiantly. When you wiped out the entire Mongol civilization in the first half of the match and started marching toward my core and I knew you had at least 1 galley, I was QUITE afraid that the game might end in my demise rather than yours.
You also did a good job of using the time my delay trying to trudge through the jungle gave you to prepare a defense. By the time I got there, you had a sizable number of immortals, spearmen, and catapults waiting for me, along with a horseman here and there. I had good reason to fear what you might be capable of when I moved my main army onto the flood plain tile and let you attack me there with your immortals. If you had gotten more lucky than you did, I might still have won that battle, but it could have slowed down the next battle and given you time to prepare something else while I rebuilt lost units (assuming I'd bother, which I might not have... depends).
You also put up a valiant effort to break down my galley blockade and open the sealanes for flanking my army by perhaps invading my own subcontinent. Your galley forces (and seemingly rather good luck in galley battles) had me worried enough to be keeping a reserve force of troops in my core rather than using it to reinforce my main army (since the good 15-20 tiles of road in between would make sending something home to defend myself if you made a successful landing near to impossible). I was constantly afraid that the few galleys I saw might only be a vanguard for a larger force of galleys you might have poprushed just behind it.
All in all, it was a good match. Now it's probably my turn to get beat by MoTownDennis. 
Attachment: 150ad2.jpg
This has been downloaded 82 time(s).
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Arnelos
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of the Free World
Sep 2002 time: 00:32
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quote: Originally posted by Shogun Gunner
You guessed it, right across the land bridge sat a Carthagian city controlling the land bridge. (I hope Arnelos has a screen shot of this area).
My tired Immortals sack Ta-tu and are immediately on the defensive when loads of catapults, ancient cavalry, carth's UU and swordsmen come pouring out of the landbridge. I miscalculated and the price was a human carthagian wave!!!!
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Here ya go. Utica is on a hills tile, btw. I consider myself VERY lucky to have received a chokepoint that valuable. It would have helped A LOT had you ever made it that far and tried to attack me by land rather than sea.
Attachment: chokepoint.jpg
This has been downloaded 79 time(s).
Last edited by Arnelos on 10-01-2004 at 11:05
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