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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 154, 380 AD
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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 21-01-2004 13:52
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Turn 154, 380 AD Increase the size of your Attachments

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching
- 592 gold cash, ?? gpt. (est)
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoI- Build Ques, Basic Plan for cities and workers in MoI thread
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:
Apolyton - NM built, start building Settler.

To be edited by MoI

WF:
Bananatopia - (grows this turn) starting WF 2-3-8-??13??-15-19 (working game). Change WF to 2-3-8-13-15-19.
LuxInvicta - (grows this turn) starting WF 1-5-11-??14??. Change WF to 1-3-11-14.
Apolyton Prime - (grows this turn) starting WF ??2??-3. Change WF to 2-3.
Lakeveiw - Change WF to 13 (I should have done this last turn).
Iceburg - Change WF to 19.
To be edited by MoI

Workers:
Dan & Gits - Road (done).
GP, Sanchez, Screech, rah, rush, Yo & Slave Anarchy - move 2.
Empress - move 4, will start roading next turn.
Spike & Moosefart - move 1-1-1.
Go3 (MrWIA, EVC & Dejon) - move 3 (to EN 7-7), will road next turn.
Lib & Slave Farb - Start mining (6 turns to complete).

To be edited by MoI

Settlers: see General Overall City Placement Plan #1 for locations
Settler NYE Kicks Butt (at "cows" site) - Build City (needs a name) - Set Build to Worker and WF to 2.
Settler Builders Rule (going to "river") - Build City (needs a name) - Set Build to Granary and WF to 7.
Settler PolyA (going to "Corner") - move 2-2-2.
Settler MingA (going to "Horse") - move" 2-2-2.

To be edited by MoI

Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP, Cooperative Research Agreement (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 01-02-2004 at 02:20

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 22-01-2004 14:35
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Help yourself to an AD-FREE life

Please note that I forgot the following things last turn:

- Gift CFC a new source of silks obtained by building the new city in the south (temporarily name "Iceburg").
- Trip's suggestion to move 1 of the NMs from the core toward the south

Thanks.

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:33
  Old Post 22-01-2004 16:57 Visit BigFurryMonster's homepage!
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Support Apolyton buy from Amazon

Rename 'Iceburg' to one of the suggestions in the Min-of-Lux thread:

Down Under
SilkRoad
Marco's House

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 22-01-2004 23:22 Visit Trip's homepage!
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Re: Turn 154, 380 AD Support Apolyton

quote:
Originally posted by E_T
Workers:
GP, Sanchez, Screech, rah, rush, Yo & Slave Anarchy - move 2.

Why are we busy chopping forests to speed up builds that will be finished in 20 turns when we have 3 cities which desperately need irrigation?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 22-01-2004 23:29 Visit Trip's homepage!
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Get a bigger avatar today!

All the military stuff that I see should be changed at first glance:

- MI Bananatopia (in the south) can be moved 9 to the hill.
- In turn, Horse TG3 (also in the south) should replace Horse Tripoli on scouting between Elucidium and Apolyton Prime.
- The southern Knight reserve has the most flexibility when stationed at Apolyton Prime 1.
- NM NotYouEither (in the north, next to BFC and Inc) should be moved elsewhere (probably the south or the center to help with barbs).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 23-01-2004 00:49
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Re: Re: Turn 154, 380 AD Got spare money?

quote:
Originally posted by Trip

Why are we busy chopping forests to speed up builds that will be finished in 20 turns when we have 3 cities which desperately need irrigation?


Because I need to Irrigate those Tiles, so that AP can grow (and support) to the size needed for the palace move.

those workers are going to other tasks right after they do that one forrest.

Oh Yea of little faith....

MoI E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 23-01-2004 01:37
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Support Apolyton

quote:
Originally posted by BigFurryMonster
Rename 'Iceburg' to one of the suggestions in the Min-of-Lux thread:

Down Under
SilkRoad
Marco's House


The city will be renamed after we have a method decided upon by the team for choosing permanent names for such cities (currently in process) and, once that method is established, utilizing it to name this city permanently.

The whole point of creating a name we probably don't want to stick with is that it will later be replaced by the city's permanent name.

So the city will be renamed when a permanent name is chosen. Until then, the temporary name sticks.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 23-01-2004 02:02 Visit Trip's homepage!
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Re: Re: Re: Turn 154, 380 AD Get a bigger avatar today!

quote:
Originally posted by E_T
Because I need to Irrigate those Tiles, so that AP can grow (and support) to the size needed for the palace move.

AP only grows to size 2 this coming turn and we already have 2 irrigated tiles for it to work. That will increase as new tiles are opened up by building new cities nearby. With 7 Workers you can chop and road a tile in a single turn, as you know. We still had quite a bit of time to get other things done before chopping-roading-irrigating those forests.

Meanwhile, Lakeview is still stuck at 1 FPT, PoV could be working 2 irrigated tiles for 4 FPT instead of 2 and the new Cow city will grow in 5 turns instead of 4.

All we had to do before those forests would be to irrigate 4 tiles and road 1. That's 10 Worker turns, and we have 8 Workers down there.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 26-01-2004 07:46
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Support Apolyton, buy Alpha Centauri

The turn is here. MZ and I are in chat.

We got 35 Gold from CFC. The GCA galley had moved further north.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 26-01-2004 08:13
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Got spare money?

GNP = 258, Manuf = 100, Productivity = 327, +57GPT.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 26-01-2004 08:19
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Suffering from ads?

I'm now in chat, though it is questionable whether I can stay for the whole time.

EDIT: All three Consuls present. I can't stay for very long though.

Last edited by Arnelos on 26-01-2004 at 08:45

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 26-01-2004 11:30 Visit Master Zen's homepage!
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380 AD Turn Report Got spare money?

General


- KN Sir E_T renamed Sir Donegeal

Diplomacy

- CFC sends 35g accepted. We send WM + Silks accepted


Military


Scouting

- KN Togas moves 2 and attacks barb camp, loses 1 HP.
- HM TGIII mvoes 7-8-9-6. Sees nothing
- KN Count of BFC moves 3-2-2-6, attacks barb warrior. Wins, no HP lost. Then moves 4-4 (Withdrawing for upgrade)
- KN BigKnight moves 3-2-2-6, attacks barb camp, Wins, no HP lost


Military

- Horse Bingo upgraded to Knight at Mingapulco

- NM notyoueither moved 2-2-2 to Ming 6 (the NM repository)
- NM Mercwithnoname (new Merc from Apolyton) moved 4-1-1 (in anticipation of GWT galley)
- Knight Sir Bambi moved to Apolyton Prime 1 (to Southern Knight Base)
- Knight Sir conMcKnight moved towards Apolyton Prime 1 (to Southern Knight Base)
- Knight Sir Ennet moved to Elucidum Novum 6 and forted (will do the loop on patrol)
- Knight Sir Donegeal moved to Karina 1
- Horse Tripoli moved to Mingapulco 1 (will get upgraded next turn)
- MI MrWIA moved to Equilibrium (withdrawing)
- MI Aidum moved 6-8-8 (withdrawing)
- MI Robin forted at Iceburg


Naval

- AIS Seeker moves 2-2-2
- AIS Hunter moves 4-4-2


Workers & Settlers


Workers

Dan & Gits - Road (done).
GP, Sanchez, Screech, rah, rush, Yo & Slave Anarchy - move 2.
Empress - move 4, will start roading next turn.
Spike & Moosefart - move 1-1-1.
Go3 (MrWIA, EVC & Dejon) - move 3 (to EN 7-7), will road next turn.
Lib & Slave Farb - Start mining (6 turns to complete).


Settlers

- Settler NYE Kicks Butt - builds city ("cow")
- Settler Builders Rule - builds city ("River")
- Settler PolyA - moves 2-2-2.
- Settler MingA - moves 2-2-2.


Economy


City Builds

- Apolyton builds Numidian Mercenary ("Mercwithnoname"), begins with Settler
- Equilibrium rushes a Galley for 8g
- River begins with Worker
- CoW begins with Worker should be Granary


WF

- Bananatopia - changed WF to 2-3-8-13-15-19.
- LuxInvicta - changed WF to 1-3-11-14. Note: there was a typo in the orders, was 3 instead of 5
- Apolyton Prime - changed WF to 2-3.
- Lakeveiw - changed WF to 13.
- Iceburg - changed WF to 19.
- River - changed WF to 7 (irrigated grass)
- Cow - changed WF to 2 (working cow)

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 26-01-2004 11:32 Visit Master Zen's homepage!
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Pics Support Apolyton, buy Galactic Civilizations







civman2000 is offline civman2000
Emperor
of the Martian Empire
Jun 2001
time: 23:33
  Old Post 26-01-2004 18:55
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Remove this text

The screenshots are not showing up.

EDIT: Now they're loading fine...

Last edited by civman2000 on 26-01-2004 at 19:07

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:33
  Old Post 27-01-2004 03:06 Visit CiverDan's homepage!
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Help yourself to an AD-FREE life

Assuming CGA moves their galley in the lake 777 next turn our new galley in Equilibrium will be able to attack it. I would wait one more turn after this before attacking, to see if the galley ends its 2nd turn from now in a location where we can hit it with the Cats to bring it to 1 HP before attacking. They may avoid leaving the galley in such a location, but its worth the one turn wait IMHO. Note: dont move any cats out of Eq. we dont want them to see them and a) move away or b) reload.

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