 |
|  |
 |
|  |
 |
|
swat-spas2
|
|
I don't think this is how it works, at least I've played alot of modern combat games and never seen it work that way. Fighters intercept in a range, but AA units don't have a range. I would assume they only engage in combat in the one square. Technically, you could think of it as they evaded the flak zone on the way in? So what if you mod AA units with a range factor or ZOC? Actually you don't have to... AEGIS already has both of these and it doesn't seem to do anything. You seem to have to be physically in the square you wish to protect in order to do the shoot downs. Which is fine by me. It means if you really want a network of AA, you put some fighter coverage there or nearby too. More strategy this way. If somebody tests it more throughly and says otherwise, fine and good. But it would seem like a tremendous waste to me. You already get to pot shot each bomber on the square. That should do.
This 1/10 makes sense. Its sorta working like Axis & Allies as far as shooting down raids (not quite similar odds-- 1/6, to about 1/11, but you could mod it so it works better). Obviously the math changes when you get better bombers or better/more AA.
|
|
|  |
 |
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:33
|
|
quote: Originally posted by Xorbon
Before my rant/idea, I want to say to Alexman for figuring out the AA formula.
So, assuming I understand this correctly, stealth aircraft are treated the same as every other type of aircraft with respect to AA calculations? To make up for that, the Conquests version of the stealth planes have pumped-up defense values so that they won't get shot down as easily by AA. This has the side effect of making it even more difficult for intercepting fighters to shoot them down. I don't know why the designers didn't do something a little more creative. They could have given aircraft with stealth ability a defensive bonus (say x3 or x4) for going against AA units. That way, by giving the two stealth units defensive values of 2 or 3, they could more easily be shot down by intercepting fighters, while still being more difficult to get shot down by AA. |
If in C3C they have given Stealth units a defense value, it would probably be better to just return it to zero (so if a plane intercepts the Stealth plane dies) and multiply the interception chance of the AA by the Stealth interception chance. Thus, AA would still be useful against Stealth, but a lot less.
|
|
|  |
 |
|
player1
|
 |
Belgrade, YU
Sep 2001 time: 06:33
|
|
Single Flak chance to take out Stl. Bomber:
0.2/(5+0.2)=3,8%
SAM Battery chance to take out Stl. Bomber:
8/(8+5)*0.05=3,1%
Compared to:
Single Flak chance to take out Bomber:
0.2/(2+0.2)=9,1%
SAM Battery chance to take out Bomber:
8/(8+2)*0.5=40%
A drastic shift in usefulness of land AA units compared to SAM sites.
Of course, combo is the best, but combo won't really help AI, which rarely uses AA units (Flak and Mobile SAMs).
EDIT:
Fixed some errors.
Last edited by player1 on 12-06-2004 at 03:47
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|