Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > TOo Big for Diplomats?!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 29-12-2003 20:36
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
TOo Big for Diplomats?! Support Apolyton

Im playing a 27 civ game on the earth map and i find it too aggrivating to send diplomats to each country. My main reason is that a lone diplomat gets attacked more often than not. Plus moving stacks of units with diplomats in them just earks the ai. Is there a mod that allows embassies to be setup without using diplomats. Or is there a way to customize the game to do it? Please advise.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:32
  Old Post 29-12-2003 23:23
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

For the moment there is no mod astracting the use of diplomats, at least as far as contact is concerned. In the Super Apolyton Pack, once you have contacted a civilization, the embassies are automatically reestablished after a war is over... I don't know about the other mods though it should be the case with all the mods that are using the diplomod (I think Martin's GoodMod and Cradle use it).

Abstracting the use of the Diplomats is an idea that has been suggested in the Code Source thread and is certainly something that will come to fruition... in the future.

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 29-12-2003 23:33
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

I will have to keep an eye out on the source thread then. That was one of the only things they did right in civ3 abstracting the dips and spies.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 30-12-2003 01:03
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

Quite a while ago I did a package called 'NewDiplomod' for Cradle. It never got past the beta stage, but I think it's stable. It allowed you to establish embassies by negotiation (and much more). If you want, I could knock off a standalone version.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:32
  Old Post 30-12-2003 01:49 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Peter Triggs
If you want, I could knock off a standalone version.




tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 30-12-2003 09:42
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Sounds good to me Peter im using SAP at the moment and look forward to your mod!

Last edited by tyrantpimp on 30-12-2003 at 10:27

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 30-12-2003 19:45
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Aak! I thought you were using the vanilla game with the earth map. Adding it to SAP will be a bit more difficult because it's inconsistent with some of the stuff that's already there. But let's see what happens.

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 31-12-2003 00:43
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Peter Triggs
Aak! I thought you were using the vanilla game with the earth map. Adding it to SAP will be a bit more difficult because it's inconsistent with some of the stuff that's already there. But let's see what happens.



Im here for moral support! (now where did i put my guinea pig costum at)

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:32
  Old Post 31-12-2003 01:11
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Peter Triggs
Aak! I thought you were using the vanilla game with the earth map. Adding it to SAP will be a bit more difficult because it's inconsistent with some of the stuff that's already there. But let's see what happens.


I have seen your mod, played it and checked the code. I really cant think whay this would be a problem?

BTW, Your mod is a huge improvement specially because the AIs makes pact with each other. I play through the first ages with a lot of modified files and i would consider it stable.

I have noticed that you code had too much testing in it so i changed a lot of it and i recommend you do it too. For this mean I removed the extra regard amog them since the AIs loved too much each other in your mod. I also made regard a prereq for accepting proposal among AIs since the AIs would accept always.
And I recommend making the embassy more easy to be accepted through diplomacy. (Just some thoughts)
I can attach my modified code for you Peter but my changes werent that big of a deal.

Sorry for not giving this kind of feedback before, Peter. Your code really improves the AI diplomacy.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:32
  Old Post 31-12-2003 02:28 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Any chance the diplomod stuff would go into the Altered source code as more permanent stuff? Unless of course this stuff gets worked out in a new diplomacy model thats been passed around.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 31-12-2003 05:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

I hope I've got the right files here; I've got so many different versions of things on my HD that it's difficult to know what's what. Extract to:

...\Activision\Call To Power 2

When asked if you want to overwrite files, reply "Yes to all".

Unfortunately, you have to start a new game and choose "SAP with extra diplomacy" from the modswapper options.

quote:

Any chance the diplomod stuff would go into the Altered source code as more permanent stuff? Unless of course this stuff gets worked out in a new diplomacy model thats been passed around.


This is SLIC and I think we're going to have to do it more generally, and better, using C++.

Attachment: sapnd_01.zip
This has been downloaded 7 time(s).

Last edited by Peter Triggs on 31-12-2003 at 06:55

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 31-12-2003 21:46
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

This is another piece of quality work Peter, it works like a charm.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:32
  Old Post 01-01-2004 02:52
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton or Terrorists Win

Tell us more Peter!

Well looks like you might have something the Ai can use for end game play . If its making pacts it might be able to fight together or hem in the human player-would be great

Had this file for little while but never tried it .Going to this weekend .Will put this file in the basic version with patch. Change file names remove updater. Done this with many mods had no problems

Is this going to be on the same level as Diplomod 3.6?

Hope Pedrun can gives us the update info. I know its a busy time for everyone right now. Well thanks to you guys the Ai already seems to have a life of its own

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 01-01-2004 03:13
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Im running into one problem the ai likes to make diplomatic offers during its turn, but when my turn comes the offers are dissapear Its like i cant answer them quick enough. Please advise.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:32
Post  Old Post 01-01-2004 21:36 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Protra3211
Is this going to be on the same level as Diplomod 3.6?


Fortunatly not it is much higher and more.

-Martin

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:32
  Old Post 01-01-2004 21:58
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Put an end to popups!

tyrantpimp,

It comes back to me now. I tried all sorts of things to prevent that, but never could get it to stop happening.

This is one reason why we're going to have to re-do diplomacy via the executable, where we have more control over it.

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:32
  Old Post 03-01-2004 03:56
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i increased the ai timeslice a bit not a solution but its slightly more manageable

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0503 seconds (89.51% PHP - 10.49% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net