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Capt Dizle
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I can't download that. Could you email it to me and I'll have a look.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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I hate to break this news to you, bit if you go to the link and select open, it fails.
I would use explorer to open the save folder in C3C. Hilight the saves you want (unzipped) and use the Files in the tool bar. Select the "send to" and use compress files. This should be fine. Load it to the URL and test the DL function from the link.
I run ZoneAlarm Pro and Noron 2004 and they did not complain about virus. *vmxa+sbcglobal.net* replace the + with @. I am already getting more than enough of the dumb MicroSoft bombs.
Last edited by vmxa1 on 28-01-2004 at 03:28
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Aeson
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orangesoda
Nov 2001 time: 22:33
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A few quick pointers.
Expand from your center, not outward in. Identify where your city sites are going to be, and then settle the closest ones first. It may be worth it to move a few extra tiles to get to bonus food sources, but otherwise take the closest good city site over a great city site far away. As an exception on this map, once you saw that Iron source a Settler should have been headed to claim it.
Prioritize food instead of production. Cows, Game, and Wheat should usually be Irrigated (and definitely in use). If you grow faster, you'll quickly make up the 'lost' shields. Building a Granary in cities which have bonus food will pay off in the long run, so when you have room to expand like this, build Granaries.
Workers and lots of them. You have only 1 in the first save, and by the AD's only 8. With that starting location you probably want at least 40 by then.
Barracks in high production cities which you are using for building military units. The difference between fighting with Regs and Vets is night and day. As mentioned before, prioritize the connection of military resources. (Iron, Horses, ect.)
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To illustrate the point about food, and to help you better produce your Worker force, consider the location of the green dot to the East of your capitol. Irrigated, the Grassland Wheat will give a city there +4 food. The Game (chopped and Irrigated) will raise that to +5. With a Granary, this will allow your city to grow every other turn.
A city using these tiles should be one of your first 3 or 4. If you don't like the location I marked, several others will do, but require a border expansion and a bit more Irrigation. It will be able to produce a Worker every 2 turns. Another city using the 3 more of those Game tiles (chopped and Irrigated) will give you another city with the same capabilities. Between the two, you will easily be able to produce the Workers necessary to really take advantage of your empire.
I'm not sure if corruption will allow you to have a 4 turn Settler site there, but it should (size 4-6). Several places could turn them out pretty quickly still with their food bonuses and a Granary though.
Attachment: food.jpg
This has been downloaded 138 time(s).
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ducki
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Ancient Age wonders are highly overrated most of the time.
(Did I really just say that?)
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steven8r
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of Central Texas
May 2002 time: 23:33
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quote: Originally posted by techbota
What good does trading maps do when it comes to rescources??? I seen in another thread he said to get them at all cost. Although he didnt specify world or territory. |
Perhaps 'Trading Maps' isn't quite the correct terminology. Finding other civs and gaining Communications is what will help keep you in the tech race.
Sure, you can't trade Maps or Communications until much later in the game, but you can do your own exploration and communicating.
It's good to know lots of other civs because the more civs that know a certain tech, the less it's worth if you have to buy it. Also, if you have a tech lead, then the more your tech will be worth to the first couple of civs to buy it. Shop around, sell to the wealthiest civs first.
It's good to know the map (even if you have to uncover most of it yourself) so that you know where the Resources are AND make an educated guess as to where the future Resources will 'likely' be.
Exploration (or rather, lack of) is probably my biggest gameplay problem. I just get caught-up in building that I forget to look around. When I finally do look, someone else has my 'sweet spots'. Also by not exploring enough, I tend to not gain contacts as quickly as I should, thus I tend to not only get 'fenced-in' but also behind in techs. It can be a cripling combo.
Steven
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