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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 27-06-2004 06:01
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quote:
Originally posted by Flinx
No, I do not think so. Plus people hijacked the caravan thread; it was supposed to be about the number of caravans needed for a trade route.


Which, IMHO, is still far too high.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 27-06-2004 19:16 Visit E's homepage!
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quote:
Originally posted by Flinx
No, I do not think so. Plus people hijacked the caravan thread; it was supposed to be about the number of caravans needed for a trade route.


Flinx,
I didnt know the Maple Leaf state voted, they pick Bush or Kerry. JUST KIDDING! I have heard how the conservatives have surprisingly turned the election upside down....


BACK ON TOPIC...
It looks like people are starting to branch out from just fixing bugs and starting to actually mod the game, trade being the first real big change. Should we form a trade team or just keep going as people feel up to it?

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:33
  Old Post 27-06-2004 19:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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A trade team, hehe . Playtesting with the latest source build and GoodMod 1.1, it struck me how the world has only one trade route in the Industrial age. With at least 50 Caravans per route, it's useless to bother. 50 Caravans for 40 gold income.... no way.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 27-06-2004 19:26 Visit The Big Mc's homepage!
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I am up for the graphics for a trade team.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:33
  Old Post 27-06-2004 21:30 Visit E's homepage!
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Around August I can help with graphics too, I always thought it'd be cool if the trade lines showed a boat across water and a wagon/truck etc across land. It would make the world look more "alive"

I guess interface is where the change has started

but I do know there are a lot of people looking to add strategic resources in some sense so I figure finding out how to assign goods to buildings, techs, trade, units, improvements would probably be the first requirement... maybe its located somewhere in the trade or city code that identifies a certain good belonging to a player and allowing it for the old trade system?

 
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