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Arnelos
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of the Free World
Sep 2002 time: 00:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching
- 592 gold cash, ?? gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoI- Build Ques, Basic Plan for cities and workers in MoI thread
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - NM built, start building Settler.
To be edited by MoI
WF:
Bananatopia - (grows this turn) starting WF 2-3-8-??13??-15-19 (working game). Change WF to 2-3-8-13-15-19.
LuxInvicta - (grows this turn) starting WF 1-5-11-??14??. Change WF to 1-3-11-14.
Apolyton Prime - (grows this turn) starting WF ??2??-3. Change WF to 2-3.
Lakeveiw - Change WF to 13 (I should have done this last turn).
Iceburg - Change WF to 19.
To be edited by MoI
Workers:
Dan & Gits - Road (done).
GP, Sanchez, Screech, rah, rush, Yo & Slave Anarchy - move 2.
Empress - move 4, will start roading next turn.
Spike & Moosefart - move 1-1-1.
Go3 (MrWIA, EVC & Dejon) - move 3 (to EN 7-7), will road next turn.
Lib & Slave Farb - Start mining (6 turns to complete).
To be edited by MoI
Settlers: see General Overall City Placement Plan #1 for locations
Settler NYE Kicks Butt (at "cows" site) - Build City (needs a name) - Set Build to Worker and WF to 2.
Settler Builders Rule (going to "river") - Build City (needs a name) - Set Build to Granary and WF to 7.
Settler PolyA (going to "Corner") - move 2-2-2.
Settler MingA (going to "Horse") - move" 2-2-2.
To be edited by MoI
Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP, Cooperative Research Agreement (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
Last edited by E_T on 01-02-2004 at 02:20
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Master Zen
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of naughty
Jan 2003 time: 23:33
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General
- KN Sir E_T renamed Sir Donegeal
Diplomacy
- CFC sends 35g accepted. We send WM + Silks accepted
Military
Scouting
- KN Togas moves 2 and attacks barb camp, loses 1 HP.
- HM TGIII mvoes 7-8-9-6. Sees nothing
- KN Count of BFC moves 3-2-2-6, attacks barb warrior. Wins, no HP lost. Then moves 4-4 (Withdrawing for upgrade)
- KN BigKnight moves 3-2-2-6, attacks barb camp, Wins, no HP lost
Military
- Horse Bingo upgraded to Knight at Mingapulco
- NM notyoueither moved 2-2-2 to Ming 6 (the NM repository)
- NM Mercwithnoname (new Merc from Apolyton) moved 4-1-1 (in anticipation of GWT galley)
- Knight Sir Bambi moved to Apolyton Prime 1 (to Southern Knight Base)
- Knight Sir conMcKnight moved towards Apolyton Prime 1 (to Southern Knight Base)
- Knight Sir Ennet moved to Elucidum Novum 6 and forted (will do the loop on patrol)
- Knight Sir Donegeal moved to Karina 1
- Horse Tripoli moved to Mingapulco 1 (will get upgraded next turn)
- MI MrWIA moved to Equilibrium (withdrawing)
- MI Aidum moved 6-8-8 (withdrawing)
- MI Robin forted at Iceburg
Naval
- AIS Seeker moves 2-2-2
- AIS Hunter moves 4-4-2
Workers & Settlers
Workers
Dan & Gits - Road (done).
GP, Sanchez, Screech, rah, rush, Yo & Slave Anarchy - move 2.
Empress - move 4, will start roading next turn.
Spike & Moosefart - move 1-1-1.
Go3 (MrWIA, EVC & Dejon) - move 3 (to EN 7-7), will road next turn.
Lib & Slave Farb - Start mining (6 turns to complete).
Settlers
- Settler NYE Kicks Butt - builds city ("cow")
- Settler Builders Rule - builds city ("River")
- Settler PolyA - moves 2-2-2.
- Settler MingA - moves 2-2-2.
Economy
City Builds
- Apolyton builds Numidian Mercenary ("Mercwithnoname"), begins with Settler
- Equilibrium rushes a Galley for 8g
- River begins with Worker
- CoW begins with Worker should be Granary
WF
- Bananatopia - changed WF to 2-3-8-13-15-19.
- LuxInvicta - changed WF to 1-3-11-14. Note: there was a typo in the orders, was 3 instead of 5
- Apolyton Prime - changed WF to 2-3.
- Lakeveiw - changed WF to 13.
- Iceburg - changed WF to 19.
- River - changed WF to 7 (irrigated grass)
- Cow - changed WF to 2 (working cow)
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civman2000
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of the Martian Empire
Jun 2001 time: 23:33
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The screenshots are not showing up.
EDIT: Now they're loading fine...
Last edited by civman2000 on 26-01-2004 at 19:07
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CiverDan
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Assuming CGA moves their galley in the lake 777 next turn our new galley in Equilibrium will be able to attack it. I would wait one more turn after this before attacking, to see if the galley ends its 2nd turn from now in a location where we can hit it with the Cats to bring it to 1 HP before attacking. They may avoid leaving the galley in such a location, but its worth the one turn wait IMHO. Note: dont move any cats out of Eq. we dont want them to see them and a) move away or b) reload.
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