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Drogue
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Omnipresent conscience
Oct 2002 time: 05:32
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I think another team getting information when a faction is defeated goes against the spirit of the game. If we conquer PEACE and PEACE members were to flee to another faction and help them, that is giving them a boost they are not entitled to, IMHO. I would be against that.
Seeing the shortage of players, I don't want to say they should just lose, however I think if the conquering faction decides they want them, they should be allowed to join them, as if they have been captured.
Or Googlie could roll a dice for each member, to simulate chance of escape, and those that roll as 5 or 6 have escaped and can join another faction. Those that don't can join their capturing faction, if they wish and that faction agrees, and if not they can leave.
I prefer the first option. I see them joining another faction as the same as defections. We have banned defections because of the effect it has on the game. I see this as the same. While I can see the logic in allowing the captors to allow members of the captured society to join them, as they are captured, I am strongly against them being allowed freely back into the game in any faction. That is like defections en masse, in it's consequences, and thus should not be allowed IMHO.
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Comrade Tassadar
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The reason defections were not allowed is because the defector would know all the original factions secrets...
However this does ont apply here because a PEACE member wouldn't know all of CyCons secrets.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:32
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HongHu: The team can then not allow them in. It doesn't have to create tension, and I don't want other factions getting an unfair advantage, it isn't realistic nor does it go with the game.
Also, that isn't having first chance. If someone offers a sweeter deal, they take it. Add to that that the defeated faction probably doesn't particularly like the faction attacking them, and they will decide mostly to join other factions. Also, we cannot bargain with a government position, since ours, and many other factions, are elected.
Tass: No, but they would have all the information that PEACE had. Therefore if a PEACE member were to join PUT, then PUT would have the old PEACE saves, and so would be able to have the infiltration information that PEACE had, even when PUT has not infiltrated those factions. In this case, the PUT should not have the information from PEACE pacts and infiltration, but they would have. That is unfair IMHO. That is why I think members from defeated factions would either have to join the conquering faction, as they have been captured then allowed to become normal citizens, or they would be captured and killed, and thus would take no more part. The game states that you capture the opposing faction leader, and they are ready for your interrogation. Therefore, if you wished to kill them, you could.
Most team-DG's I've seen work on the principle that when you faction is defeated, you are defeated, and like a PBEM, you no longer continue to take part in it. This stops other teams getting information they shouldn't have, and skewing the game.
Look at it this way. Imagine a faction is destroyed except for it's last base. Because of the defection rule, none of the members would be allowed to leave yet. Yet when that last base is taken they would all be allowed to. What is the difference? Why is that last base so important. Looking at it realistically, you would have captured/killed some of their members at earlier bases. Realistically, defections would be allowed. I don't see why just because that faction is destroyed other factions should be able to benefit from the infiltration info of the destroyed faction. RPing there is as much a case for defections as there is for them joining other factions when they're killed. Yet we don't allow defections because of the effect they have on the game. Hence, IMHO, we shouldn't allow them to join other factions because of the effect it has on the game, and also because if anyone, they would have been captured by the team that caught them.
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:32
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You should not rule out members of a defeated faction joining a team other than their conquerer. It is mostly consistent with the mechanics of the game, and more importantly, entirely consistent with the spirit of the DG. The primary goal is to provide an enjoyable experience for all. This is best served by giving some choice in which faction to join.
Firstly, joining other factions is not unfair or inconsistent. PEACE could, if we wished, now broadcast all the information we have to any other faction. So how is it wrong to bring information with us to another faction? We didn't acquire any of it illegaly. I do agree that factions opening up old saves from a defeated faction is probably inappropriate, but as long as citizens don't ALL flee to the same faction, I see nothing unbalancing, unfair, or detrimental in it.
Secondly, If you force defeated members to either join the conquering team or leave, you will, as Maniac noted, not be helping an already low participant count. And of those that do agree to join the conquerers, undoubtedly some will still be sore at getting destroyed. This will neither be fun for the conquerors or the conquered, as, even if it isn't intentional or overt, every time there is disagreement over an action, there will be distrust and possibly even hostility on both sides.
Unless of course the conquerers are willing to accept and put up with a bunch of hostile uncooperative drones, which could be very interesting , (as long as everyone regards the adversity that must necessary result as purely IC. )
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Maniac
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Gent, Belgium
Jul 1999 time: 06:32
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foolish_icarus, I agree the primary goal should be to provide an enjoyable experience for all, or at least for as many as possible. If conquered members with feelings of revenge can join another faction than their conqueror, this will increase the fun for those. However for the members of the conquering faction it would decrease the fun. After all if conquered people join other factions than thier conqueror because they don't like them, the conquered ones will probably try to influence the foreign relations of their new faction to act against their conqueror. Then the conqueror might suddenly be faced with declining relations with all other factions. That would not be desirable. 
If the conquered members are spread evenly between all remaining faction, the risk of this is reduced, however in factions where there is currently a balance between Pro-Conquering Faction and Anti-Conqueror members, the addition of only one or two new people could already make a huge difference.
quote: Unless of course the conquerers are willing to accept and put up with a bunch of hostile uncooperative drones, which could be very interesting  |
Might be fun indeed! After all in RL conquerors also have to find some new modus vivendi with the conquered elites (unless they kill them all of course).
Net Warrior:
quote: So, the conquering faction would build information and active player momentum, and just run away with the game. |
In our case, though we hope and expect to rise in the power graph, I doubt we're going to run away with this game just yet no matter what happens.
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Snowflake
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falling, once again
Apr 2003 time: 23:32
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I think the major problem may not be who gets the people. It is rathe who gets the information known to those people. Would it be entirely unrealistic to suggest that the previous saves of the defeated team should not be shared to any of the other factions?
Last edited by Snowflake on 30-12-2003 at 09:20
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:32
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quote: However what, say, the Hive does is up to the Hive. If an ex-PEACE member joins the Hive, and changes the Hive policy to be anti-CyCon, then I have a problem. PEACE cvan do whatever it wishes, but of another faction accepts members from a defeated faction, it will change the policies of other factions, when in RP or what I believe is fair in game, it shouldn't do. |
So you are saying that your actions should not have repercussions? That if you conquer a faction and some members join another team they are not allowed to voice or act on any views that go against the conquerers?
If a faction is defeated, and its members join other factions, the conqueror or another, they are entitled to pursue their wishes, both as players and as characters. If you wish to stifle or ignore their views, then oppress your members IC, but do not try to legislate game rules to enforce your faction's self interest.
quote: I would be agreeable to making previous saves offlimits for everyone, including the Concourers. I think forum access might also fall under that catagory.
I would say that the knowlage people can hold in their heads should be shared though, you cant realy tell someone NOT to act on what they realy
know. Most of that knowlage would be of a diplomatic nature, like so and so did this in the past with us and so and so has a secret aliance ect ect. | 
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foolish_icarus
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the thievery continues
Nov 2002 time: 21:32
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That's the point. Cycon advocates that a conquering faction would assume half, or all, of the defeated players, but then at the same time seems to assume that such players, no matter which faction they end up belonging to, have no right to respond to agression.
Will new players ultimately seek the betterment of their faction?
Yes, IF they are able to match themselves to the faction that they feel comfortable with bettering.
That is the point, and indeed the fundamental mechanism of the Democracy Game, that individuals will have a continuing impetus to particate because, even if at the moment their will is not being carried through, the opportunity remains for them to influence policy. But if people are thrust into factions whose policies are irreconciliable with their own, especially with the conquered/conqueror dynamic, the dissidents can basically just be ignored, thereby eliminating them.
Because here we have so few teams, especially after the un-teaming of PUT, if e.g. PEACE is conquered by the Cycon, then undoubtedly Cycon will get some members. And that is fine. The principle remains the same, regardless of the size: The only workable way to reassign players is by what they themselves can handle, not some arbitrary quota.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:32
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foolish_icarus: I'm not saying our actions shouldn't have repurcussions. Our actions will have repurcussions by whatever PEACE does, and also by the way other factions perceive it. However I see joining another faction as the same as defections. They shouldn't happen. I'm not trying to legislate to enforce our self interest. I'm saying that something that is banned in all other teams DGs I know of, and that I thought was banned at the start, should not be allowed.
I'm not assuming quotas, I'm assuming a total ban.
Voltaire: It is impossible in any democratic faction to have that. We cannot give someone a title in return for information, since everyone is elected.
The only consistant things are either having a total ban or having the option of joining the conquering faction, who capture their bases and so capture their population. Quota's were a compromise, but one that isn't particularly realistic. It can understand the argument that we aren't flush for players, but we have enough, IMHO. That is why I think either a total ban, as per defections, or joining the conqueror.
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