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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 21-01-2004 13:53
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Turn 155, 390 AD Browse Apolyton AD-FREE

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (2 turns)
- 681 gold cash, 51 gpt. (est)
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Ques?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:

To be edited by MoI

WF:
Hisp - change to 1-2-3-4-13-20.
Lux - (Worker built) change WF to 1-3-5.
BB - change WF to 1-3-4-8-10.
EN - (Worker built) change WF to 2-3-8.
To be edited by MoI

Workers:
Go3 (MrWIA, EVC & Dejon) - Road (done).
Dan & Gits - Irrigate (done).

Note to Consuls: Important that this next sequence is followed exactly - begin sequence
Change build in PoV to any wonder - directs chopped sheilds to Apolyton Prime.
GP, rush, rah, Sanchez & Screech - Chop (done).
Yo & Slave Anarchy - Road (done)
Change build in PoV back to Walls
End Sequence
Empress - Start building Road (2 turns to complete).
New Worker from EN (name him Curly) - move 8-8-9.
New Worker from Lux (name him TempA) - move 9-9-8.
Spike & Moosefart - move 4 and Start clearing Jungle (6 turns to complete).
Ian - move 1-1-1.
Frodo & Out of Darkness - tile cleared, Workers frozen.

To be edited by MoI

Settlers: see General Overall City Placement Plan #1 for locations
Settler PolyA (going to "Corner") - move 2-2-2.
Settler MingA (going to "Horse") - move" 2-2-2.


Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by Arnelos on 28-01-2004 at 10:10

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 26-01-2004 11:38 Visit Master Zen's homepage!
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Misread last turn's orders for Cow city, should be building a Granary, not a Worker (no biggie). Also, Iceburg should be renamed, looks like Silk Road is the most popular suggestion.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 28-01-2004 10:09
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Browse Apolyton AD-FREE

*bump*

Turn is here.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 28-01-2004 12:05 Visit Master Zen's homepage!
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Question for the MoI:

Orders for BFC are to build a Knight. We strongly disagree about this. Is there another intention for building a knight?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 28-01-2004 12:22
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Turn 155 - 390 A.D. Turn Report

Attendance
Arnelos
Trip (in and out, connection problems)
Master Zen
Togas
ZargonX (left early)
Kloreep (left early)
HTower (left early)

Start of Turn

35 Gold and WM received from CFC (accepted)

Foreign Affairs

25 Gold and WM received from CFC (accepted)
Sent WM (accepted) to CFC

Christening Units

New Galley in Equilibrium named AIS Chaser, an appropriate namesake for Arnelos' flagship in a 1790s-era naval combat game he played in a few years ago
New Worker in Elucidium Novum named Curly
New Worker in LuxInvicta named TempA
Bingo the Horseman renamed Sir Bingo the Knight (this should have been done last turn )
Horse Bingo, during the turn, was renamed Sir E_T the Knight and upgraded to a knight

Reconnaisance Forces

MI BigFurryInfantry (at Equilibrium 1-1-1-4) moves 3
MI Vlad Antlerkov (at Equilbrium 4-4-4-1) moves 8
2 barb warriors spotted at Equilibrium 4-7-7-7-7
MI MrWIA (in Equilibrium) moves 4-7-4
MI Igor (at PoV 4) moves 4-6 and forts

Naval Forces

AIS Chaser (in Equilibrium) moves 2-2-1
AIS Seeker (at Hispanica 7-7-8-8) moves 2-1 and forts
AIS Hunter (at Hispanica 8-8-8-8-8-8-7) moves 1-2 and forts
(Suggestion from Arnelos: We should give up on corralling the Glueckskind and keep both Seeker and Hunter together. It would really ruin our day if the Seeker, running ahead of the Glueckskind, suddenly ran into a pair of GCA suicide galleys come over from the other continent. Should the Seeker be sent into shore along with the Hunter as a naval reserve or sent to be our picket watching for such suicide galleys?)

Workers

MrWIA, EVC, and Dejon (at EN 7-7) road (done)
Dan & Grits (at X 7) irrigate (done)
Pov Build changed to Great Lighthouse
GP, rush, rah, Sanchez, & Screech (at AP 1-4) chop (done)
Yo & Slave Anarchy (at AP 1-4) road (done)
PoV build changed back to City Walls
Empress (at Lakeview 7) starts road
Curly (in EN) moves 8-8-9
TempA (in Lux) moves 9-9-8
Spike & Moosefart (at Chiquita 7) move 4 and start clearing jungle
LAN (at Karina 7) moves 1-1-1

Settlers

Settler PolyA and Settler MingA (at EN 6) move 2-2-2

Northern Barb-Hunters

Sir Togas (at Tripoli 2-2-2-2-2) moves 8

Western Defense Forces

none

Southern Defense Forces

MI Aidun (at EN 2) forts
(Aidun can reach both the LZ at EN 4 an the LZ at Lakeview 9-8-8 from here)
Sir BigKnight (at AP 9-9-9-8-8) forts
Sir BigKnight seems to have orders to sit on that hill and keep barbs from spawning there and watching for galleys)

Core Reserve/Defense Forces

Knight Sir Bingo (in Ming) moves 1-1-2-2 and forts
NM NYE (at Apolyton 1-2) moves 4 into Ming and forts
NM Clinton Ports (at Apolyton 1-2) moves 4 into Ming and forts
NM Arnelos (at Ming 7) moves 3 into Ming and forts
(Moving the NM reserve stack 1 to the West so that they can fill into Hispanica an Heart of Darkness for next turn before the GWT galley is passing by us. The knight reserve stack is already fairly well placed)
Horse Tripoli (at Ming 1) moves 9 into Ming and upgrades to Knight, renamed Sir E_T the Knight
Horse Trip's Guard III (at AP 9) moves 8-7-8-8-8-8
(Horse Trip's Guard III is headed home for a knight upgrade)

Southern Reserve Forces

Sir conMcKnight (at AP 9) moves 1-1 and forts
Knight Count BFC (at AP 8-8-8-9) moves 3-2-1-2-1-1
(Knights in the southern reserve are gathering at AP 1)

WF Placements

Hispanica changed to 1-2-3-4-13-20
LuxInvicta changed to 1-3-5
BigBend changed to 1-3-4-8-10
Elucidium Novum changed to 2-3-8

Economy

Hispanica starts Settler
LuxInvicta starts Worker
Elucidium Novum starts Worker
Equilibrium starts Settler

Demographics

Approval Rating: 74% (3rd)
Population: 2374000 (3rd)
GNP: 255 million (3rd)
Mfg. Goods: 101 megatons (3rd)
Land Area: 21100 square miles (3rd)
Literacy: 5% (3rd)
Disease: 1% (2nd)
Pollution: 0 tons (1st)
Life Expectancy: 25 years (4th)
Family Size: 1 children (1st)
Military Service: 8 years (3rd)
Annual Income: 7 per capita (1st)
Productivity: 325 (3rd)

Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus) <----- LOSING POPULATION
2. Aarhus (CGN*) - Pop 12
3. Webringen (GWT*) - Pop 12
4. Sevenoaks (CGN) - Pop 10
5. Colombus (CGN) - Pop 7

Miscellaneous and End Turn

Treasury: 601 Gold
Net Income: +51 GPT
Research: Invention (2 Turns)
Strong to GCA
Average to CGN
Strong to CFC
Weak to GWT
There are Mycenians tribes near Equilibrium

Turn saved and sent at 2:14 a.m. EST on Wednesday, January 28 (0714 GMT on Wednesday, January 28) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

----------------------



E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 28-01-2004 17:16
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quote:
Originally posted by Master Zen
Question for the MoI:

Orders for BFC are to build a Knight. We strongly disagree about this. Is there another intention for building a knight?


What??

If your talking about my spreadsheet, as I've told you in the e-mail, it's not fully updated. But the Knight will do until I change it to something else.

I'm likely going to do a University prebuild in BFC, because I beleave that the timing for Education and the prebuild end will be about at the same time.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 28-01-2004 17:31
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D*mn, I didn't get a copy of the save. Could someone send it to me??

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 29-01-2004 02:50
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Remove this text

E_T: You were sent the save by miccofl. Your email is screwed. When I attempt to send you something I get the following error:

quote:

The message could not be sent because one of the recipients was rejected by the server. The rejected e-mail address was 'royparrish@earthlink.net'. Subject 'Fw: Your turn', Account: 'mail.comcast.net', Server: 'smtp.comcast.net', Protocol: SMTP, Server Response: '450 earthlink.net backlog too large to queue [domain may be overloaded or down]', Port: 25, Secure(SSL): No, Server Error: 450, Error Number: 0x800CCC79

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 29-01-2004 12:08 Visit Master Zen's homepage!
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Increase Your PM Length

btw, did it not occur to anyone that GCA's galley didn't disappear, It's hiding in that little inlet between not_panag and Alva which is barely covered in fog? (Eq 3-3-3-3-3)

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 29-01-2004 12:17
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Apparently, earthlink's incoming e-mail server is being overloaded with all of the e-mail that is coming from this new virus, so it bounced. I have PLENTY of free space for incoming e-mails (can you say 10 MEG, I know you could...), so the problem is that d*mn Virus!

On a lighter note, after looking at the screenshot, I'm wondering why the Consuls had sent chaser the direction that it did. Unless GCA had disbanded their galley (and what chance is THAT??), it's obvious that that GCA galley is in that little alcove, between not_panag and Alva.

BUT, not all is lost, we can still reach it next turn and attack it from where we currently are. Too bad it's were we can't get a Cat close to bombard it with first.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 29-01-2004 17:38
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Put an end to popups!

I did some checking and no one has Monarchy at this time. Also, GCA still needs Theo and Chiv and GWT does not have Theo. We will soon see as to the current direction of GWT's research, because with us getting Theo, the beaker cost has dropped from 960 to 720. If CFC also gets Theo, the cost will drop further to 600 beakers.

[EDIT] No one also has Invention, either[/EDIT]

We should let CFC know that we want to have that tech cost GWT as much as possible, so we should wait to give it to them until then. For instance, if GWT is researching Theo at 100 beakers per turn (possible with GA, but not likely because of all of the Ansar upgrades they are paying for), that would save them 2 turns of research if CFC also had it.

E_T

Last edited by E_T on 29-01-2004 at 17:49

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