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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > City Expansion mod problem
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RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:33
  Old Post 03-01-2004 06:21
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#1 Report this post to a moderator
City Expansion mod problem Suffering from ads?

Hey all, I'm having a slight problem with the city expansion mod. For some reason the city expansion never expands beyond the 8 squares directly adjacent to the city itself. I though the urban sprawl was supposed to slowly enclose all of the city's territory as it grew?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:33
  Old Post 28-01-2004 02:57
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#2 Report this post to a moderator
Lose 30 kilos (of popups)

I loved the concept when i created. It gave a lot of work. But there are too many bugs. I am kinding of giving up of it.
The one you just mentioned is new though.

RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:33
  Old Post 28-01-2004 03:13
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#3 Report this post to a moderator
Increase Your PM Length

Well another thing I didnt think about is that I havent had a city over 30 or so population, and that is usually towards the genetic age. I see that you have a modern age city with 90+ pop in the screen shot. Dunno.

RolandtheMad is offline RolandtheMad
Warlord
North Carolina
Dec 2002
time: 00:33
  Old Post 28-01-2004 03:16
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#4 Report this post to a moderator
Enter the AD-FREE zone

But yeah I love this mod it is really one of the only ones I use! Don't give up on it!

The only real gripe I have with it is the way it handles ruins ie. they can't be terraformed out or built over or anything. Permanent dead tiles! Argh! Not that much of a problem though really.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 28-01-2004 14:53 Visit The Big Mc's homepage!
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#5 Report this post to a moderator
Inflate your Upload Space

Pedrunn

i was always into making a new version of this which expanded more slowly.

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:33
  Old Post 28-01-2004 18:46
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#6 Report this post to a moderator
Get a bigger avatar today!

Rolandthemad, The ruins can be terraformed. It is the only planned way to remove them. And the city was constructed in the pictures is from the cheat mod and not gameplay

Big Mc, I wanted this working too. I may try to release some new versions.
So far the most common needed updates would be:
- AI turns are much too slow (no clue on how to solve it).
- AI keeps trying to pillage dead ruins (no clue too)
- Make all cities espansions have to be upgrade when entering a age (This was suppose to be a feture but it mess up the ration: 3 poop = 1 expansion)

Last edited by Pedrunn on 28-01-2004 at 19:11

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:33
  Old Post 28-01-2004 23:39 Visit SMIFFGIG's homepage!
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#7 Report this post to a moderator
Got spare money?

without trying to sound nieve
couldnt these problems be fixed with the source code, and this mod made into a perfect running feature (needing 0 workarounds and having 0 bugs or problems ?)

like official features *laughs at the irony*

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 30-01-2004 23:21 Visit E's homepage!
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#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

I do think this will be agreat permanent addition to CtP2, especially with the resource changes that come with city growth. There could be other impacts now that the code is out to make city growth have negative impacts like more pollution, crime, but more money and production. Or something like that.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 31-01-2004 19:18 Visit J Bytheway's homepage!
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#9 Report this post to a moderator
Remove this text

I think we want to encourage large cities, not discourage them - that will reduce micromanagement, and help to solve the ICS problem.

Tomite is offline Tomite
Settler
Round the world
May 2003
time: 05:33
  Old Post 04-02-2004 00:03 Visit Tomite's homepage!
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#10 Report this post to a moderator
Browse Apolyton AD-FREE

Pedrunn,

i'm pretty much a newbie & playing city expansion for the 1st time. i haven't gotten to modern age yet, but i love the idea & the graphics -- thanks!

- AI keeps trying to pillage dead ruins (no clue too)


(i don't know if this is how you quote prev. posts!)

couldn't razed towns be a terrain type put in temporariily, rather than a tile imp? then it wouldn't be pillaged.


p.s. thanks everyone here for making a good game great, & for having such a 'civilised' forum!!

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