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d=me is offline d=me
Warlord

Nov 2003
time: 05:33
  Old Post 11-01-2004 14:04
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Why don't firaxis or big huge games make a new alpha centauri that is a turn based stragety in the strategic level (country building) and real time on the battle field?
(like medieval tatoal war and or single player mode of battle for dune?)

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 12-01-2004 01:21
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Most historic battles took days. Very few took less than an hour.
The combat system would probably be turn-based too.

While I have seen something like this (UFO:Enemy Unknown) I'm not sure whether BH Games have the resources or whether Firaxis have the desire.

d=me is offline d=me
Warlord

Nov 2003
time: 05:33
  Old Post 12-01-2004 05:52
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That's unpleasant to hear, alpha centauri is such a good game.

SynthetGod8 is offline SynthetGod8
Warlord

Oct 2003
time: 05:33
  Old Post 12-01-2004 05:56
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it would be cool, but what would be the point? these futuristic weapons have ranges of miles with little or no hand-to-hand combat. It's not even tactical combat (like in UFO). Think about modern combat these days. An unmanned spy-jet flies over an enemy position and takes a few pictures which it sends back to the leader. The leader determines the exact position of the enemy position (which, I might add, has no idea of what's coming), and orders the tanks, artillery, or aircraft to open fire on that position (which was pinpointed by GPS). So then that position is blasted into smitherines from miles away. Infantry only seem useful in urban areas.
So sure, while having something close up and brutal like Total War would not be practical (you try rendering miles and miles of terrain and then managing units that can actually shoot that far). I think it would be better to have a larger overhead view, where you can see all those miles at once and not have to be burdened by being so close to the ground.

I dunno... I'm rambling. If you can think of a better idea, I'd be happy to hear it (and maybe think of something new too)

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:33
  Old Post 12-01-2004 20:30
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They should make a new AC with the Civ3 engine. But workshops must remain, I love designing my own units too much to give that feature up.

Illuminatus is offline Illuminatus
SMAC Stories Editor
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Jul 2003
time: 06:33
  Old Post 13-01-2004 23:23 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Cookie Monster
They should make a new AC with the Civ3 engine

Nooooooooooo!
I want deformable game map - one of my favorite things in SMAC/X

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 13-01-2004 23:24 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Sorry. Double post.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:33
  Old Post 13-01-2004 23:32
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quote:
Originally posted by obstructor

Nooooooooooo!
I want deformable game map - one of my favorite things in SMAC/X


Oh yes I agree!

Some of the features of Civ3 would be nice though in SMAC/X. I still would like to be able to raise and lower the map though.

Illuminatus is offline Illuminatus
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Jul 2003
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  Old Post 14-01-2004 01:42 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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As much as failure it is too me as a game Civ 3 has brought some good little tweaks. Support cost in gold - meaning that there is no home base - my favorite. Wonders that cannot be started in multiple instances or hurried in any way (other than great Leader) is my number two favorite. Culture as it is or strategic resources as they are however I wouldn`t like to see in SMAC/X since they are bad. Perhaps if they make it clearer in CIV3... And there is a SMAC 2...

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 14-01-2004 03:17
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quote:
Support cost in gold - meaning that there is no home base - my favorite. Wonders that cannot be started in multiple instances or hurried in any way (other than great Leader) is my number two favorite.


The two worst things about Civ3 - are you mad?

-Jam

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 14-01-2004 03:31
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I like the support in gold, can't stand the crippling of wonder-building.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:33
  Old Post 14-01-2004 21:51
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Support cost in gold

Can't rush wonders Just need to get used to it.

Bella Hella is offline Bella Hella
Prince
philly suburbs
Oct 2001
time: 00:33
  Old Post 14-01-2004 22:27 Visit Bella Hella's homepage!
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just wanted to chime in on liking the gold support cost and no home base in civ 3, too.

i rush wonders by starting to build a palace and then switching to the wonder once i discover the correct tech... everybody probably already knows this, though. still, i think it makes sense to not be able to rush a wonder in civ (except by using a leader of course). i think it's more "realistic."

i really thought culture was an awesome idea, too (at least for border expansion - it sucks when you conquer a base only to have it immediately defect). but i'm not sure how it would work with SMAC. since the factions are ideology-based, they would each have their own unique culture. i can't see a university base defecting to the believers, for example - what university citizen would find a religious culture better than a scientific one? one possibility for culture in SMAC is to occasionally lose a citizen to a different faction. he would then appear in the other faction's base and become a citizen there. like, you're playing the spartans. one of your bases is lacking in "conquer" facilities (no command center, no perimeter defense, etc.). one of your citizens gets fed up and defects to the nearest faction that has a base containing these facilities. *shrug* just a thought.

my favorite things in SMAC not found in civ are the design workshop(!!!), raising/lowering terrain, and sea colonies.

Anun Ik Oba is offline Anun Ik Oba
Emperor
Grace of God
Sep 1999
time: 00:33
  Old Post 15-01-2004 01:13
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I agree- culture doesn't seem appropriate to AC.

Barinthus is offline Barinthus
King
A Magical Moment...
Jan 2004
time: 21:33
  Old Post 15-01-2004 04:26
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quote:
it sucks when you conquer a base only to have it immediately defect). but i'm not sure how it would work with SMAC. since the factions are ideology-based, they would each have their own unique culture. i can't see a university base defecting to the believers, for example - what university citizen would find a religious culture better than a scientific one?


Isn't Total Thought Control is all about this? What do I know anyway, I don't even have a manual and datalinks isn't that great of a resource.

timotheus4 is offline timotheus4
Chieftain
The Greatest City In America
Nov 2003
time: 00:33
  Old Post 15-01-2004 08:14 Visit timotheus4's homepage!
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quote:
Originally posted by DataAeolus


Isn't Total Thought Control is all about this? What do I know anyway, I don't even have a manual and datalinks isn't that great of a resource.


Got my game used off of Amazon, didn't get a manual, but there was one on the CD.

Illuminatus is offline Illuminatus
SMAC Stories Editor
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Jul 2003
time: 06:33
  Old Post 17-01-2004 02:18 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Not being able to rush wonders is a great thing - you no have to carefully consider when and where to build wonders - unless you saved a leader. Simultanous wonder building is stupid (five great wonders at once ), so this is positive progress. Also anyone who played Civ2 or SMAC/X knows that gold support is an improvement. I mean when were soldiers paid with ore - "here take some iron, ore, dirt and stone and survive". Atleast in SMAC there woulf be no need to micromanage support of units but many concepts are based upon this -SE for example, pacifism etc.

Illuminatus is offline Illuminatus
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Jul 2003
time: 06:33
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Just a spam message - I am warlord from now on -

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:33
  Old Post 17-01-2004 03:39
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Just weighing in on the quality of alterations between SMAX and Civ3.

Getting rid of rush-building wonders is definitely good, it makes decisions on which wonders to build when far more important.

I'm split on the support of military. It could be argued that paying your troops in cash is more realistic, but the truth is more complicated. An army in the field, especially a modern one, consumes more than just money. Fuel, Ammunition, Spare parts, the list goes on. However, paying your troops out of your capital budget does reduce micromanagement. And on the other hand, limiting your troop deployment on minerals makes for a more balanced early game, at least among human players.

Illuminatus is offline Illuminatus
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Jul 2003
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No need for gold to pay up, just the home base support concept removed. DOesn`t matter with which resource were they supported. Perhaps a pool of minerals?

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:33
  Old Post 17-01-2004 08:49
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quote:
Getting rid of rush-building wonders is definitely good, it makes decisions on which wonders to build when
far more important.


Would this be a general consensus? I wonder (pun intended)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:33
  Old Post 17-01-2004 22:26 Visit Googlie's homepage!
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quote:
Originally posted by obstructor
Simultanous wonder building is stupid (five great wonders at once


You can always tweak your alphax.txt so that all minerals on unbuilt wonders are lost when changing

The default is "2" Reset it to "3"

2, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)

G.

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 17-01-2004 22:39
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Is there a way to stop that damn crawler cash in?

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:33
  Old Post 18-01-2004 05:12
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I have yet to encounter a "wonder" in SMAC. I have, however, completed several Secret Projects.

jtsisyoda is offline jtsisyoda
King
COO, Morgan Industries, ACDG3
Jul 2003
time: 00:33
  Old Post 18-01-2004 08:03
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Googlie, may a scrawny peon deign to correct? As Rubin states in his recently updated alpha(x).txt guide, the Retool Strictness has a bug so that three is reset to two. It can never be "never free".

ErikM is offline ErikM
Warlord

Nov 2003
time: 00:33
  Old Post 18-01-2004 10:12
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quote:
Originally posted by CEO Aaron
I'm split on the support of military. It could be argued that paying your troops in cash is more realistic, but the truth is more complicated. An army in the field, especially a modern one, consumes more than just money. Fuel, Ammunition, Spare parts, the list goes on. However, paying your troops out of your capital budget does reduce micromanagement. And on the other hand, limiting your troop deployment on minerals makes for a more balanced early game, at least among human players.

I like support the way it is done in Civ II/SMAC but the main problem with this model is that AI cannot handle it. They build too many units and deplete production potential of their bases. In Civ III they still build too many units but they pay cash which is easier for AI to handle (especially given that early governments give some free support per each city + AI gets a bonus).

So cash maintenance is probably a good idea overall. Although I would raise maintenance cost per unit. As it stands now, there is very little downside in Civ III for having a bloated military.

Archaic is offline Archaic
King
Washed up SMAC/X University Specialist
Nov 2001
time: 15:33
  Old Post 18-01-2004 15:29 Visit Archaic's homepage!
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quote:
Originally posted by Googlie


You can always tweak your alphax.txt so that all minerals on unbuilt wonders are lost when changing

The default is "2" Reset it to "3"

2, ; Retool strictness (0 = Always Free, 1 = Free in Category, 2 = Free if Project, 3 = Never Free)

G.


That won't work. There's a documented problem there. Apparently the game will treat the 3 as a 2, no matter what.

Ironwood is offline Ironwood
Warlord
Fresno, CA
Oct 2001
time: 21:33
Thumbs up  Old Post 19-01-2004 03:32 Visit Ironwood's homepage!
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I just wanted to add in my own take on the combination of Civ3 and SMAC features.

Personally, I love all the new features SMAC has, and Civ3 doesn't, and all the new features Civ3 has, but SMAC doesn't.

I like the gold support option, and think it's especially appropriate for a sci-fi setup. In our own military, all military units are "completed" in specific places: training facilities. However, our entire economy goes into supporting these units, not just the town that hosts the facility.


On the one hand, I think rush-building WoWs/SPs might be appropriate, since obviously one doesn't have to rely purely on the local economy for projects of national scope. However, since they are secret projects in SMAC, it just might be that one wouldn't want to make the project so public as a sudden realocation of national resources might do. Perhaps one could allocate a small amount of gold-per-turn to it, which just sort of "slips through the cracks" of the budget, so to speak, thus speeding it up a bit.


I *love* the culture aspect, and think it even more appropriate in SMAC, if tweaked a bit. You could have them assigned per faction, and rather than having the likelyhood of defection be based upon "cultural buildup" as in Civ3, you could have it based upon whether or not the occupying faction has certain SE options. Another aspect would be the occupying faction's "preferred" options.

So, for example, imagine a captured University base, captured by either the Morganites or the Believers. The best situation would be if it were captured by Morganites, running Value: Knowledge, and *not* running Fundamentalism. It would be a bit worse if they were running something other than knowledge, somewhat worse if they were Fundy and Knowledge, and worst possible if they were running Fundy with Wealth or Power. (Survival would be neutral).

The Believers, however, would have an inherant penalty because they *prefer* Fundamentalism. In the role-play sense, even if the Believers are running Democracy or Police State for the time being, captured University citizens would forever suspect their true intentions. Thus, rebellion would be even more likely, though less likely than if they were running Fundamentalism currently. (The number of drones would continue to benefit the Free Drones more than any other faction, though.)

Perhaps the level of agression could affect the likelyhood of defection, as well. I can see Gaians being willing to work from within the system, the Morganites willing to give up political power to retain their wealth. I can't see the Human Hive being very easy to manage outside their comfortable, brain-dead warrans, though (constant food and jobs riots), or the Believers being willing to give up their destiny.

One think I consider vital, though, is making the stastics regarding defection more transparent. Perhaps, to avoid defection, you must have, first off, as many troups as necessary to deal with drones, and then troops after those first few, up to your police limit once again, to deal with rebel units. Doing this guarantess no defections. This means, of course, that when occupying a non-political faction (ie anyone but the Believers or Peacekeepers), Police State is the best, which makes sense to me.


Great Leaders seem more appropriate to a historical game than a sci-fi game, if only because just making up names wouldn't be anywhere near as satisfying as seeing a name one can actually know something about.

I think that's it. Sorry for the long post. I just can't help myself.

Last edited by Ironwood on 19-01-2004 at 03:40

Illuminatus is offline Illuminatus
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MORE SE CHOICES!!!!!!

Enigma_Nova is offline Enigma_Nova
King

Nov 2003
time: 14:33
  Old Post 20-01-2004 05:13
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YES! More than 4 SE choices along every row dammit!

 
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