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E_T
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Orlando, Florida
Mar 2001 time: 00:32
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention, 13 turns remaining
- 618 gold cash, +27 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Placement of strategic reserves; GCA Galley landing prevention.
MoW/MoI- Build Queues?
MoI - Wonder build in Tripoli.
MoI - REX effort!
FAM - Working out a tech deal with CFC before they get started on something new.
FAM - Peace deal with GCA (and all the trouble that goes along with it).
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - Building Settler (turn 3 of 3).
Mingapulco - Building Marketplace (turn 6 of 10).
Chaquita - Building Marketplace, change build to Granary (turn 6 of 26).
Bananatopia - Settler built, start building Settler (turn 1 of 3 schedualed).
Incensity - Building Marketplace (turn 4 of 13).
Nevermore - Building Settler (turn 13 of 13 schedualed).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 19 of 30)
Hispanica - Num Merc built, start building Marketplace (turn 1 of 12).
Power of Victory - building Walls (turn 6 of 20).
Karina - Building Forbiddden Palace (turn 15 of 30 - schedualed changed).
LuxInvicta - Building Worker (turn 2 of 3).
Big Bend - Building Granary (turn 5 of 16 schedualed).
BigFurryCity - Building Marketplace (turn 7 of 10).
Resolution - Building Worker (turn 8 of 10).
Heart of Darkness - Building Market (turn 14 of 19).
Elucidium Novum - Worker built, start building Worker (turn 1 of 6 schedualed).
WF:
Apolyton - starting 3-4-8-12-14-17. Change WF to 3-4-5-8-12-13 (working game).
Mingapulco - starting WF 2-3-5-6-10-12. Change WF to 2-3-4-6-9-10.
Chiquita - starting WF 1. NC.
Bananatopia - (Settler built) starting WF ??2-4-15-19??. Change WF to 2-8-13-15.
Incensity - starting WF 5-6-7-17. NC.
Nevermore - starting WF 7-8. NC.
Tripoli - starting WF 2-4-7-9-17. NC.
Equilibrium - starting WF 7. Change WF to 5.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-3-12-20. Change WF to 1-2-3-13-20
Karina - (grows this turn) starting WF 1-4-11-12-13-??17??. Change WF to 1-4-11-12-13-17.
LuxInvicta - starting WF 1-3-5. Change WF to 3-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??11??. Change WF to 1-3-4-11.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Resolution - starting WF Scientist. NC
Heart of Darkness - starting WF 3-5-10-11-13. NC.
Elucidium Novum - (Worker built) starting WF 2-??3??. Change WF to 2-3.
New City built - set WF to 15.
Workers:
Yo & Slave Anarchy - move 8 (to cows), will road next turn.
Sanchez - Road (done). Note: rah is also done now.
New Worker from EN - move 2-2-2 (headed to build road that Consul Arnelos was so conserned about...)
Go3 (MrWIA, EVC and Dejon) - move 4 to EN 1 (WF #6). Will start roading next turn.
Mark & Otto - move 4-4 to Chiquita 3, will start clearing next turn.
Spike & Moosefart - move 2 to Jungle between Chq, HoD and Kar. Will start clearing next turn.
Lib & Slave Farb - move 9-6 to Equil 6 and start building Fortess (8 turns to complete).
Horse & Squid - start clearing tile (6 turns to clear).
Bureaocrat - move to Poly and skip turn. Will be added to city next turn, after settler is built.
panag - move to Hisp, will join city next turn.
Screech - road built, worker frozen.
To be edited by MoI
Settlers: see General Overall City Placement Plan #1 for locations
Settler founder - build new city (needs a name). WF to 15 and build to ?? (depends on the permenance of this city).
Settler New Apolyton - move 2-2-3.
New settler from Banana (for site 31 - see map) - move 1-1-1
Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 30-12-2003 at 09:11
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notyoueither
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of naught
Aug 2001 time: 22:32
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Peace is on table with GCA, unaccepted. Accepted and sent back to them.
Unit Movement and Actions:
-Scouting South
Ho TG3 moves 8 6
Ho Tripoli moves 4 4 8 7 8 6
Wa wwnn fortifies
Se Founder builds 'Lakeview'
-Scouting West
Wa not_panag moves 2
Mi BFI moves 1. 4 Elite CFC sword at 2
Mi VladA moves 1. Cimmerian warrior at 1 in addition to camp at 4
Mi MJW moves 4 1. Fortifies
-Scouting North
Mi Sleepy moves 8. Thracian warrior at 8. Camp with 1 warior at 9
Kn Bambi moves 8
-West
Ho con McHorseman moves to Chiquita 8. Fortifies
Ho BigHorse moves to Chiquita 8. Fortifies
-South
Mi Bananatopia moves 8
Mi Robin moves 8
Mix5 in Main Army move 4. Fortify
Cax3 move 9 6 8 (Karina, Fling, Hurl)
Cax6 move 4. Fortify
NMx4 move into Power of Victory. Fortify
NM Taxi moves 8 8 7
NM roadcage moves into 'X'
-Centre
Ho Vondrack moves 8 8 8 8 8 8
Hox3 move 7 8 8 8 8 8 (Bingo, BFC, Incensity)
NM Panzer32 moves 4 1 2
NM Dominae moves 1 1 1
Mi named NuclearMercenary from Hispanica moves 2 2 1
Mi alva moves 7 4
-Da boats
AIS Seeker fortifies
AIS Hunter moves 9 9 8. GWT galley at 6 9
AIS Princess of Apolyton [W WhiteBandit] moves 9 9 9
-Settlers
Settler New Apolyton - move 2-2-3.
New settler from Banana named NanaA (for site 31 - see map) - move 1-1-1
Workers:
Yo & Slave Anarchy - move 8 (to cows)
Sanchez - Road (done). Note: rah is also done now
New Worker from EN named Empress - move 2-2-2
Go3 (MrWIA, EVC and Dejon) - move 4 to EN 1 (WF #6)
Mark & Otto - move 4-4 to Chiquita 3
Spike & Moosefart - move 2 to Jungle between Chq, HoD and Kar
panag - move to Hisp
Lib & Slave Farb - move 9-6 to Equil 6 and start building Fortess
Horse & Squid - start clearing tile (6 turns to clear).
Bureaucrat - move to Poly and skip turn
WF:
Apolyton - starting 3-4-8-12-14-17. Change WF to 3-4-5-8-12-13 (working game).
Lakeview - set WF to 15.
Mingapulco - starting WF 2-3-5-6-10-12. Change WF to 2-3-4-6-9-10.
Bananatopia - (Settler built) starting WF ??2-4-15-19??. Change WF to 2-8-13-15.
Equilibrium - starting WF 7. Change WF to 5.
Hispanica - starting WF 1-2-3-12-20. Change WF to 1-2-3-13-20.
Karina - (grows this turn) starting WF 1-4-11-12-13-??17??. Change WF to 1-4-11-12-13-17.
LuxInvicta - starting WF 1-3-5. Change WF to 3-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??11??. Change WF to 1-3-4-11.
Elucidium Novum - (Worker built) starting WF 2-??3??. Change WF to 2-3.
Economy:
Apolyton - Building Settler (turn 3 of 3).
Mingapulco - Building Marketplace (turn 6 of 10).
Chaquita - Building Granary (turn 6 of 26).
Bananatopia - Settler built, start building Settler (turn 1 of 3 schedualed).
Incensity - Building Marketplace (turn 4 of 13).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 19 of 30)
Hispanica - Num Merc built, start building Marketplace (turn 1 of 12).
Power of Victory - building Walls (turn 6 of 20).
Karina - Building Forbiddden Palace (turn 15 of 30 - schedualed changed).
LuxInvicta - Building Worker (turn 2 of 3).
Big Bend - Building Granary (turn 5 of 16 schedualed).
BigFurryCity - Building Marketplace (turn 7 of 10).
Resolution - Building Worker (turn 8 of 10).
Heart of Darkness - Building Market (turn 14 of 19).
Elucidium Novum - Worker built, start building Worker (turn 1 of 6 schedualed).
Slider:
9/0/1. 618 gold, +24gpt
Invention in 13 turns
Last gasp movement:
Vulnerability to galley landing for new city, Lakeview, has been noticed. We would like to
get a road at Lakview 2 ASAP (2 workers are free and in range to move next turn). In the
meantime, we move 2 MIs from the Main group to Lakview 2.
Mix2 move 8 7 (Aidun, Scourge)
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