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WarningU2
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THANK YOU ! Very much ... I had no idea these terrain mods existed. I thought initially when I saw the screen shots whoa ... I have a bad install.
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WarningU2
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Well now that I am paying attention to the map and terrain ... I think I may have found a bug
Irrigation on grasslands (no shields) appears not to have an effect. Normally 2 food and should be 3 with irrigation however it doesn't apply the bonus.
I thought it might be the mod so I removed the irrigation*pcx files renamed the originals and tried again ... nope irrigation doesn't appear to provide a bonus on grasslands.
Can someone else verify this ?
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WarningU2
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You learn something every day ... yes I was in despotism. Someone else told me the same. So its not a bug.
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Tripledoc
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I have noted a that when you choose random opponents it is always all the American civilizations which are chosen as opponents (Americans, Iroqouis, Aztecs, Incas, and Mayans).
Cultural linked starting positions is turned on.
I would expect if you choose the Germans or the Osmans the random opponents would correspond with the cultural group, and not ALWAYS include all the American civs.
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Tripledoc
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Build a courthouse and see what happens.
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furrykef
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A couple very minor bugs that have probably been around for a long time:
- When visiting the advisors on the first turn, sometimes the Science Advisor pops up and demands you select a tech before doing anything else, and sometimes he does not. I haven't found any consistency in this behavior. (This has been around since Vanilla Civ)
- Technically not a bug, but kind of weird: no research is conducted on the first turn unless you select a tech. What does this have to do with anything? Kind of silly to have a micromanagement element that applies only to the first turn.
- Not a bug, but something I'd like to see: sometimes when I'm not paying close attention, I have an unhappiness problem that springs up and goes unnoticed until the next turn when the city revolts. This happens most often when a city grows (overcrowding), so perhaps we can have an option that pops up a small message when a city grows. I'd suggest that there be some kind of "unhappiness warning", too, that shows that a city isn't in disorder yet but will be if you don't fix the situation by the next turn...though I think others would probably feel that it makes the problem too easy to detect, rather than encouraging you to check in with your advisor at the end of every turn or two...
- Bug I found just today: I had a RoP expire and the diplomacy window opened with the automatic renegotiation. We canceled the deal and I proceeded to propose a new one. However, it says "They Gave" and "We Gave" as though we were discussing the deal we were renegotiating, not the new deal I'm proposing. You don't use the past tense for something that hasn't happened yet! 
By the way, I too notice that the American tribes seem to show up much too frequently when I pick random civs. I do use culturally linked starting locations, though. In the last game I played (normal map, 8 civ game), the Aztec, Maya, Inca, and Iroquois were all in the game! I also note that I usually have one or two American tribes as neighbors (in this case, Maya and Aztec), probably due to the culturally-linked starting locations...hmm.
- Kef
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sabrewolf

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turicum, helvetistan
Jun 2002 time: 06:32
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furrykef,
most of these things are on purpose, so that you can live without micromanagement (by using governors for mood), but if you have the will to micromanage, you get an advantage. i actually prefer it this way.
the RoP stuff shows you the earlier contract which you can renew (except if you are better off than 20 turns ago). as soon as you change something, the present tense comes.
and yes, with cultural linking on, you'll nearly always get your continent-sharing neighbors. if you play chinese, you'll usually see koreans, japanese, mongols, indians and persians.
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furrykef
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One more bug I forgot to mention: one time I got a SGL (Isaac Newton for the English) and it wouldn't let me rush the Pyramids. I saved and reloaded, and suddenly I could rush the Pyramids. Odd.
quote:
the RoP stuff shows you the earlier contract which you can renew (except if you are better off than 20 turns ago). as soon as you change something, the present tense comes.
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Um, no, I was saying it SHOULD do that but it doesn't. It was using the past tense for a NEW deal I was negotiating, AFTER we agreed to drop the RoP.
quote: and yes, with cultural linking on, you'll nearly always get your continent-sharing neighbors. if you play chinese, you'll usually see koreans, japanese, mongols, indians and persians. |
Last I checked, the Byzantines weren't in the Americas. 
- Kef
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furrykef
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Oh, and just to be clear, the science advisor thing I mentioned is definitely a bug. What I mean is he should either interrupt you all the time or none of the time, not just sometimes.
- Kef
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furrykef
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I pick a random civ for myself; it doesn't matter who I end up with. This might have something to do with it, come to think of it...
- Kef
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