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Plotinus
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I believe I'm right in saying that the AIs don't have attitudes to each other - they cannot annoy or please each other. They only have attitudes to the player. This is something I'd like to see changed in the future, to make international diplomacy that much richer.
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steven8r
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of Central Texas
May 2002 time: 23:33
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techbota,
If you're getting to the 2050 point and haven't won by then, I'm not sure that score will matter.
Domination Victory - you need 66% of the landmass. Take-over more land quicker.
Cultural Victory - you need 100k empire-wide Culture or 20k one city Culture AND have to have at least twice the Culture of your nearest rival. Build more Wonders.
Conquest Victory - wipe-out everyone else. Start wars quicker.
Diplomatic Victory - Build the UN first and be REAL nice to everyone else (at least 1/2 of the remaining civs). I think it is possible to not build the UN and still get the votes--but dificult.
Space Race Victory - Build your spaceship quicker.
It seems that just relying on Score at the end of the game is extremely inefficient. If you achieve any of the above Victory conditions, your Score will be higher than any of the AI's in the game. The only time that I even made it to the 2050 deadline was in my very first game. Soon after, I discovered Apolyton and learned from the collective experiences of its members. I've either won or lost much quicker since. 
Now, granted, it's very easy to say the above, but MUCH more difficult to achieve the above.
Short answer: Read through the Strat Forum and find ways to enhance your game.
Long answer: Post some early game saves in the Strat Forum and let some Members comment/critique your playstyle and suggest improvements to your game. Get specific, almost turn-by-turn suggestions.
Don't overlook the extreme value of REX. (Rapid Expansion and eXploration--at least I think that's what it means.) Your power in Civ comes from your cities. The more cities you have, the more power you get (production, gold, AND research). Also early knowledge of the map and contact w/ other civs helps you immensely.
It sounds daunting at first, but w/ just a little research and minimal effort, your games will soon be decided long before the year 2050.
'Poly is indispensible to learning the whole 'Civ Experience'. "A journey of a thousand miles begins with a single step--Chinese Proverb" Since you are a member, you've already taken the first step to bettering your game. Just continue to follow along this path and you will soon become the "Evil Warmonger/Builder/Diplomatic Lord of All You Behold (on your computerscreen anyways) 
Improve your game. The score will follow.
Steven
Last edited by steven8r on 13-01-2004 at 23:46
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Xorbon
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Guelph, ON
Jul 2003 time: 00:33
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Techbota:
Nobody else has mentioned it, so I will. (I don't know if you already know this or not, but...) Unlike earlier versions of Civilization, points are accumulated throughout the game. That is, each turn a small number of points is added to your total based on your civ's level at that particular time. You get points for size of your empire, population, and happiness, among other factors. Because points are added each turn, the longer you have a civ which generates a lot of points, the more points you'll get added to your total. What this means is if you have a huge, happy empire for a large part of the early game, but then lose half of your cities, you still get credit for the accumulated points you've already gotten. On the other hand, if you wait too long to conquer half the world, you won't get as many points as you would if you had done that earlier.
Like I said, I don't know if you already knew this. If you did, then I just wasted wear and tear on my fingers & keyboard. 
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Plotinus
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What Xorbon said. I was about to say exactly that but he beat me to it. Taking cities etc from other civilisations won't reduce their score, it will simply hamper their ability to increase it further.
I think it's a good system - it cuts out the old "whack up the luxury slider to maximum just before conquering the world" tactic I used in Civ1 to maximise my score (happy citizens counted extra, and it only looked at how many you had on the final turn).
Incidentally, I hate all acronyms and strive not to use them. How long does it take to type something in full, after all? Fight text-speak in all its manifestations! Grrrrr!
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