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Capt Dizle
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Despite the fact that Civ has been around for decades and many of the same fundamentals from earlier versions hold today, we still have many new players who show up and have a really hard time even on the easier levels.
So, the point of this thread is for the community to discuss errors common to newbs. We invite opinions and discusssion and yes, newbs to posts savs for the vets to pour over. We will nominate and debate goofs and pratfalls and perhaps finally with a poll we can settle on a top twenty newb mistakes.
I'll start with my favorite dumb thing to do. Building defensive units, especially spearmen. My postion is that you should only build warriors as necessary for police duty. I have played diety level PTW games to an early domination victory without ever building a spearman, pikeman, or musketman. I hold that having a suffcient military to get respect from the AI is important and you can do just that by building horsemen, swordsmen, and later knights for both mobile defense and offense. The only reason to build a spear or pike would be an emergency, which, by its nature, probably occurs due to one or more of the other top twenty gaffes.
#1 Civagoof: Building spearmen
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Capt Dizle
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Everyone is making good points!
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Footballgod128
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Pigeon Forge, Tennessee
Dec 2003 time: 00:33
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im not that good, i usually play monarch and im getting alot better thanks to a few peeps on here, thanks guys, you know who you are, im out rexing the AI like crazy now, or, i at least like to think so, but, i got awhile to go still....
i usually put about 3 or 4 defensive units in my border cities and then one in all the others, maybe an extra in my capitol, and then build alot of horseman, i prefer them cause of the fast movement and retreat ability, if i dont have them or iron, i TRY with archers....
i dont like artillary that much till i get to bombers, ill use them to bomb and get rid of thier luxuries and what not, these my not be good strategys, but, they usually work on monarch, can anyone tell me a usefull strategy for artillary as early as catapult, i wouldnt mind using them, im guessing the are best used with archers and spearmen for defense maybe...?
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chuckdelicious
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This game is simple yet complex... Have a plan and follow through.
Personally, I do build defensive units, but not many and they are always placed in outlying cities where I may be vulnerable to sneak attack.
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Jewish Lance
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Besides not using workers properly, the next biggest mistake is building too many improvements and not enough troops!
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okblacke
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quote: [SIZE=1]I'll start with my favorite dumb thing to do. Building defensive units, especially spearmen. |
What about on an archipelago map? Paying for high mobility would seem to be a waste there.
[ok]
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gunkulator
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Another big newb mistake is not being prepared for the AI counterattack after war is declared. The AI always heads for your weakest city. Always.
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ducki
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Building too many city improvements - temples everywhere, barracks everywhere, libraries everywhere, colosseums everywhere. I'm still occasionally guilty of this, too, though(well, except the colosseums, blech).
This goes hand-in-hand with :
Using happiness buildings instead of the lux slider.
Also, failure to specialize cities - worker/settler factories, troop factories, etc.
Failure to explore and make contact as many contacts as possible as soon as possible.
Using the Great Library as a crutch(see Ision's thread about Wonder Addiction on CFC - I think it was Ision).
Irrigating bonus grasslands under despotism.
All of these I've been guilty of in the past. It's been 5 games since my last Wonder-splurge and I feel fine.
Oh yeah, biiiiiiig one - not building a granary in one of your first 2-3 cities, especially if you have bonus food tiles. This one is huuuuuuuuuuuuuuuge.
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ducki
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quote: Originally posted by Fatwreck
I often don´t do that, and I probably loose alot by not doing it... but Emperor is still working out fine for me, guess I´m a bit lucky |
For examples on how an early granary can help, check out "Ducki Does C3C at Emperor".
The thread quickly devolved(my own doing) into a discussion about the how's and why's of a 4-turn settler pump - you can't make a pump without a granary, and if you've got the food, you're shortchanging yourself if you don't at least try to make one. There's multiple screens and saves and a looooot of insight from the strat forum vets about it.
I used to build a granary before my first settler _every_ time - that's a second-level newbie mistake. You must adapt to your terrain, and as such, there should be no hard and fast build orders for every single game.
That said, in the "Winning Early, What Do YOU Do?" thread that can be found in Theseus' "Must Read Threads"(topped in the strat forum), nbarclay did an analysis showing that building a granary before your first settler(if you have the shields to do it) puts your first settler out a mere 7-8 turns later than not building a granary and you catch up after about the 3rd settler.
Anyway, I'd probably vote my #1 newbie mistake as not checking out the strat forum, particularly the stuff in "Must Read Threads" - some of which is outdated, but the really important stuff is mostly timeless.
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Fatwreck
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Sweden
Jun 2002 time: 06:33
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quote: Originally posted by ducki
For examples on how an early granary can help, check out "Ducki Does C3C at Emperor".
The thread quickly devolved(my own doing) into a discussion about the how's and why's of a 4-turn settler pump - you can't make a pump without a granary, and if you've got the food, you're shortchanging yourself if you don't at least try to make one. There's multiple screens and saves and a looooot of insight from the strat forum vets about it.
I used to build a granary before my first settler _every_ time - that's a second-level newbie mistake. You must adapt to your terrain, and as such, there should be no hard and fast build orders for every single game.
That said, in the "Winning Early, What Do YOU Do?" thread that can be found in Theseus' "Must Read Threads"(topped in the strat forum), nbarclay did an analysis showing that building a granary before your first settler(if you have the shields to do it) puts your first settler out a mere 7-8 turns later than not building a granary and you catch up after about the 3rd settler.
Anyway, I'd probably vote my #1 newbie mistake as not checking out the strat forum, particularly the stuff in "Must Read Threads" - some of which is outdated, but the really important stuff is mostly timeless. |
yeah I should, and probably will... If I ever want to beat anything more than emperor 
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