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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 21-01-2004 13:56
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Turn 156, 400 AD Browse Apolyton AD-FREE

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching Invention (1 turn)
- 652 gold cash, ?? gpt. (est)
- Slider at 9/0/1 tax/sci/lux

Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Ques?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:
Apolyton - Building Settler (turn 3 of 3).
Lakeveiw - Building Galley (turn 13 of 30).
Mingapulco - Building Library (turn 5 of 8).
Chaquita - Building Granary (turn 18 of 26 - still looking at schedual).
Bananatopia - Library built, start building Settler (turn 1 of 3).
Incensity - Building Library (turn 6 of 10).
Area X - Building Granary (turn 12 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn 17 of ??). Should we change to Great Wall??
Equilibrium - Building Galley, change built to Settler (turn 2 of ??16?? - TBD).
Hispanica - Building Settler (turn 1 of 4).
Power of Victory - building Walls (turn 18 of 20).
Karina - Building Forbiddden Palace (turn 27 of 27 schedualed). last turn for theFP build.
LuxInvicta - Building Worker (turn 2 of 3 schedualed).
Big Bend - Granary built, start building Settler (turn 1 of ?6? scheduale TBD).
BigFurryCity - Library built, start building Courthouse (turn 1 of 8). Possible sheild storage for University.
Apolyton Prime - Building Granary (turn 10 of ?33? - Schedual TBD).
Heart of Darkness - Building Settler (turn 6 of 6).
Elucidium Novum - Building Worker (turn 2 of 5 schedualed).
Iceberg - Building Worker (turn 3 of 10).
River - Building Worker, Change build to Granary (turn 2 of ?? - Schedual TBD).
Cow - Building Worker (turn 2 of 10).

Build Q's
B=Current build; Q1=1st Queue position; Q2=2nd Queue position; Q3 = 3rd Queue position.
Apolyton - B: Settler; Q1: Num Merc; Q2: Settler; Q3: Num Merc.
Lakeveiw - B: Galley; Q1: ??; Q2: ??; Q3: ??.
Mingapulco - B: Library; Q1: Settler; Q2: ??; Q3: ??
Chaquita - B: Granary; Q1: Settler; Q2: Settler; Q3: Settler.
Bananatopia - B: Settler; Q1: Settler; Q2: ??; Q3: Settler.
Incensity - B: Library; Q1: Galley; Q2: Settler; Q3: ??
Area X - B: Granary; Q1: Settler; Q2: Settler; Q3: Settler.
Tripoli - B: Palace/Wonder; Q1: ??; Q2: ??; Q3: ??.
Equilibrium - B: Settler (abandoned after this point).
Hispanica - B: Settler; Q1: Harbor; Q2: Galley; Q3: Corthouse.
Power of Victory - B: Walls; Q1: ?Barracks or Temple/Lib?; Q2: ?Barracks or Temple/Lib?; Q3: ?Harbor?.
Karina - B: FP; Q1: ??; Q2: ??; Q3: ??.
LuxInvicta - B: Worker; Q1: Settler; Q2: Settler; Q3: Settler.
Big Bend - B: Settler; Q1: Settler; Q2: Settler; Q3: Settler.
BigFurryCity - B: Court/Uni; Q1: ??; Q2: ??; Q3: ??.
Apolyton Prime - B: Granary; Q1: Market; Q2: Wonder
Heart of Darkness - B: Settler; Q1: ??; Q2: ??; Q3: ??.
Elucidium Novum - B: Worker; Q1: Settler; Q2: Settler; Q3: Settler.
Iceberg - B: Worker; Q1: ??; Q2: ??; Q3: ??.
River - B: Granary; Q1: ??; Q2: ??; Q3: ??.
Cow - B: Worker; Q1: ??; Q2: ??; Q3: ??.
To Be Edited by the MoI - Still a work in progress, but please Add listed Q items to the cities in the save.

WF:
Apolyton - starting WF 3-4-8-12-13-16.
Lakeveiw - starting WF 13. NC.
Mingapulco - starting WF 3-6-5-6-9-10.
Chaquita - (grows this turn) starting WF 1-3-10-??13??. Change WF to
Bananatopia - starting WF 2-3-8-13-15-19 (working game).
Incensity - starting WF 4-5-6-7-17. NC
Area X - starting WF 2-3. Change WF to 1-8.
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-13-20. NC.
Power of Victory - starting WF 2-3. Change WF to 3-11.
Karina - starting WF 1-4-11-13-17-19.
LuxInvicta - starting WF 1-3-5.
Big Bend - starting WF 1-3-4-8-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novem - starting WF 2-3-8. NC
Iceburg - starting WF 19. NC.
River - starting WF 7. NC.
Cow - starting WF 2. NC.
To be edited by MoI - If not listed, i.e. not as NO Change or as change to, then it is under reveiw.DO NOT IMPROVISE!!

Workers:
Important that Frodo and OOD road first before moving Dan, Gits & LAN.
Frodo & Out of Darkness - Road (done).
Rush & rah - Irrigate (done).
Screech & Sanchez - move 8 and Irrigate (done).
GP - move 6-6-6 (to River 7) will road next turn
Dan & Gits - move 8-4-4 (to Chiqita 1-1), will road next turn.
LAN - move 1-4 (joining Dan & Gits), will road next turn.
Go3 (MrWIA, EVC and Dejon) - move 6-6-9 (to Area X 3-3), Will road next turn.
Curly - move 8-8-8. Headed to Hispanica.
TempA - move 8 (into Apolyton) and skip turn. Will be added next turn.
Yo & Slave Anarchy - move 1-2 (to Cow 8), will road next turn.
Empress - road built, worker frozen.
Monkee & CalcII - tile cleared, workers frozen. Will road next turn.
Squid & Horse - 2 turns left to clear.
Mark & Otto - 3 turns left to clear.
Lib & Slave Farb - 4 turns left to Mine.
Spike & Moosefart - 5 turns left to clear.

Settlers: see General Overall City Placement Plan #1 for locations
Settler PolyA (heading to Corner) - move 2-2-3.
Settler MingA (heading to Horse) - move 2-2-3.


Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

edit: fixed vB tags--Vlad

Last edited by Vlad Antlerkov on 29-01-2004 at 23:02

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 28-01-2004 12:52 Visit Trip's homepage!
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Please get all orders up soon, you never know when the turn may arrive.

We need to figure out how fast we're going to research Education rather soon. We have a couple Libraries and the FP to be completed, but we should have a fairly good idea of what % we can/should run at once turn 156 arrives. What kind of deficit should we run? The 500 gold we've spent so much time saving up was designed for this purpose, after all.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 29-01-2004 19:59
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Suggestion to the MoW:
As a contingancy, we should have 1 MI on each of the 3 (later 5) roaded Iron deposits and have them say there. IF, we have problems with CFC, we can quickly raze those roads, so as to start building Warriors/Horsemen for Upgrades.

This can also be accomplished by a slow mover unit that is stationed always within 2 tiles (2 move, 1 raze...).

This is a "Be Prepaired" and "CYA" move, but Is wanted by the MoI.

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 30-01-2004 09:28 Visit Trip's homepage!
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CGN is playing the turn now, we should have it rather soon.

I will be playing it when it arrives (and in chat if my connection allows ).

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 30-01-2004 10:31
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Put an end to popups!

Trip is currently playing the turn for the team.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 30-01-2004 10:49 Visit Trip's homepage!
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Start of Turn

Accepted World Map and 40 gold from CFC

Scouting Moves

Warrior not_panag moved 3 - looking for GCA Galley; finds it in the fog hole
Knight Togas moves 9 - heading for new barb camp
MI Igor moves 4-6; sees nothing

Galleys

AIS Seeker moved 2-2-3
AIS Hunter moved 1-2-3
AIS Chaser moves 6-6-6, attacking 2/3 GCA Galley; Chaser sunk, GCA Galley to 1/3

Workers

Frodo & Out of Darkness - Road (done).
Rush & rah - Irrigate (done).
Screech & Sanchez - move 8 and Irrigate (done).
GP - move 6-6-6 (to River 7) will road next turn
Dan & Gits - move 8-4-4 (to Chiqita 1-1), will road next turn.
LAN - move 1-4 (joining Dan & Gits), will road next turn.
Go3 (MrWIA, EVC and Dejon) - move 6-6-9 (to Area X 3-3), Will road next turn.
Curly - move 8-8-8. Headed to Hispanica.
TempA - move 8 (into Apolyton) and skip turn. Will be added next turn.
Yo & Slave Anarchy - move 1-2 (to Cow 8), will road next turn.

Settlers

Settler PolyA (heading to Corner) - move 2-2-3.
Settler MingA (heading to Horse) - move 2-2-3.

Southern Front

MI Robin moved 7-7-fort - greater range from this location
Count of BFC Knight forted
Trip's Guard III moved to Karina 2; will upgrade in Ming next turn

Western Front

MI MrWIA moved 8, attacking 2/2 barb Warrior; kills it with no HP loss
MI Vlad moved 9
MI BFI forted

Core

Knights Vondrack, HTower and Donegeal moved to Chiquita 1-1 - need to have someone to take care of a possible GCA landing in that area
Knight E_T moved to Karina 1 and forted
NM NYE moved to HoD for passing GWT Galley
NM Arnelos moved to Hispanica for passing GWT Galley

Economy

All queues added according to MOI orders

Bananatopia - Library built, start building Settler (turn 1 of 3).
Equilibrium - Building Settler, remains Settler (turn 2 of ??16?? - TBD).
Big Bend - Granary built, start building Settler (turn 1 of ?6? scheduale TBD).
BigFurryCity - Library built, start building Courthouse (turn 1 of 8). Possible shield storage for University.
River - Building Worker, Change build to Granary (turn 2 of ?? - Schedual TBD).

WF

Chaquita - (grows this turn) starting WF 1-6-10-13. No change.
Area X - starting WF 2-3. Change WF to 1-8.
Power of Victory - starting WF 2-3. Change WF to 3-11.

End Turn

World Map sent accepted to CFC

692 gold
+52 (+92) GPT
Invention in 1 turn

FP build in Karina complete in 1 turn

We should be able to turn down the luxury slider to 0 next turn.

Actually, this assumption was based on the fact that with 17 commerce Karina would get 2 gold per turn dedicated to lux instead of 1... when the lux slider is at 10%...

Last edited by Trip on 30-01-2004 at 11:13

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 30-01-2004 10:56 Visit Trip's homepage!
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Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 30-01-2004 10:58
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quote:
Originally posted by Trip
AIS Chaser moves 6-6-6, attacking 2/3 GCA Galley; Chaser sunk, GCA Galley to 1/3


Man, we lost ANOTHER unit of mine

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 30-01-2004 20:43
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Goddamnit. 1 lousy hp.

We're supposed to chat with CFC soon, right? Definitely ask them if they have another galley coming out soon that can handle that GCA scow.

If not, we're going to need to rush another galley to completion (I see one 18 turns from completion). So 17 next turn = 68g.

-Arrian

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 31-01-2004 06:14
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Definately worth the rush on that.

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