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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (6 turns)
- 558 gold cash, +33 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - ??
MoW/MoI- Build Ques?
MoI -
MoI -
FAM -
FAM -
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - Settler Built, start building Num Merc (turn 1 of 3 schedualed). Note: needed to let city recharge.
Lakeveiw - Building Warrior (turn 8 of 10).
Mingapulco - Building Settler (turn 3 of 3).
Chaquita - Building Granary (turn 13 of 26 - still looking at schedual).
Bananatopia - Building Library (turn 5 of 8 - schedual TBD).
Incensity - Harbor built, start building Library (turn 1 of 10).
X - Building Granary (turn 7 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 26 of 30)
Hispanica - Building Library (turn 8 of 11).
Power of Victory - building Walls (turn 13 of 20).
Karina - Building Forbiddden Palace (turn 22 of 30?? - scheduale is changing).
LuxInvicta - Building Worker (turn 3 of 3 schedualed).
Big Bend - Building Granary (turn 13 of 16 schedualed).
BigFurryCity - Building Library (turn 4 of 8).
New Apolyton - Building Granary (turn 5 of ?? - Schedual TBD).
Heart of Darkness - Market built, start building Settler (turn 1 of 6??).
Elucidium Novum - Building Worker (turn 2 of 5 schedualed).
WF:
Apolyton - (Settler built, Worker added) starting WF 3-4-5-8-12 (working game). Change WF to 4-5-8-13-14 (working game).
Lakeview - starting WF 14. NC.
Mingapulco - starting WF 2-5-6-9-10-12. NC.
Chiquita - starting WF 1-6. Change WF to 6-13.
Bananatopia - (grows this turn) starting WF 2-??3??-8-15-18. Changed WF to 2-3-4-15-18
Incensity - starting WF 5-6-7-17. NC.
X- starting WF 1. NC.
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
PoV - starting WF to 2-3. NC.
Karina - starting WF 1-4-11-13-17-19. NC.
LuxInvicta - (grows this turn) starting WF 1-5-11-??14??. Change WF to 1-5-11-14.
Big Bend - starting WF 1-4-10-19. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
New Apolyton - starting WF 3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novum - (grows this turn) starting WF 2-3-??8?? Change WF to 2-3-8.
Workers:
Yo & Slave Anarchy - Road (done).
Mark & Otto - road (done).
Spike & Moosefart - road (done).
Screech & Sanchez - move 9-9 (to New Poly 1) and start chopping Forrest (not done yet).
rah & rush - move 8 (joining Screech & Sanchez) and start chopping Forrest (not done yet).
GP - move 1 (joining other 4) and Chop (done).
Empress - move 3 (to Lakeview 9), will road next turn.
TempA - join Apolyton.
Gregor - move 8-8-8, will join Incensity next turn.
Horse & Squid - move 1, will start clearing next turn.
Unnamed worker from EN (name him Ian) - move 8-8-8.
Monkee & CalcII - start clearing Jungle (6 turns to complete).
Lib & Slave Farb - Fortress built, workers Frozen.
Go3 (MrWIA, EVC & Dejon) - mine done, workers frozen.
Dan & Gits - 3 turns left to clear
Frodo & Out of Darkness - 5 turns left to clear.
Settlers: see General Overall City Placement Plan #1 for locations
Settler NanaA - move 2-2-2 (might require an escort).
Settler NYE Kicks Butt - move 3-2-1 (in New Poly). This settler is headed to site 27, close to the cows.
Settler Builders Rule - move 2-2-2.
New Settler from Poly (name him PolyA) - move 1-1-1.
Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
---
Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 20-01-2004 at 00:43
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Trip
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Hunt Valley
Apr 2002 time: 00:33
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Scouting Moves
Knight Ennet (center) attacked barb camp at 9, killing it and dropped to 2/4, moved 7 then forted
MI Robin (south) moved 3-3-2
Horse Tripoli (south-center) moved to ruins east of New Apolyton
MI Vlad (west) moved 2
Western Front
MI MrWIA moved 2
3 Catapults moved into Equilibrium
NM Zargon moved to Equilibrium 1
MI MJW moved to Equilibrium 9-9
Southern/Central Front
NM MerZenary moved back to Elucidium and forted
MI Igor moved 4-6 and forted (sees nothing)
Core
NM NotYouEither moved to Incensity 4 and forted (GWT Galley)
BigHorse moved to Mingapulco and upgraded (80 gold)
Remainder of Knight reserve stack moved to Knight reserve at Karina 1
Knight Togas moved to Karina 1 and forted
Galleys
Princess of Apolyton with WhiteBandit on board has been sunk by GCA 
Seeker moved 8-7 and forted
Hunter moved 7-7 and forted
Workers
Yo & Slave Anarchy - Roaded (done).
Mark & Otto - roaded (done).
Spike & Moosefart - roaded (done).
Screech & Sanchez - moved 9-9 (to New Poly 1) and started chopping Forrest (not done yet).
rah & rush - moved 8 (joining Screech & Sanchez) and started chopping Forrest (not done yet).
GP - moved 1 (joining other 4) and Chopped (done).
Empress - moved 3 (to Lakeview 9), will road next turn.
TempA - joined Apolyton.
Gregor - moved 8-8-8, will join Incensity next turn.
Horse & Squid - moved 1, will start clearing next turn.
Unnamed worker from EN (name him Ian) - moved 8-8-8.
Monkee & CalcII - started clearing Jungle (6 turns to complete).
Settlers
Settler NanaA - moved 2-2-2
Settler NYE Kicks Butt - moved 3-2-1 (in New Poly). This settler is headed to site 27, close to the cows.
Settler Builders Rule - moved 2-2-2.
New Settler from Poly (namee him PolyA) - moved 1-1-1.
City Builds
Apolyton - Settler Built, start building Num Merc (turn 1 of 3 schedualed)
Incensity - Harbor built, start building Library (turn 1 of 10).
Heart of Darkness - Market built, start building Settler (turn 1 of 6??).
WF
Chiquita: Changed WF to 6-13
Bananatopia: Changed WF to 2-3-4-15-18
Apolyton: Changed WF to 4-5-8-13-14
WF could be changed for HoD and Karina, allowing the Settler (and subsequent Library) to be completed a turn sooner but the FP would be done a turn later… it was decided by E_T and myself to keep things as they are (Settler in 6 and FP in 6 instead of Settler in 5 and FP in 7)
Diplomacy
Sent CFC Dyes and World Map "accepted"
Summary
505 Gold
+45 GPT
6 turns left on Invention
234 GNP
94 MFG
295 Prod
Strong to GCA and CFC
Average with CGN
Weak to GWT
Barbs near Equilibrium (MJW sent off to find them)
Screenshots coming in a bit.
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