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notyoueither
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of naught
Aug 2001 time: 22:33
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Right, guys and gals. Our guiding light has gotten busy, and the first few tourneys have hit a couple of snags. I would be glad to pitch in and help get further tourneys going, but I think we need to agree on a few things.
Big questions.
How long should rounds last? ie, how long do the players have to get things organised and a game played? 1 week? 2 weeks? 10 days?
What happens when a game is not completed on time? Are short extentions desirable if the game has begun? What happens when no contact is established, or one or the other competitors disappears?
If time runs out, and extentions have been pushed to the limit, how should a winner be decided? Who judges that if it is in dispute?
Should the organiser(s) be able to play, and if a dispute emerges in a game that an organiser is playing, who should decide the conflict?
How many people should we have in each tournament? 8, 16, 32? Is the 12 of the 2nd tournament a good way to go?
Any other questions?
These are 'big' questions. Default match rules can be decided in another thread, like one that is going already over here. This is a thread for deciding how we want to organise tourneys, not the specifics of the matches.
What say you?
Last edited by notyoueither on 06-01-2004 at 08:51
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Arnelos
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of the Free World
Sep 2002 time: 00:33
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quote: Originally posted by BigFree
If the game makes it past the 50 turn (1790 BC), and both parties want to continue and both parties are having equal troubles in getting a time set to arrange continued play, then the top score at the end of two weeks is the winner. But, if one party does not show as agreed to or if the person winning in score does not make himself available, then he forfiets his game (He cannot ride the clock until he wins by high score).
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I actually don't like this one. Anyone on the ISDG team should be able to easily identify why this is a huge problem, since I've posted enough about it there. A player which did very well early on and racked up enough score points and then got his a-- kicked later but still retained some amount of score due to posted score in reality being an AVERAGE of score, could easily claim a victory despite being half or even a quarter of the actual size, power, or wealth of their opponent when the game stopped.
As such, rather than using posted score, you could compare GNP, MFG, population, and other factors that reflect CURRENT game conditions at the time where play stops.
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Snotty
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As harsh as it sounds, perhaps losing both players?
As you say, extensions have killed the other 2. Drastic times call for drastic measures.
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