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tyrantpimp
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Im playing a 27 civ game on the earth map and i find it too aggrivating to send diplomats to each country. My main reason is that a lone diplomat gets attacked more often than not. Plus moving stacks of units with diplomats in them just earks the ai. Is there a mod that allows embassies to be setup without using diplomats. Or is there a way to customize the game to do it? Please advise.
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tyrantpimp
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I will have to keep an eye out on the source thread then. That was one of the only things they did right in civ3 abstracting the dips and spies.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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Quite a while ago I did a package called 'NewDiplomod' for Cradle. It never got past the beta stage, but I think it's stable. It allowed you to establish embassies by negotiation (and much more). If you want, I could knock off a standalone version.
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tyrantpimp
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Sounds good to me Peter im using SAP at the moment and look forward to your mod! 
Last edited by tyrantpimp on 30-12-2003 at 10:27
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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Aak! I thought you were using the vanilla game with the earth map. Adding it to SAP will be a bit more difficult because it's inconsistent with some of the stuff that's already there. But let's see what happens.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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I hope I've got the right files here; I've got so many different versions of things on my HD that it's difficult to know what's what. Extract to:
...\Activision\Call To Power 2
When asked if you want to overwrite files, reply "Yes to all".
Unfortunately, you have to start a new game and choose "SAP with extra diplomacy" from the modswapper options.
quote:
Any chance the diplomod stuff would go into the Altered source code as more permanent stuff? Unless of course this stuff gets worked out in a new diplomacy model thats been passed around.
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This is SLIC and I think we're going to have to do it more generally, and better, using C++.
Attachment: sapnd_01.zip
This has been downloaded 7 time(s).
Last edited by Peter Triggs on 31-12-2003 at 06:55
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Protra3211
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Tell us more Peter!
Well looks like you might have something the Ai can use for end game play . If its making pacts it might be able to fight together or hem in the human player-would be great
Had this file for little while but never tried it .Going to this weekend .Will put this file in the basic version with patch. Change file names remove updater. Done this with many mods had no problems
Is this going to be on the same level as Diplomod 3.6?
Hope Pedrun can gives us the update info. I know its a busy time for everyone right now. Well thanks to you guys the Ai already seems to have a life of its own
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tyrantpimp
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Im running into one problem the ai likes to make diplomatic offers during its turn, but when my turn comes the offers are dissapear Its like i cant answer them quick enough. Please advise.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:32
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tyrantpimp,
It comes back to me now. I tried all sorts of things to prevent that, but never could get it to stop happening.
This is one reason why we're going to have to re-do diplomacy via the executable, where we have more control over it.
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tyrantpimp
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i increased the ai timeslice a bit not a solution but its slightly more manageable
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