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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (9 turns)
- 537 gold cash, +23 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - GWT Galley
MoW/MoI- Build Queues?
MoI - City builds (Libraries, Markets, etc.) and WF detailed further.
FAM - Discussions with GWT.
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - Num Merc built, start building Settler (turn 1 of 3 schedualed).
Lakeveiw - Building Warrior (turn 5 of 10).
Mingapulco - Building Marketplace (turn 10 of 10).
Chaquita - Building Granary (turn 10 of 26 - still looking at schedual).
Bananatopia - Building Library (turn 2 of 8 - schedual TBD).
Incensity - Building Harbor (turn 8 of 10).
X - Building Granary (turn 4 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 23 of 30)
Hispanica - Building Library (turn 5 of 11).
Power of Victory - building Walls (turn 10 of 20).
Karina - Building Forbiddden Palace (turn 19 of 30?? - scheduale is changing).
LuxInvicta - Building Worker (turn 3 of 3 schedualed).
Big Bend - Building Granary (turn 9 of 16 schedualed).
BigFurryCity - Marketplace built, start building Library (turn 1 of 8).
New Apolyton - Building Granary (turn 2 of ?? - Schedual TBD).
Heart of Darkness - Building Market (turn 18 of 20).
Elucidium Novum - Building Worker (turn 5 of 6 schedualed).
WF:
Apolyton - starting 3-4-8-13-14. Change WF to 3-4-12-13-14.
Lakeview - starting WF 14. NC.
Mingapulco - starting WF 2-5-6-9-10-12. NC.
Chiquita - starting WF 1-11. Change WF to 1-6.
Bananatopia - (Grows this turn) starting WF 2-13-15-19 (working Game). Change WF to 2-15-18-19 (working Game).
Incensity - starting WF 5-6-7-17. NC.
X- starting WF 1. NC
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
PoV - starting WF 3. NC.
Karina - starting WF 1-4-11-13-17-19. NC.
LuxInvicta - (Grows this turn) starting WF 1-3-9-11. Change WF to 1-3-11-14.
Big Bend - starting WF 1-4-10-19. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
New Apolyton - starting WF 3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novum - starting WF 2-3-8. NC.
Workers:
Screech & Sanchez - build road (done).
Yo & Slave Anarchy - move 7-8-7 (to Lakeview 2). Will road next turn.
Empress - move 1 (to Lakeview 8). Will start roading next turn.
Go3 (MrWIA, EVC & Dejon) - move 9-9 (to EN 8). Will road next turn.
Dan & Gits - Start clearing Jungle (6 turn to complete).
Frodo & Out of Darkness - Irrigate (done).
rah & ?? - move 2 and Irrigate (done).
Monkee & CalcII - tile cleared, workers frozen.
GP - road built, worker frozen.
Gregor - 2 turns left to mine.
Horse & Squid - 2 turns left to clear.
Mark & Otto - 3 turns left to clear.
Spike & Moosefart - 3 turns left to clear.
Lib & Slave Farb - 4 turns left to build Fortress.
Settlers: see General Overall City Placement Plan #1 for locations
Settler NanaA - move 2-2-2
Settler NYE Kicks Butt - move 3-2-2
Settler Builders Rule - move 1-1-1
Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 10-01-2004 at 22:16
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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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Doh, hit the wrong button....
I'm working on the orders now.
[EDIT] Orders posted, everything checks out. Stats after WF changes GNP 214 / Manf 90 / Prod 278 / +33GPT.
[/edit]
I work tonight from 6PM EST to 6:30AM EST, so don't expect me in chat.....
E_T
Last edited by E_T on 10-01-2004 at 22:21
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Master Zen
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of naughty
Jan 2003 time: 23:33
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a.k.a. the turn we invaded GWT (ok, not really but close)
General
Consuls Present: Master Zen, Trip
Ministers Present: none
Apolyton - Republic (9.0.1)
537 gold (+33 gpt)
Invention (9 turns)
Military
Scouting
MI Hack moved 7 and spots a CGN galley 7-4.
MI Robin moved 7 and forts.
Horse Tripoli moved to Inevitable Ruins 8-9.
Knight Ennet moved 3-6-8-7-4-2.
Land Forces
NM Panzer32 moved 3-2-1 to New Apolyton.
MI MrWIA moved 8 (no camp spotted).
NM ZargonX forted.
Group of 3 Cats moved 8-8-8.
MI Sleepy moved 2.
Knight Bambi moved to Karina 8 and Forted.
Horse Bingo, Incensity, Togas moved to Karina 1.
Knight Sir ConMcKnight moved to Karina 1 and forted.
NM Nuclear Mercenary Forted.
BigHorse Forted.
NM (unnamed) from Apolyton moved to Apolyton 6.*
NM Clinton Portis moved to Mingapulco 6.*
Note: due to a mistake on my part, these units should be in each other's spot, technically irrelevant though.
Naval Forces
AIS Seeker moved 8-8 and forted
AIS Hunter moved 7-7-7
AIS Princess moved 8-7 and sees a regular GWT Pike and a worker on the forest tile, then moves 8 and enters GWT territory.
Workers & Settlers
Workers
turns left in parenthesis
Workers Screech & Sanchez - built road (F).
Workers Yo & Slave Anarchy - moved 7-8-7 to Lakeview 2
Worker Empress - moved 1 to Lakeview 8
Workers Go3 (MrWIA, EVC & Dejon) - moved 9-9 to Elucidum Novum 8
Workers Dan & Gits - started clearing Jungle (6)
Workers Frodo & Out of Darkness - irrigated (F)
Workers rah & (unnamed) - moved 2 and irrigated (F)
Workers Monkee & CalcII - tile cleared, workers frozen.
Worker GP - road built, worker frozen.
Worker Gregor - mining (2)
Workers Horse & Squid - clearing (2)
Workers Mark & Otto - clearing (3)
Workers Spike & Moosefart - clearing (3)
Workers Lib & Slave Farb - building fortress (4)
Settlers
Settler NanaA - moved 2-2-2
Settler NYE Kicks Butt - moved 3-2-2
Settler Builders Rule - moved 1-1-1
Economy
City Builds
changes in italics
Apolyton - Num Merc built, started building Settler (turn 1 of 4).
Lakeveiw - Building Warrior (turn 5 of 10).
Mingapulco - Building Marketplace (turn 10 of 10).
Chaquita - Building Granary (turn 10 of 26 - still looking at schedual).
Bananatopia - Building Library (turn 2 of 8).
Incensity - Building Harbor (turn 8 of 10).
X - Building Granary (57 turns left).
Tripoli - Building Palace (for Wonder prebuild (52 turns left).
Equilibrium - Building Settler (turn 23 of 30)
Hispanica - Building Library (turn 5 of 11).
Power of Victory - building Walls (turn 10 of 20).
Karina - Building Forbiddden Palace (turn 19 of 30?? - scheduale is changing).
LuxInvicta - Building Worker (turn 3 of 3 schedualed).
Big Bend - Building Granary (turn 9 of 16 schedualed).
BigFurryCity - Marketplace built, start building Library (turn 1 of 8).
New Apolyton - Building Granary (59 turns left).
Heart of Darkness - Building Market (turn 18 of 20).
Elucidium Novum - Building Worker (turn 5 of 6 schedualed).
Workforce
changes in italics
Apolyton - changed WF to 3-4-12-13-14.
Lakeview - WF 14.
Mingapulco - WF 2-5-6-9-10-12.
Chiquita - changed WF to 1-6.
Bananatopia - (grew) changed WF to 2-15-18-19 (working Game).
Incensity - WF 5-6-7-17.
X- WF 1.
Tripoli - WF 2-4-9-17-19.
Equilibrium - WF 6 & Scientist
Hispanica - WF 1-2-3-4-12-20
PoV - WF 3
Karina - WF 1-4-11-13-17-19.
LuxInvicta - (grew) changed WF to 1-3-11-14.
Big Bend - WF 1-4-10-19.
BigFurryCity - WF 5-6-7-8-19-20.
New Apolyton - WF 3.
Heart of Darkness - WF 3-4-5-10-11-12.
Elucidium Novum - WF 2-3-8.
Last edited by E_T on 13-01-2004 at 23:18
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