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MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 31-01-2004 03:18
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Right... that works... when you include the tileimps freight values, the valuations make sense.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:33
  Old Post 20-04-2004 18:06
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quote:
The Big Mc
Slave trading has long time been a dream of many people (to represent real world)


Looks like the dev team was thinking along these lines too:

code:
enum ROUTE_TYPE { ROUTE_TYPE_RESOURCE, ROUTE_TYPE_FOOD, ROUTE_TYPE_GOLD, ROUTE_TYPE_SLAVE, };


There's a lot of unimplemented stuff in the source.

The Big Mc is offline The Big Mc
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Of the universe / England
Oct 2001
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  Old Post 20-04-2004 18:34 Visit The Big Mc's homepage!
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Well were one with slave trading again I would like to see a new screen were you can move slaves and people around may bring an element of realism to the game.

We could also allow for evacuation of complete cities something which must other civ games do by the movement of settlers.



quote:
Originally posted by Peter Triggs


There's a lot of unimplemented stuff in the source.


we may need a new thread then unimplemented ideas by activision.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 20-04-2004 18:43 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
we may need a new thread then unimplemented ideas by activision.



Add landmines and sea mines, as well units that defuse them to that list.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 20-04-2004 19:06 Visit E's homepage!
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quote:
Originally posted by Peter Triggs

code:
enum ROUTE_TYPE { ROUTE_TYPE_RESOURCE, ROUTE_TYPE_FOOD, ROUTE_TYPE_GOLD, ROUTE_TYPE_SLAVE, };


There's a lot of unimplemented stuff in the source.


More than the slave thing, it looks like you can trade food, gold, resources etc. Something that was discussed before.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 20-04-2004 19:13 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yeah, although for trade of food and gold, it would probably need some AI adaptation to prevent human exploiting. And then, we can actually get to implement the civ-3 style strategic resources someday.

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:33
  Old Post 20-04-2004 19:30 Visit The Big Mc's homepage!
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quote:
Originally posted by Solver
And then, we can actually get to implement the civ-3 style strategic resources someday.


at least the flags some people don't like the idea

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 20-04-2004 19:38 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I think everyone likes the general idea behind the strategic resources, it's just that the model can be ehanced and the implementation can be made better compared to Civ 3.

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 20-04-2004 20:10 Visit The Big Mc's homepage!
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Were in to the old debate again possible technological evolution against are own technological evolution .

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 20-04-2004 20:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Hmmm, my brain clicks and clicks, but makes no sense of what you just said .

The Big Mc is offline The Big Mc
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Oct 2001
time: 05:33
  Old Post 20-04-2004 20:52 Visit The Big Mc's homepage!
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You know the one.

eg without oil we would have found something else to power are car.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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  Old Post 20-04-2004 20:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ahh that . Well, but implementing that in CtP would be crazy .

The Big Mc is offline The Big Mc
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  Old Post 20-04-2004 21:09 Visit The Big Mc's homepage!
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yes which is why there should be an option to turn strategic goods off.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 20-04-2004 21:19 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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With SLIC and all the text files, we can always create options. But the idea of having oil to have tanks is more fun than the idea that your people would have created something else anyway .

The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 20-04-2004 21:41 Visit The Big Mc's homepage!
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solver just remember that the person who invented the parachute was Leonardo who did it long before the silk to make it more efficient was found.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
time: 07:33
  Old Post 20-04-2004 21:56 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I know, he invented a ton of things, copters and tanks too .

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 21-04-2004 00:18 Visit E's homepage!
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I like the strategic goods idea. But BigMc because you dont want it implemented shouldnt stop you from wanting to develop new options. A lot might be learned by developing it that could go into other projects.

but lets just leave the strategic goods debate about having it aside. Solver, did you suggest the strategic goods could be added to the list you inclosed or that you think it could be implemented through what you already see there?

Solver is offline Solver
Apolyton Duke Of Something
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time: 07:33
  Old Post 21-04-2004 00:31 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Nope, there's no way clearly to implement strategic resources yet so far - the enumeration of trade route types is just that, without any apparent code to make them work in their own way.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 21-04-2004 00:54 Visit E's homepage!
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Well, I guess that means I still have time to learn C

As a side though, If strategic resources gets set up like Civ3. Meaning that the goods can be traded by diplomacy not just by the Ctp2 caravan system. It should still build a route from capitol to capitol similar to the old system.

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
time: 07:33
  Old Post 21-04-2004 00:56 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Oh, we have already had a pretty comprehensive discussion on implementing strategic resources, where a lot of possible schemes and systems were suggested!

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:33
  Old Post 21-04-2004 02:51
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I've implemented Goodmod's effects into CityData.cpp so that a city will include any food/production/gold bonuses from goods in it's radius when it collects resources.

Martin, I notice that the data in the Goods.txt I'm using is identical for all goods:

code:
Gold 1 Food 10 Production 10


Do you want to put in data like GoodMod or shall I do it?

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
Thumbs up  Old Post 21-04-2004 08:24 Visit Flinx's homepage!
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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 22-04-2004 04:38
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quote:
Originally posted by The Big Mc
yes which is why there should be an option to turn strategic goods off.




Definitely yes, implement it if you want but please make this optional, if there is a "feature" from Civ3 I don't want to see in a CtP2 game this is this one.




Well, actually there are dozens I would not like to see in a CtP2 game

Tamerlin is offline Tamerlin
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Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 17-05-2004 03:29
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As this thread is centered around trade, I am repeating here what I have already posted in the Playtest thread :

I think that a civ (along with the human player) should be offered the opportunity to refuse the creation of a Trade Route (though it could have an effect on your reputation, of course). But why would you accept to open a trade route with a angry nation near your national borders? On the contrary, nations you have good relations with would accept a trade route more easily, this would give another dimension to the diplomatic part of the game.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 19-05-2004 18:03 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Peter Triggs
I've implemented Goodmod's effects into CityData.cpp so that a city will include any food/production/gold bonuses from goods in it's radius when it collects resources.

Martin, I notice that the data in the Goods.txt I'm using is identical for all goods:

code:
Gold 1 Food 10 Production 10


Do you want to put in data like GoodMod or shall I do it?


Obviously I missed here something. The data in these fields are all the same, because they hadn't any effect, I just added these fields, I think only the Gold field had an effect, but I think that was one that made me to leave it at 1. I hold off to make the change, because of that we talked earlier in this thread. However I came to the conclusion that if we hold off to do changes to do them later but better and better planed, we will never do them. Therefore I suggest that you post what you have espeacily about the AI, so that we can test the code and do the necessary debugging. For the data here in the good fields you can fill them of course, you should find the according data in GM1_tileimp.txt or any other tileimp.txt derived from that file.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 19-05-2004 19:58 Visit Maquiladora's homepage!
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Ripped from the Playtest thread:

quote:
As far as I am concerned I am always playing with the Updater2 so I need Gold to pay the updates... and I need much Gold.


I suggested commerce from trade routes and well commerce would obviously still generate gold, just a smaller effect depending on your science tax.

I saw an idea in civ general about cities with trade providing growth. I cant find it but the arguement was basically that excess food doesnt always lead to growth, (mainly in modern cities) and a lot of old cities grew because of big trade routes and all they brung with it.

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:33
  Old Post 23-05-2004 19:39 Visit SMIFFGIG's homepage!
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straying to the side for a minuet but i think

quote:
we may need a new thread then unimplemented ideas by activision

I think this a VERY good idea, but i dont feel I am the one to start it (so i havent) but someone with a more in depth knowledge should

now back on point :P

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 24-05-2004 03:26 Visit The Big Mc's homepage!
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smiffgig

Start it.

There is no reward for starting a threads and if we stand back for some one else to start it, it will take forever.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 27-06-2004 03:10 Visit E's homepage!
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have all of the issues in this thread been addressed in the trade/caravan thread?

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
  Old Post 27-06-2004 04:11 Visit Flinx's homepage!
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No, I do not think so. Plus people hijacked the caravan thread; it was supposed to be about the number of caravans needed for a trade route.

 
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