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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:33
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quote:
Myr Matrix (5)
Artifact
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
(5) : Put a 1/1 Myr artifact creature token into play.
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At least it's less stupid than Platinum Angel.
Edit: $%*#^% image tags!
Edit2: Forget the damn image tags.
Last edited by Mr. President on 05-01-2004 at 12:13
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Jon Miller
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so a worshpi and march of the machines and you are sitting pretty
Jon Miller
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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:33
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But Dawn Elemental falls to Terminate, Dark Banishing, etc.
There are many fewer options to eliminate Myr Matrix. You can unsummon it, remove it from the game, steal it, or cause it to be sacrificed (eg. Misguided Rage).
Speaking of that last point, I wouldn't be surprised to see a version of Chainer's Edict for artifacts in Fifth Dawn.
Edit: Can you see the image? I attached it at home, but now I'm not at that computer and it's not showing up.
Attachment: ds_chimeric_egg.jpg
This has been downloaded 91 time(s).
Last edited by Mr. President on 07-01-2004 at 02:50
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SnowFire
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New York City, NY
Jan 1970 time: 00:33
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Actually, Black has Relic Bane, freshly printed in Mirrodin, which is better than either Warp Artifact or Curse Artifact. Okay, maybe Curse Artifact is better if your opponent is stupid and makes the wrong choice or you use Mindslaver, but that's pretty rare.
UR: Sure, Dawn Elemental can block trampling critters, even under the old rules. It's just not so helpful. Under the old rules, all the damage would trample past (so an 8/5 Silvos would deal 8 damage. Still, you could block it with the DE, and therefore maybe be able to use abilities that depend on it being blocked). Under the new rules, you have to assign what would be lethal damage- even if it gets prevented- so Silvos would only deal 5 damage past the Elemental (which would survive, of course).
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SnowFire
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New York City, NY
Jan 1970 time: 00:33
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Skullclamp + Nuisance Engine means you pay 3 mana and draw 2 cards, which isn't a bad deal. Could also be used with Mobilizaiton, where it'd be 4 mana for 2 cards, but it could be used multiple times in a turn... which is probably not neccessary, since you just drew two cards!
The problem is, a lot of the competitive decks these days like killing creatures waaaay too much. Against most decks, Mask of Memory is probably better, but against Wrath & other kill happy decks, grab the Clamp. You get the cards even if they kill it next turn, and the power boost doesn't hurt either.
On the downside, that would make 1 toughness creatures less desireable for most aggro decks.
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