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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 29-12-2003 02:01
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turn 147, 310 AD Got spare money?

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching
- ??? gold cash, ?? gpt. (est)
- Slider at ?/?/? tax/sci/lux

Urgent questions & tasks:
MoW - ??
MoW/MoI- Build Ques?
MoI -
MoI -
FAM -
FAM -

Unit movement & actions

Unit Roster

To be edited by MoW

Do Not Forget to Abandon Resolution this turn!

Economy:
Apolyton - Building Num Merc (turn 2 of 3 schedualed). Note: Required for this City's Recharge.
Lakeveiw - Building Warrior (turn 4 of 10).
Mingapulco - Building Marketplace (turn 9 of 10).
Chaquita - Building Granary (turn 9 of 26 - still looking at schedual).
Bananatopia - Settler built, start building Library (turn 1 of 8 - schedual TBD).
Incensity - Building Harbor (turn 7 of 10).
X - Building Granary (turn 3 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 22 of 30)
Hispanica - Building Library (turn 4 of 11).
Power of Victory - building Walls (turn 9 of 20).
Karina - Building Forbiddden Palace (turn 18 of 30?? - scheduale is changing).
LuxInvicta - Worker built, start building Worker (turn 2 of 3 schedualed).
Big Bend - Building Granary (turn 8 of 16 schedualed).
BigFurryCity - Building Marketplace (turn 10 of 10).
Heart of Darkness - Building Market (turn 17 of 19).
Elucidium Novum - Worker built, start building Worker (turn 4 of 6 schedualed).

New City bullt by Settler New Apolyton - start building Granary (turn 1 of ?? - Schedual TBD).

WF:
Apolyton - starting 3-4-8-13-14. NC.
Lakeview - starting WF ??9?? (changed when Resolution was abandoned). Change WF to 14.
Mingapulco - starting WF 2-5-6-9-10-12. NC.
Chiquita - starting WF 1-11. NC.
Bananatopia - (Settler built) starting WF ??2-13-19?? (working game). Change WF to 2-15-19.
Incensity - starting WF 5-6-7-17. NC.
X- starting WF 1. NC
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
PoV - starting WF 3. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
Karina - starting WF 1-4-11-13-17-19. NC.
LuxInvicta - starting WF 1-5-9. Change WF to 1-3-11.
Big Bend - starting WF 1-3-4-10. Change WF to 1-4-10-19.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novum - (grows this turn) starting WF 2-3-??8??. Change WF to 2-3-8.

New City bullt by Settler New Apolyton - Set WF to 3.

Workers:
Go3 (MrWIA, EVC and Dejon) - Road (done).
Frodo & Out of Darkness - Road (done).
Yo & Slave Anarchy - Road (done).
Empress - Road built, worker frozen.
rah - move 3 and start Irrigating (see next line).
New worker from Resolution - move 6-6 (joining rah) and Irrigate (done)
Gregor - start Mining (3 turns to complete).
GP - Road (2 turns to complete).
Dan & Gits - move 1 (to X 7), will start clearing next turn.
Screech & Sanchez - move 2-4, will road next turn.
Monkee & CalcII - 2 turns left to clear Jungle.
Horse & Squid - 3 turns left to clear Jungle.
Mark & Otto - 4 turns left to clear Jungle.
Spike & Moosefart - 4 turns left to clear Jungle.
Lib & Slave Farb - 5 turns left to build fortress.

Settlers: see General Overall City Placement Plan #1 for locations
Settler NYE Kicks Ass - move 1-2-2.
Settler NanaA - move 2-2-2.
New Settler from Bananatopia (??NanaB??) - move 1-1-1.
Settler New Apolyton - move 2-1 and Build New city. Set WF to 2 and Build to Granary.


Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 07-01-2004 at 09:03

Aggie is offline Aggie
King
Of GOW's half of BOB
Jun 2002
time: 23:32
  Old Post 06-01-2004 23:53
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310 MOW ORDERS Support Apolyton buy from Amazon

Here are the MOW orders.

First some notes:
Red is for horse/knight movement
Blue is for MI movement
Green is for NM movement
Yellow is for Catapult movement
Purple is for ship movement

Also note that most movement in the core depends on what GWT does or doesn't do.







Aggie

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:32
  Old Post 08-01-2004 01:30
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Support Apolyton or Terrorists Win

Turn is here:

http://apolyton.net/upload/files/Bi...lians0310BC.SAV

Question for ET: Why is Tripoli at size 5 when it is doing a pre-build for a wonder? Shouldn't we add a worker in there to get it to size 6 and maximize our chances at actually building a Wonder?

Comment to aggie: I would move AIS Hunter only 2 moves (7-7) in order to block an escape of GWT's Galley should the decide to retreat in the face of the Barb Galley. They do go last in the turn order and could see the Barb Galley coming then decide not to move forward into our territory. (This woud be cheating on their part if they did this.) I would also move AIS Seeker (3-3-2) so that on the next turn it could further assist AIS Hunter in it's blocking manuevers.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 08-01-2004 06:14
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Support Apolyton, buy Call to Power 2

I'm online now. Waiting until at least 9 p.m. EST for NYE and/or Master Zen (or is Trip "back"?), as previously agreed.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 08-01-2004 06:32
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Increase the size of your Attachments

quote:
Originally posted by BigFree
Turn is here:

http://apolyton.net/upload/files/Bi...lians0310BC.SAV

Question for ET: Why is Tripoli at size 5 when it is doing a pre-build for a wonder? Shouldn't we add a worker in there to get it to size 6 and maximize our chances at actually building a Wonder?


And if Tripoli, being at size six deflects the the Palace Move, what happens then?

I'm still working on my sim to test this out. Although, anyone is welcome to download it and do some independant testing.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:32
  Old Post 08-01-2004 06:46
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Support Apolyton, pre-order Civilization IV

Well, we have Civil Unrest in HoD. In my little testing of last turn, I had forgotten one little detail and that was that HoD was due to grow to size 6 THIS turn.

Well, we lost a little bit of trade and 1 turn or production, but I don't think it will be a game losing event....

MoI E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:32
  Old Post 08-01-2004 06:56
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Support Apolyton buy from Amazon

It grew last turn, E_T. However, you get one turn of grace when it grows (happiness is checked before food is added and pop grows).

I didn't say anything, because you did something with the save that is not OK. You performed an act that was irreversible (disbanded a city). This is different from changing WF around (reversible).

I thought that us losing a turn of shields when we went ahead and disbanded Resolution would be poetic justice for the incorrect conclusion drawn from a very questionable act.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 08-01-2004 07:27
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Full PM-box? Change here!

Turned is being played now.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:32
  Old Post 08-01-2004 10:00
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Turn 147 - 310 A.D. Turn Report

Attendance
Arnelos
notyoueither (left near the end)
Trip (arrived late)
E_T (left early, then came back late)
roadcage
Kloreep (left early)
Panzer32 (idle, then left)
WhiteBandit (left early)
Rhothaerill (left early)
Sharpe (left early)
Nuclear Winter (arrived late)
conmcb25 (arrived late)
MrWhereItsAt (arrived late)
Togas (arrived very late)
ZargonX (arrived at the end)

Start of Turn

* E_T noted that it was possible to use the production completed in Bananatopia this turn to change the WF in Heart of Darkness and thus prevent the civil unrest there (which occurs because of something he accidentally missed last turn), but NYE felt this would be improper use of an exploit. Arnelos agreed.

Bananatopia completes settler
Resolution abandoned
Heart of Darkness goes into unrest (pop told we'll take care of them later)

Foreign Affairs
We accepted the WM (accepted) sent from CFC
WM sent (accepted) to CFC
Peace sent (accepted) to GCA

Christening Units

HTower the Knight renamed Sir HTower the Knight
Vondrack the Horseman renamed Sir Vondrack the Knight
BFC Horseman renamed BFC Knight
Ennet the Knight renamed Sir Ennet the Knight
New Worker from Resolution named Resolution
New Settler in Bananatopia named Builders Rule

*Note: Bambi the Knight should be renamed Sir Bambi the Knight next turn. We moved it before we thought of that.

Reconnaisance Forces
AIS Princess of Apolyton (at Panama 2-2-2-2) moves 6-9-9 to Panama 3-3-3-3-2
Horse Tripoli (at EN 3-3-3-2-2) moves 3-2-1-2-6-6 to Catch 9-9-6
MI Bananatopia (at Anarchy) moves 9 to Anarchy-9 and forts

Naval Forces

* Discussion among Arnelos, notyoueither, and roadcage concerning naval strategy on our East coast. NYE suggests having Hunter go 7-7 and having Seeker go into Incensity. If GWT moves north into our waters, the barb galley will attack them. If GWT moves south (either by luck or reloading), Hunter's 7-7 movement will force them to either move only 2 away or out to sea. Arnelos suggests we follow this turn with the following sequence of moves by Hunter to force an eventual barb-GWT confrontation or force GWT to take their galley out to sea: 3-3, 3-2, 3-2. NYE agreed with this plan.

AIS Hunter (at Tripoli 6-6-9-9) moves 7-7 to Tripoli 9-9-9-9 and forts
AIS Seeker (at Incensity 3) moves 7 into Incensity and forts

Northern Forces

MI sleepy (at BFC 7-8-8-8) moves 2 to BFC 7-8-8
Knight Bambi (at BFC 8-8) moves 2-2 into BFC

Western Forces

*Discussion between Consuls and roadcage concerning what to do about the CFC Sword that has moved north into our territory. Arnelos believes that it has moved north to compete in barb hunting so that CFC might get some of the spoils. NYE is concerned for our silk colony. NYE suggested moving more forces in the area to cover the silk colony and both Trip and Arnelos agreed.

MI MrWIA (at Equil 4-4-4) moves 9 to Equil 4-4-7
MI Vlad Antlerkov (at Equil 4-4-4-4) moves 6 to Equil 4-4-4
NM ZargonX (at Equil 4) moves 7-4 to Equil 4-4-7
MI NuclearMercenary (at Equil 6-6) moves 4-4-4 to Equil 4
NM Dominae (in Equil) forts

Southern Forces

Horse Trip's Guard III (at Catch 3-2) moves 9 to Catch 3-3 and forts
NM Panzer32 (at EN 3-3-3-2) moves 1-2-2 to ruins of Inevitable
Cat Hurl, Cat Fling, Cat Karina (at EN 3-3-3) move 7-8-8 to EN 9-9

Core/Reserve Forces

Horse con McHorseman (at Chiquita 8) moves 9-9-9-9-6 into Mingapulco and upgrades - now named Sir conMcKnight
Horse BigHorse (at Chiquita 8) moves 9-9-9-6-6-6 to Bananatopia 4
Horse Incensity, Horse Bingo, and Horse Togas (at Karina 1) move 6-9-9-9-9-9 into Bananatopia
Knight Sir HTower (in Karina) moves 6-9-9-8 to Bananatopia 4 and forts
NM Clinton Portis (at Apolyton 3) moves 9 to Apolyton 6 and forts

Workers

MrWIA, EVC, and Dejon (at EN 4) road (done)
Frodo and Out of Darkness (at Chiquita 1) road (done)
Yo & Slave Anarchy (at PoV 6-3) road (done)
rah (at Catch 8) moves 3 and irrigates
Resolution (at Resolution) moves 6-6 and irrigates (done)
Gregor (at Big Bend 1) starts mining
GP (at EN 3-3-2) starts road
Dan & Grits (at X 8) move 1 to X 7
Screech & Sanchez (at PoV 6-6-6-6) move 2-4

Additional Settlers

*Major argument over city naming and methods for doing so. Arnelos suggests that we form a thread in which to discuss and poll both the issue of naming cities to resolve disputes, for now leaving the city placenamed "X" named as such. After a good bit more discussion about specific city names and suggestions and the history of the SPDG discussion between NYE, MrWIA, and Arnelos, discussion ends with agreement to settle all issues in a discussion thread.

*LATER: NYE pops in later and says "bye", after which ZargonX notices his post resigning from his Consul position and apparently the team as well.

Settler NYE Kicks Butt (at Karina 7) moves 1-2-2 to X 8
Settler NanaA (at X 3) moves 2-2-2 to EN 3-3
Settler New Apolyton moves 2-1 and builds New Apolyton
Settler Builders Rule (in Bananatopia) moves 1-1-1 to LuxInvicta 3

WF Placements

Lakeview: 14
Bananatopia: 2-15-19
LuxInvicta: 1-3-11
Big Bend: 1-4-10-19
Elucidium Novum: 2-3-8
New Apolyton: 3
Heart of Darkness: 3-4-5-10-11-12 (should be out of unrest next turn)

Economy

Bananatopia starts Library
LuxInvicta starts Worker
Elucidium Novum starts Worker
New Apolyton starts Granary

Miscellaneous and End Turn

Treasury: 514 Gold
Net Income: +23 GPT
Research: Invention (10 Turns)
Strong to GCA
Average to CGN
Strong to CFC
Average to GWT
There are Ainu tribes near Equilibrium

Turn saved and sent at 11:47 p.m. EST on Wednesday, January 7 (0447 GMT on Thursday, January 8) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

----------------------







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