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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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Three cheers for the Stars & Bars.
Message & e-mail address sent via Apolyton e-mail.
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Sarsstock
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Hmmm... well it looks good from the get go. I'm not sure I like the fact that the mormons are green.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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@ our_man
Please take a look at your PM.
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our_man
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Glasgow, Scotland
Oct 2000 time: 05:17
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OK Agricola, thanks for the feedback. You've made some very good points, which I believe the other playtesters will also comment on.
The background. I agree; it is quite hard to read the writing. I'll consider changing it to something more suitable. WRT to resources inside the city, I've never had much of a problem. What do the other playtesters think?
I'd just better state this before I go any further; I still have to finish off changing the rules.txt and game.txt to make the in-game text more appropriate. So, when you do pop a hut, think of it as sending in a surveyor to the village, who finds that it is now large enough to be considered a town. I will include an altered cities.gif in the release version to fit in more appropriately with the milieu. What's everyone elses opinion on the huts? Are there too many of them? Should I get rid of them altogether?
Movement. I raised the road value from 3 up to 4, but obviously it still isn't fast enough. What do you think would be a suitable road multiplier value? I'll make the engineer a move 2 unit anyway.
Agricola, the problems you outlined for the CSA will also affect the USA, as I tried to make the two sides as balanced as possible. If everyone else is having the same problem, I'll change the caravan units to have a shield cost of 50, and lower the tech paradigm from 20/10 to 15/10. I tried to err on the side of caution while making this scenario. Caravans are incredibly powerful units so I wanted to prevent the player from relying on them too much.
I know that unit cost in the scenario is high, but this is because I would like players to think about conserving their units rather than wasting them. Hopefully they'll be left with tough decisions about whether to strike quickly at a lightly defended region and suffer casualties or proceed more cautiously and allow the defences time to build up.
Thanks for the great feedback. That was a great deal of useful information for me. And you haven't even started to play yet! 
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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@ our_man
Please take a look at your PM.
BTW, I believe that Control Panel/Edit Profile lets you change your e-mail address to make it current.
Last edited by AGRICOLA on 17-03-2004 at 02:41
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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By how many % will reducing the tech paradigm to 15/10 actually reduce the number of flasks needed for a tech advance? IIRC, at the beginning of the game, the Rebs needed 9 turns for a new tech, a very long time in a 50 turn scenario.
As I see it, the problem is that a good unit like the Cruiser needs 5 or 6 tech advances. Advances have to be much faster to ensure that the unit is still needed by the time it becomes available. In my game, in part thanks to the powerful British navy, the war at sea was effectively finished before the end of 1881. Doing further research to obtain cruisers would have been pointless.
Traders that cost 50 shields may still be on the expensive side. IMO a CSA city would have to have at least 25 trade arrows to make it worthwhile to build a Trader and set up the transportation needed to deliver it to Port-au-Prince. The Rebs don't have many cities that fit that criterion. It comes down to a value judgement, does a player want ~250 shekels or, for 10 extra shields, another vet artillery.
Ooops, as I was checking the above numbers while writing this post, I noticed that the Pedia says that a Transport has a Mv=13. Is the Pedia wrong or do you think that the poor quality of the coal available to the Confederacy is the reason why their Transports have Mv=10? 
No problem with any other of your ideas.
IMHO you have a very interesting scenario. The main map is absolutely perfect. 
Last edited by AGRICOLA on 20-03-2004 at 05:39
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:17
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Got it. Thanks.
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