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Cort Haus
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London
Apr 2002 time: 05:33
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With 2 lux from ND added to the temples and markets going in now, we'd get plenty of WLTK, yes - which is why I'd like to do that - more than Saltpeter which we don't really need atm with our current turtle policy.
On the tech front - with PP coming from Vox, and Banking from RP (maybe 19 turns), we're looking at either Navigation or Chemistry next. GoW are closing on Chem - perhaps ND have it. If we get 2 lux from ND, we still have 1 to trade with GoW - perhaps part payment for Chemistry.
Deepo, you're our biggest naval advocate. With our coast sealed with units, and assuming we are to remain at peace (doesn't look like a Bob bust-up is coming), we're paying 24gpt for the navy - that's nearly 500g over twenty turns. The minimum we need is a lookout around Estonia, so we know it's safe to move our units aside to allow RP to gradually take over their sea wall with cats. If we kept six for Estonian lookout, disbanding 18 would give 135 shields, if my maths is right.
The best case for keeping a strong navy is if either GoW/ND fight (unlikely) or we get invited into a joint assult on Lego.
What do you think?
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:33
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One second, CH. can we get 2 lux from GoW, instead of from ND? In that case, we should make sure that whoever gets our second lux gets the least out of it. It seems to me ND has more lux then GoW, so if possible, we should have 2 lux deals with GoW. At least try to make the deal for our second lux last, and make sure it is a common lux for both GoW and ND (I mean, if both have incense, trade for the other lux first).
RP doesn't need lux soon, which is good. Otherwise we should seriously consider trading one of our lux, for a ND or GoW lux to RP.
your reply seems to be fine, CH 
as to the naval question: maybe this deserves its own thread. I still want more naval presence, yes, not only for lookout, but also for defense. A naval blokkade will go a long way as long as we can't occupy the whole coast. I'm not sure on the numbers, I'm not sure if we need 24 of them. Would it be possible to post a zoomed out map with all our galleys positions? I don't know exactly where they are...
We have to start considering that one of these turns, Lego will have the required techs, and the power to launch an invasion on our coasts. We have to spot that before getting surprised, even if it has a high cost in gpt. Our objectives might have changed, but whatever happens, we should not risk any invasion of Stormia before the advent of marines if we want to keep any slim chance of winning this game.
DeepO
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