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E_T
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Orlando, Florida
Mar 2001 time: 00:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention - 5 turns
- 550 gold cash, +45 gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - ??
MoW/MoI- Build Ques?
MoI -
MoI -
FAM -
FAM -
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - Building Num Merc (turn 2 of 3 schedualed). Note: needed to let city recharge.
Lakeveiw - Building Warrior (turn 9 of 10).
Mingapulco - Settler built, start building Library (turn 1 of 8).
Chaquita - Building Granary (turn 14 of 26 - still looking at schedual).
Bananatopia - Building Library (turn 6 of 8 - schedual TBD).
Incensity - Building Library (turn 2 of 10).
X - Building Granary (turn 8 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn ?? of ??).
Equilibrium - Building Settler (turn 27 of 30)
Hispanica - Building Library (turn 9 of 11).
Power of Victory - building Walls (turn 14 of 20).
Karina - Building Forbiddden Palace (turn 23 of 27 schedualed).
LuxInvicta - Worker built, start building Worker (turn 1 of 3 schedualed).
Big Bend - Building Granary (turn 14 of 16 schedualed).
BigFurryCity - Building Library (turn 5 of 8).
New Apolyton - Building Granary (turn 6 of ?? - Schedual TBD).
Heart of Darkness - Market built, start building Settler (turn 2 of 6??).
Elucidium Novum - Building Worker (turn 3 of 5 schedualed).
WF:
Apolyton - starting WF 4-5-8-13-14 (working game). Change WF to 3-4-12-13-16.
Lakeview - starting WF 14. NC.
Mingapulco - (Settler built, Worker Added) starting WF ??2-5-6-10-12??. Change WF to 3-5-6-9-10..
Chiquita - (grows this turn) starting WF ??1??-6-13. Change WF to 1-6-10.
Bananatopia - (grows this turn) starting WF 2-??3??-8-15-18. Change WF to 2-3-8-15-19 (working game).
Incensity - (Worker Added) starting WF 5-6-7-??14??-17. Change WF to 4-5-6-7-17.
X- (grows this turn) starting WF 1-??6??. Change WF to 1-2.
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
PoV - starting WF to 2-3. NC.
Karina - starting WF 1-4-11-13-17-19. NC.
LuxInvicta - (Worker built) starting WF ??1-3-11??. Change WF to 1-3-5.
Big Bend - (grows this turn) starting WF 1-??3??-4-10-19. Change WF to 1-3-4-8-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
New Apolyton - starting WF 3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novum - starting WF 2-3-8. NC.
To be edited by MoI
Workers:
New Worker from Lux (don't bother naming him) - move to Ming and join city.
Gregor - move into Incensity and join city.
Spike & Moosefart - Irrigate (done).
Mark & Otto - move 4-4 (to Chiquita 1-4).
Lib & Slave Farb - move 6-6-9.
GP, rah, rush, Sanchez & Screech - move 7-7 (to NA 6-7).
Yo & Slave Anarchy - move 9-9 (joining other 5).
Go3 (MrWIA, EVC & Dejon) - move 4-1-4.
Empress - Start Roading (2 turns to complete).
Ian - move 9 (to Karina 7) and start Mining (3 turns to complete).
Horse & Squid - Start Clearing Jungle (6 turns to complete).
Monkee & CalcII - 5 turns left to clear.
Frodo & Out of Darkness - 4 turns left to clear.
Dan & Gits - 2 turns left to clear.
Settlers: see General Overall City Placement Plan #1 for locations
Settler NanaA (going to silks site) - move 2, will build city next turn.
Settler NYE Kicks Butt (going to site 27 - Referance name "cows") - move 1-1-1.
Settler Builders Rule (going to site 29 - Referance name "river") - move 2-3-2.
Settler PolyA (going to site 30 - Referance name "Corner") - move 1-1-2.
New Settler from Ming (name him MingA, going to site 28 - Referance name "Horse") - move 1-1-2.
Diplomacy:
GCA: ???
CFC: ???
CGN: ???
GWT: ???
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 20-01-2004 at 01:39
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wervdon
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I disagree. I don't think the intelligence is worth much to CGN right now, and I don't really think we should encourage them to waste gold they could use on upgrades. If they don't stalemate over there we have a serious problem for our overall chances of victory.
I also think its a foregone conclusion that their FP is either going to be in that general area or is there now. Probally right where we think it is, and probally already built.
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Master Zen
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of naughty
Jan 2003 time: 23:33
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Consuls Present: Master Zen, Arnelos
Ministers Present: -
Collaborated: roadcage
General
- Renamed X "Area X"
- Renamed New Apolyton "Apolyton Prime"
Diplomacy
- Accepted WM from CFC. Sent WM to CFC.
Military
Scouting
- Horse Tripoli moves to Nevermore 8-9
- Knight Bambi moves 2-2-2-2-6-4 (patroling Ennet's previous position)
- Knight Togas moves to Big Bend 3-3-3 (after new barb hut)
Military
- Knight BigKnight moves to Karina 1
- Catapults at Equilibrium forted
- Knight Ennet (2/4) moves to Elucidum Novum to heal
- MI vlad moves 9
- MI MJW moves 2 What was the intention of moving him 8 last turn??
- MI WIA moves 2
Naval
- Seeker moves 4-4 and Forts
- Hunter moves 7-8-7
R.I.P. Princess of Apolyton and its valiant captain, WhiteBandit, who stayed in his ship as it went under. His last words were "I hope they name a city Protuberance in my honor".
Workers & Settlers
Workers
- New Worker from Lux - moves to Ming and joins city.
- Gregor - moves into Incensity and joins city.
- Spike & Moosefart - Irrigate (done).
- Mark & Otto - move 4-4.
- Lib & Slave Farb - move 6-6-9.
- GP, rah, rush, Sanchez & Screech - move 7-7.
- Yo & Slave Anarchy - move 9-9.
- Go3 (MrWIA, EVC & Dejon) - move 4-1-4.
- Empress - starts Roading (2 turns to complete).
- Ian - moves 9 and starts Mining (3 turns to complete).
- Horse & Squid - start Clearing Jungle (6 turns to complete).
- Monkee & CalcII - 5 turns left to clear.
- Frodo & Out of Darkness - 4 turns left to clear.
- Dan & Gits - 2 turns left to clear.
Settlers
- Settler NanaA - moves 2, will build city next turn.
- Settler NYE Kicks Butt - moves 1-1-1.
- Settler Builders Rule - moves 2-3-2.
- Settler PolyA - moves 1-1-2.
- Settler MingA - moves 1-1-2.
Economy
City Builds
LuxInvicta - starting worker
Mingapulco - forgot to change to Library. Don't forget to change next turn.
Workforce
*changes in italics
Apolyton - changed WF to 3-4-12-13-16.
Lakeview - starting WF 14. NC.
Mingapulco - changed WF to 3-5-6-9-10..
Chiquita - changed WF to 1-6-10.
Bananatopia - changed WF to 2-3-8-15-19.
Incensity - changed WF to 4-5-6-7-17.
Area X- changed WF to 1-2.
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-12-20. NC.
PoV - starting WF to 2-3. NC.
Karina - starting WF 1-4-11-13-17-19. NC.
LuxInvicta - changed WF to 1-3-5.
Big Bend - changed WF to 1-3-4-8-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC.
Apolyton Prime - starting WF 3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novum - starting WF 2-3-8. NC.
Lucky posting, let's see if I can post the pictures too... apologies for my connection difficulties, they should be solved tomorrow
[EDIT by E_T]
Cash power = 173 GPT
Sci power = 148 BPT
[/edit]
Last edited by E_T on 23-03-2004 at 23:27
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