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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > AA combat formula
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vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 12-06-2004 09:23
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#61 Report this post to a moderator
Put an end to popups!

Have the units in that scenario been modified? That is common for many of those packaged maps.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 12-06-2004 22:45
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#62 Report this post to a moderator
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quote:
Originally posted by Mad Bomber
... The Japanese do not seem to suffer more than about a 20% loss rate per unit attacking.

Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%

EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%

Assuming the AA unit is a flak." /EDIT

Last edited by Jaybe on 12-06-2004 at 22:51

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:33
  Old Post 13-06-2004 05:09
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#63 Report this post to a moderator
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quote:
Originally posted by Jaybe

Are you MAD, Bomber?
Have you forgotten alexman's first post, stating that the AA value is ONE TENTH of the stated strength?
Four 2-strength flaks would be 0.8A/2D = 0.8/2.8 = 28.6%.
One flak: 0.2A/2D = 0.2/2.2 = 9%

EDIT, per one of alexman's posts on page 1:
"More like:
1 AA unit: 9%
2 AA units: 17%
3 AA units: 25%
4 AA units: 32%

Assuming the AA unit is a flak." /EDIT


I could have sworn that the posted odds where higher for three flak units....I guess I should stop posting after tossing down a 6-pack.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 13-06-2004 07:05
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#64 Report this post to a moderator
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quote:
Originally posted by Mad Bomber
... I guess I should stop posting after tossing down a 6-pack.

A NOBLE excuse!

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:33
  Old Post 13-06-2004 15:26
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#65 Report this post to a moderator
Remove this text

Drunk posts:

I guess the big question is, why didn't they make AA units work like, well, mobile SAM Batteries?

spy14 is offline spy14
Prince
Birmingham
Nov 2001
time: 05:33
  Old Post 13-06-2004 15:39
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#66 Report this post to a moderator
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Good question, no other units in the game have a cumulative effect (an effect that a lot of people have asked for since CTP!)

 
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