 |
|  |
 |
|
JesseSmith
|
|
Final Version of the Patch Release Date: Q2, 2004
I'm trying to release an updated EXE with 'Reduce Corruption' flagged buildings having their own cityranking (& SPHQ fix) and MP Random fixed by the 10th of January. A separate English only installer will be provided as well as a method for easily switching between 1.00 and the latest BETA Patch version.
Currently Targeted Items:
Planting Forests not returning shields, AI Pathfinding War Declarations w/ Invisible Units, infinite bombard, Anarchy Limited to 8 turns (weighting the roll for 3-5 turns), Religious requiring only 1 End Turn for gov't switch, Stealth Attack hitpoints listed & canceling possible, Tile Info displaying Terrain Defensive Bonus & ManMade Defensive Bonuses, Bombard Collateral Damage, load popup showing remaining movement points, worker gangs, conquest updates, civilopedia updates
Editor: setting max length of anarchy, setting combat rolls, enslaving to same unit, Debug Command for in-game reloading of Civilopedia/Scripts/Labels.txt, missing assets allowing continue into game, government-specific units, obsolete flag fixes, toggling palace popup, allowing civs existence without cities
Art: I am not going to be able to get an artist assigned. If any of the creators are interested in submitting City View artwork for the new Epic Game Wonders or packaging a Conquests City View Artwork, please help! That goes for these assets too: 2/3/4/5 unit Worker Gangs (full anim set)
MP: PBEM Reveal Map/Cheat, MP Specific Map Generation for more competitive maps (including tiny/small maps w/8 players), MPTournament Update, Aircraft Bombardment Messages displaying, Balance Adjustments (??? necessary - Enkidu 15??)
Translations: Full localizations for all of the Holiday Beta Patch text and as much of the new text as possible.
Thanks for your patience!!
|
|
|  |
 |
|
JesseSmith
|
|
Warpstorm: Worker Gangs will allow you to combine workers into teams that perform worker actions at the combined worker speed. This is intended as a late-game I'm tired of managing 80 workers solution.
Good Point Arrian - I was hoping that by Feb the MP community would have agreed (hehe) on some adjustments.
|
|
|  |
 |
|
JesseSmith
|
|
That's the plan! I forgot to mention a couple of other items for the editor, Leader toggles On/Off, Leader Effect Options (ie: rush wonders, rush swonders, create armies - you decide!)
quote: Originally posted by Sir Ralph
can disband these gangs into single workers again |
|
|
|  |
 |
|
ducki
|
|
quote: Tile Info displaying Terrain Defensive Bonus & ManMade Defensive Bonuses |
Awesome!
On all the editor-settable features, kudos!!!
Unless it's hardcoded for a special reason, everything possible should be moddable, IMO.
Lastly, you guys at Firaxis really seem to be embracing the whole community-feedback/interaction thing in a bigger/deeper way. Thanks a million! (No QA dept can catch as much as a big community of players.)
|
|
|  |
 |
|
JesseSmith
|
|
Thats a good start CS! I'm hoping the community will provide the rest (if any)!!
quote: Originally posted by CanuckSoldier
So, Jesse, what are you thinking off for the MP Tournament biq?
Personally, my observations within the MP community are that Sumeria and/or the Statue of Zeus are not particularly unbalanced. In MP games anyway.
CS |
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
Fried-Psitalon
|
 |
Not just another pretty face.
Dec 2002 time: 00:33
|
|
quote: Originally posted by alexman
Speaking of balance adjustments, here are some no-brainers, IMHO:
- Remove Electronics requirement from Motorized transportation.
- Remove the better sinking odds for the Seafaring trait.
- Free tech with Philosophy should be chosen randomly among all available techs. Free techs from Theory of Evolution should be chosen randomly from all available techs (and chosen sequentially, so that it's still possible to get Atomic Theory then Electronics).
- Remove ability from Curragh to enter ocean.
- Increase the bombard defense of Coastal Fortress by about 400%.
- Reduce the shield cost and/or maintenence for the Colosseum.
- The Javelin Thrower is too powerful when used as a barb-farming unit. Reduce or remove enslavement chance against barbarians.
- Reduce free unit support for Republic, or increase free unit support for Democracy.
- Reduce unit support cost for Feudalism.
|
Remove Electronics requirement from Motorized transportation. Agree. The Model T Ford had no electronics, and though I honestly don't know enough about the early tanks, I suspect they weren't packing vac-tubes. 
Random choosing of free tech from Philo/Theory. Agree, but not terribly moved either way. It does seem a bit odd that you get to determine that one, but it is a nice edge for researching an otherwise blase tech. It would really stink to get Warrior Code for being the first to Philosophy. :P
Remove ability from Curragh to enter ocean. Agree again, but as I recall there were coding problems here. I'd go so far as to add "enter sea" to this list.
Increase the bombard defense of Coastal Fortress by about 400%. Maybe increase it some, but THAT much? They were defenses, but cannonballs still blew nice holes in them. There's a reason that metallurgy makes the Great Wall obsolete.
Reduce the shield cost and/or maintenence for the Colosseum Absolutely agree. I never build these, and those are the reasons why.
The Javelin Thrower is too powerful when used as a barb-farming unit. Reduce or remove enslavement chance against barbarians. Disagree. The Maya pay a price for that unit - it's not cheap, the slaves are slower, and archer-rushing isn't an option for the Maya. That also means the dreaded "Spiny spear defense" in MP (archers hiding behind spears, then counterattacking) isn't an option, either. If the Maya get their ideal set up of trapping a barb camp and the barb setting is high enough, hey, neat bonus - sort of like EXP on pangea, SEA on archipelago, and on and on. Situational bonus - the Javelin Thrower is far less useful should the barb setting be sedentary or none.
Reduce free unit support for Republic, or increase free unit support for Democracy. Disagree - the commerce bonuses for Democracy are tremendous, and Republic's unit support is only intended to give them a chance to develop infrastructure without choking to death on the cost of workers. War in Republic is no easy feat anymore - nor should it be in Democracy.
Reduce unit support cost for Feudalism. That's one option- I've started a thread on this very topic that I'd love input on:
http://apolyton.net/forums/showthre...threadid=105310
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:33
|
|
quote: Originally posted by alexman
Speaking of balance adjustments, here are some no-brainers,
IMHO: |
Well, not all of them are "no-brainers", IMO.
quote: Originally posted by alexman
[*]Remove Electronics requirement from Motorized transportation. |
It is intersting, but not, no brainer. Current version is not bad (there is reason to go for Tanks, so you can take out AI before he gets Mech. Infantry).
quote: Originally posted by alexman Remove ability from Curragh to enter ocean. |
While I'm aware of some trading exploits with Curragh, it's important to note that there is no sea unit in original game that can't enter some water square. So it does seam a little bit weird way to fix things. Definetly not no-brainer.
quote: Originally posted by alexman Increase the bombard defense of Coastal Fortress by about 400%. |
This one looks good, but should only be done if something similar can be applied to land bombardment.
quote: Originally posted by alexman Reduce the shield cost and/or maintenence for the Colosseum. |
This one is traditional from previous Civ games (not as good as Catherdrals, but can be get earlier). So while it's not too good, it's still not no-brainer, more something that still needs to be discussed.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|