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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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The problem
The Chasqui Scout is essentially a Chariot that doesn't require resources, is not wheeled, and ignores the cost of Hills and Mountains. Like the Chariot, the Chasqui Scout is no good for combat, but unlike the Chariot, the Chasqui Scout doesn't upgrade to a Horseman.
So the Chasqui Scout is worse than a Chariot for combat because of its upgrade path, and worse than a Scout for exploring because of its double cost.
Possible Solution
Dominae has suggested a possible solution for improving the Chasqui Scout:
1. Reduce attack (and defense?) to zero.
2. Reduce movement to 1, and treat all terrain as roads.
3. Scout upgrades to Chasqui Scout.
The idea is to transform the Incan UU into purely a scouting unit, rather than having it be a 'combat scout', which is not as good as the non-UU that already exist for exploration and combat.
The reason to make Scouts upgrade to Chasqui Scouts is so that the Incans start with their UU right from the start, providing them with great exploration capabilities to compensate for the fact that they need to invest 20 shields to build another one.
So do you agree that yet another 1-1-2 unit is boring? Do you think that the Chasqui Scout needs a change? Do you have any other ideas to improve this unit? Please share your views for the AU mod!
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ducki
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I'm not sure why they should be able to start with their UU - do any other Civs have this honor?
I also am dubious that starting with a non-GA-able UU instead of having to build a GA-able UU is much of a fix for a cruddy UU.
I'd rather see the UU buffed up than stripped down. Or let it upgrade to Chariot(for free?) or Archer or something. Maybe give it enslave(which is funny for Inca, in a way).
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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quote: Originally posted by ducki
I'm not sure why they should be able to start with their UU - do any other Civs have this honor?
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The point of starting with this unit is to compensate for the fact that 20 shields is a steep price to pay for an exploring unit in the beginning of the game.
Also, the Incas don't need a super-UU, because their traits are superb. Just like the Americans, not being able to get a GA is a good balance for their traits.
The proposed change makes the Incan UU useful without being overpowered.
Edit: of course, if you definitely want a unit that can give a GA, the above proposal includes the option of leaving the CS with its defense strength of 1.
Last edited by alexman on 14-01-2004 at 03:37
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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For single player purposes, I think a much better solution is to (1) change the Aztec Jaguar Warrior's cost back to 10, (2) change the Chasqui Scout's cost to 15, and (3) make regular scouts available to the Incas so the player has a choice of how many of each type of scout unit he prefers. The rationale is as follows:
(1) Even with a cost of 10, most people did not view the Jaguar Warrior as a particularly desirable UU in SP. With a cost of 15, the UU is practically a joke for anything but scouting and hut-popping purposes.
(2) At cost 15, the Chasqui Scout would be a useful UU. Purely for scouting purposes, the higher cost would be offset by the fact that it won't be killed by the first barbarian it has the misfortune of landing next to. It is also faster than a regular scout on the high ground, which happens to be the terrain that provides the best visibility. And it has the option to come back home when it's done exploring and participate in the civ's defense. The Chasqui Scout could even be used for Juguar Warrior style rushes if a player really wants to use it that way, although I imagine such tactics would be rather rare.
(3) However, even at cost 15, players might still view conventional scouts as more cost-effective for hut-popping in the very early game. Letting Inca players choose which type of scout they prefer would add an interesting strategic choice for Inca players and avoid the possibility of complaints that the Chasqui Scout is a handicap rather than a benefit.
Nathan
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:33
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Giving the Chasqui Scout ATAR plus a defense value would make it way too powerful for scouting purposes. Not only would it have one and a half times the movement of a regular scout in the worst case and three times the movement through mountains, hills, forest, and jungle, but it also wouldn't have to worry much about being killed by the first barbarian warrior it happens to land next to.
The only thing that makes ATAR alone not seem clearly unbalancing to me is the fact that the Incas would have to give up the ability to trigger a GA with their UU to get it. With ATAR, Chasqui Scouts would have three times the movement of regular scouts through forest, jungle, hills, or mountains. And even on relatively good terrain, the Chasqui would probably be about twice as fast since it would't have to zig-zag to avoid forests or sacrifice movement to go up on a hill or mountain it starts its turn next to for a look around.
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Nor Me
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I was thinking of opening a thread on the Jauguar Warrior first as we would then not have to worry about making the Chasqui too similar. Something like a fifth reduction in cost for both might be sensible. (The other and perhaps more important issue for the JW is whether to remove the ability of Aztecs to build warriors.)
I think 0/0/1 ATR is too good. There are maps on which the Incas' traits are going to be the first choice and changing them from much worse to much better at scouting than other expansionist civs would be unbalancing on them.
Movement 3 is another possibility that would keep the anti-jungle flavour.
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Risa
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No! Lowering the cost or giving them ATAR will make them super overpowered. They'll out-scout anyone else and gain too much from goody huts.
My suggestion: lower the cost to 15 shields and remove ingore-movement-penalty things. If JW of Aztecs is balanced, CS will be balanced, too.
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Risa
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3 scouts cost more than 2 CS because of maintainance. Plus, a bit fewer mountains actually help CS rather than hurt them. With mountain chains, normal scout can peform mountain hopping and don't lose very much compared to CS. But with a lone mountain, what if you your scout start a turn right beside it? Move onto it and waste a move point? Or ignore it and lose the greater range of sight?
BTW, all UU should be able to start golden age. That's why they give back Korean Hwach'a lethal bombardment in C3C. And F-15 can start golden age, too, either by air fighting or by bombing.
Last edited by Risa on 14-01-2004 at 10:03
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pauli
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herndon, va, usa
Jan 2000 time: 00:33
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you forget jungle mountain chains.
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ducki
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Another bonus if they have A/D values - can act as garrisons once exploration is over.
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Risa
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AI already builds a number of CS under stock rules.
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alexman
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Hunt Valley, MD
Jan 1970 time: 00:33
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Under consideration:
A) No change.
B) Allow Incas to build regular Scouts.
C) Reduce cost to 15 shields and remove movement bonus on hills/mountains.
D) Reduce cost to 15 shields.
E) Increase movement by 1.
F) 0.0.1 ATAR. Scout upgrades to Chasqui.
If proposals C, D, or E win. We may have another vote later to decide whether the Incas should also build regular Scouts.
Voting on Friday, by ordering of proposals.
Last edited by alexman on 21-01-2004 at 21:26
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