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MrBaggins
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I don't see why it shouldn't be something we can eventually include... insofaras the barbarians should be just another very specific personality of the AI, and we should be able to assign specific personalities to the AI actors at the creation of a game.
It is... however, way down on a list of things that I think we should consider.
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drulius
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Lubbock, Tx USA
Jan 1970 time: 23:33
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Would it be easy to localize the barbarians so that each civ had its own corresponding "maurading hordes" that would spawn in wilderness near their cities? To the game it's always the same Barbarians; but to the players, it's impi to the Zulus, ronin to the Japanese, goths to the Punks. There would be two ways to approach it. If you are Zulu you always see every barbarian as impi. Or, if a Barbarian spawns as an impi, everyone sees it as impi.
On a side topic, I've often thought of the possibility of an "anti-civ" civ game where the player wins by, preventing the flowering of civilisation, playing to the Barbarian goal: generally slowing down progress all over the world, sabotaging research and developement projects, inciting revolt, taking over cities in revolt, pirating trade. But this kind of thing would only be fun if the AI personalities were VERY good at accomplishing the regular civ goals, and right now a "mod" that played this way would be like kicking them with their pants down. However, I hope that through the work of this source project, it will be theoretically possible to design a mod that plays this way and that the AI personalties will be up to the challenge (which means they would be extremely hard to compete with playing regular civ goals head to head)
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Maquiladora
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I have to say i hate Barbs, they annoy me and i havent played with them for a few months at least.
Maybe if units attacking cities didnt reduce pop points i wouldnt hate them so much.
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Maquiladora
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quote:
It would be cool if they would start showing up with mounted archer barbarians and pikemen barbarians. Later on they could 'keep up with the times' like I said and produce infantryman barbarians or whatever.
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In SAP mod i think they do, i once had around 45 cities and Barbarian Artilley kept appearing from little pockets of fog of war throughout my empire, which was annoying.
There should be different sprites for barbs too, like the Horse Rider from the Magnificent Samurai scenario, its been used in a few mods, and it looks kinda evil anyway and theres some other quality sprites that should be used.
I also think Pirates would be funny.
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Maquiladora
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quote:
the only problem I see is that the tech level of Barbarians if a city revolts and becomes Barbarian, then this city is technological downgraded a little bit unlogigical if it was before a modern city.
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If they become so unhappy they stop producing anything and maybe if it gets too low, a garrisoned unit dies inside, and when theyre all dead in the city it turns into a new civ?
Basically im saying Modern cities shouldnt revolt to barbarians AT ALL, but if they do get so unhappy they form new civs ONLY, just like the Modern World.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:33
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Someone suggested in the Civ4 forum, that when a city gets really unhappy, it's people should start to emigrate to the nearest foreign civ. What do you guys think of this? I rather like the idea of having to keep my people happy or they leave.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:33
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Good point. I guess we'd have to decrease the unhappiness penalty for slave raids.
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Maquiladora
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Well it could have some other factors, like they only emigrate to civs that are in a different/peaceful government with the current civ's regime theyre leaving.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:33
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It stiil seems like an exploit: to counter it we could have it so that they only emigrate from cities that are not 'watchful'. Slave raids would then cause short term unhappiness but only the big political and economic factors would cause emigration.
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