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Drachen
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Double post
Last edited by Drachen on 28-04-2004 at 19:01
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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Even the top dog has no money by the middle ages in all the games I have played. I can't wait to see how you out researched the AI before they got trimmed.
I have to steal techs to stay close, except for a rare trade. China was 4 techs ahead the moment I got Ed from the GL. They declared soon after and I got all other civs to ally with me, but I can't research worth a crap. I am putting 20% on lux and using one scientist. The cash is for upgrades and steals.
Yes I am slapping Unis in the good cities and have Libs in most. I still have my GA to use, but China built the wall and Suns so they must have burned theirs.
They also had one war with the Zululand earlier.
Last edited by vmxa1 on 30-04-2004 at 05:10
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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Funny thing was that as it got to the end, China got Robotics and I stole it (safely). I then switched my ICBM to the last part. It needed two turns. I investigated China and found it was not making the last part, but was building a manufacturing plant?
I sweated them luanching nukes, but they were getting two luxs and some cash from me and were at war with the US.
I had nearly 16K in my cap and was getting 74 culture per turn there. I never went out of Monarchy.
Not that many wars, other than the one with Aztecs and Arbaia most were fairly short. I suspect that the issue of getting troops over seas was the issue.
The Aztecs and Arabs I stayed at war until I eliminated them, I needed the land. I have a number of wars with China. The first were over the starting island/contient. I kicked them off and a few others that tried to grab land there.
Mongols were another target I could have went for, but did not want to do the effort. My last war with the US was just me bombing their land and troops in the open. They had about 1200 troops and I just did not want to face that much work.
I had a bunch of armies and could make more, so it was not a problem. They had 234 medieval inf, 324 infantry, 162 pikes, 158 knights, 70 swords and scores of other units. No ships or planes.
I had everything, execept stealth and armies of MechInf. I had already cut many of their roads. I just did not want to watch 100's of battles and have to send in countless arties and planes.
I had had enough of watching 80-150 units die at the hands of my MI or Inf armies forted in a city on a hill. Sometimes close to 100 units would die and never get the MI armies into the yellow.
Three MI armies are a tough nut to crack. They often never even went into any of the other half a dozen armies backing them up. Not to mention I may have 40 or 50 elite tanks there.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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I am looking at my notes and I have written only the number of civs 9, wet, warm, 5b yrs, no barbs, 80% water. I know it was on a huge archipelago though, not sure why I did not note that.
Even though I wrote warm and wet, I am not sure I actually used those setting. I think what I wrote was the setting SirPleb used. I just cannot say that I actually used them all.
I wish I had noted the day I started, but have 14 pages of notes. The time is of no use as I leave the game up all day, most of the time.
Once in a while I will take it down to do something else and maybe when I go to bed.
Anyway the key settings are lots of water, huge map and only 9 civs. Maybe no barbs, as that means no huts for the AI. This is of course an attempt to slow the tech race. The tech was very slow for the first half of the game. After GL expired, CHina just ran at 4 or 5 turns for tech. After they went to Fascism they slowed for a bit, then picked the pace up to about 5 or 6 turns at the end.
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Drachen
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Thanks Vmxa;
If you haven't started a new game your settings should be intact or perhaps in the ini file.
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