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Arnelos
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of the Free World
Sep 2002 time: 00:33
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To be edited by the Consuls and Ministers.
Status:
- Republic
- Researching Invention (1 turn)
- 652 gold cash, ?? gpt. (est)
- Slider at 9/0/1 tax/sci/lux
Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Ques?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan
Unit movement & actions
Unit Roster
To be edited by MoW
Economy:
Apolyton - Building Settler (turn 3 of 3).
Lakeveiw - Building Galley (turn 13 of 30).
Mingapulco - Building Library (turn 5 of 8).
Chaquita - Building Granary (turn 18 of 26 - still looking at schedual).
Bananatopia - Library built, start building Settler (turn 1 of 3).
Incensity - Building Library (turn 6 of 10).
Area X - Building Granary (turn 12 of ?? - Schedual TBD).
Tripoli - Building Palace (for Wonder prebuild (turn 17 of ??). Should we change to Great Wall??
Equilibrium - Building Galley, change built to Settler (turn 2 of ??16?? - TBD).
Hispanica - Building Settler (turn 1 of 4).
Power of Victory - building Walls (turn 18 of 20).
Karina - Building Forbiddden Palace (turn 27 of 27 schedualed). last turn for theFP build.
LuxInvicta - Building Worker (turn 2 of 3 schedualed).
Big Bend - Granary built, start building Settler (turn 1 of ?6? scheduale TBD).
BigFurryCity - Library built, start building Courthouse (turn 1 of 8). Possible sheild storage for University.
Apolyton Prime - Building Granary (turn 10 of ?33? - Schedual TBD).
Heart of Darkness - Building Settler (turn 6 of 6).
Elucidium Novum - Building Worker (turn 2 of 5 schedualed).
Iceberg - Building Worker (turn 3 of 10).
River - Building Worker, Change build to Granary (turn 2 of ?? - Schedual TBD).
Cow - Building Worker (turn 2 of 10).
Build Q's
B=Current build; Q1=1st Queue position; Q2=2nd Queue position; Q3 = 3rd Queue position.
Apolyton - B: Settler; Q1: Num Merc; Q2: Settler; Q3: Num Merc.
Lakeveiw - B: Galley; Q1: ??; Q2: ??; Q3: ??.
Mingapulco - B: Library; Q1: Settler; Q2: ??; Q3: ??
Chaquita - B: Granary; Q1: Settler; Q2: Settler; Q3: Settler.
Bananatopia - B: Settler; Q1: Settler; Q2: ??; Q3: Settler.
Incensity - B: Library; Q1: Galley; Q2: Settler; Q3: ??
Area X - B: Granary; Q1: Settler; Q2: Settler; Q3: Settler.
Tripoli - B: Palace/Wonder; Q1: ??; Q2: ??; Q3: ??.
Equilibrium - B: Settler (abandoned after this point).
Hispanica - B: Settler; Q1: Harbor; Q2: Galley; Q3: Corthouse.
Power of Victory - B: Walls; Q1: ?Barracks or Temple/Lib?; Q2: ?Barracks or Temple/Lib?; Q3: ?Harbor?.
Karina - B: FP; Q1: ??; Q2: ??; Q3: ??.
LuxInvicta - B: Worker; Q1: Settler; Q2: Settler; Q3: Settler.
Big Bend - B: Settler; Q1: Settler; Q2: Settler; Q3: Settler.
BigFurryCity - B: Court/Uni; Q1: ??; Q2: ??; Q3: ??.
Apolyton Prime - B: Granary; Q1: Market; Q2: Wonder
Heart of Darkness - B: Settler; Q1: ??; Q2: ??; Q3: ??.
Elucidium Novum - B: Worker; Q1: Settler; Q2: Settler; Q3: Settler.
Iceberg - B: Worker; Q1: ??; Q2: ??; Q3: ??.
River - B: Granary; Q1: ??; Q2: ??; Q3: ??.
Cow - B: Worker; Q1: ??; Q2: ??; Q3: ??.
To Be Edited by the MoI - Still a work in progress, but please Add listed Q items to the cities in the save.
WF:
Apolyton - starting WF 3-4-8-12-13-16.
Lakeveiw - starting WF 13. NC.
Mingapulco - starting WF 3-6-5-6-9-10.
Chaquita - (grows this turn) starting WF 1-3-10-??13??. Change WF to
Bananatopia - starting WF 2-3-8-13-15-19 (working game).
Incensity - starting WF 4-5-6-7-17. NC
Area X - starting WF 2-3. Change WF to 1-8.
Tripoli - starting WF 2-4-9-17-19. NC.
Equilibrium - starting WF 6 & Scientist. NC.
Hispanica - starting WF 1-2-3-4-13-20. NC.
Power of Victory - starting WF 2-3. Change WF to 3-11.
Karina - starting WF 1-4-11-13-17-19.
LuxInvicta - starting WF 1-3-5.
Big Bend - starting WF 1-3-4-8-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3. NC.
Heart of Darkness - starting WF 3-4-5-10-11-12. NC.
Elucidium Novem - starting WF 2-3-8. NC
Iceburg - starting WF 19. NC.
River - starting WF 7. NC.
Cow - starting WF 2. NC.
To be edited by MoI - If not listed, i.e. not as NO Change or as change to, then it is under reveiw.DO NOT IMPROVISE!!
Workers:
Important that Frodo and OOD road first before moving Dan, Gits & LAN.
Frodo & Out of Darkness - Road (done).
Rush & rah - Irrigate (done).
Screech & Sanchez - move 8 and Irrigate (done).
GP - move 6-6-6 (to River 7) will road next turn
Dan & Gits - move 8-4-4 (to Chiqita 1-1), will road next turn.
LAN - move 1-4 (joining Dan & Gits), will road next turn.
Go3 (MrWIA, EVC and Dejon) - move 6-6-9 (to Area X 3-3), Will road next turn.
Curly - move 8-8-8. Headed to Hispanica.
TempA - move 8 (into Apolyton) and skip turn. Will be added next turn.
Yo & Slave Anarchy - move 1-2 (to Cow 8), will road next turn.
Empress - road built, worker frozen.
Monkee & CalcII - tile cleared, workers frozen. Will road next turn.
Squid & Horse - 2 turns left to clear.
Mark & Otto - 3 turns left to clear.
Lib & Slave Farb - 4 turns left to Mine.
Spike & Moosefart - 5 turns left to clear.
Settlers: see General Overall City Placement Plan #1 for locations
Settler PolyA (heading to Corner) - move 2-2-3.
Settler MingA (heading to Horse) - move 2-2-3.
Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)
Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.
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Note: keypad directions used for all except in WF orders.
Discussion and basic reporting to follow. See the topped thread for comprehensive results
edit: fixed vB tags--Vlad
Last edited by Vlad Antlerkov on 29-01-2004 at 23:02
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Trip
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Hunt Valley
Apr 2002 time: 00:33
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Start of Turn
Accepted World Map and 40 gold from CFC
Scouting Moves
Warrior not_panag moved 3 - looking for GCA Galley; finds it in the fog hole
Knight Togas moves 9 - heading for new barb camp
MI Igor moves 4-6; sees nothing
Galleys
AIS Seeker moved 2-2-3
AIS Hunter moved 1-2-3
AIS Chaser moves 6-6-6, attacking 2/3 GCA Galley; Chaser sunk, GCA Galley to 1/3 
Workers
Frodo & Out of Darkness - Road (done).
Rush & rah - Irrigate (done).
Screech & Sanchez - move 8 and Irrigate (done).
GP - move 6-6-6 (to River 7) will road next turn
Dan & Gits - move 8-4-4 (to Chiqita 1-1), will road next turn.
LAN - move 1-4 (joining Dan & Gits), will road next turn.
Go3 (MrWIA, EVC and Dejon) - move 6-6-9 (to Area X 3-3), Will road next turn.
Curly - move 8-8-8. Headed to Hispanica.
TempA - move 8 (into Apolyton) and skip turn. Will be added next turn.
Yo & Slave Anarchy - move 1-2 (to Cow 8), will road next turn.
Settlers
Settler PolyA (heading to Corner) - move 2-2-3.
Settler MingA (heading to Horse) - move 2-2-3.
Southern Front
MI Robin moved 7-7-fort - greater range from this location
Count of BFC Knight forted
Trip's Guard III moved to Karina 2; will upgrade in Ming next turn
Western Front
MI MrWIA moved 8, attacking 2/2 barb Warrior; kills it with no HP loss
MI Vlad moved 9
MI BFI forted
Core
Knights Vondrack, HTower and Donegeal moved to Chiquita 1-1 - need to have someone to take care of a possible GCA landing in that area
Knight E_T moved to Karina 1 and forted
NM NYE moved to HoD for passing GWT Galley
NM Arnelos moved to Hispanica for passing GWT Galley
Economy
All queues added according to MOI orders
Bananatopia - Library built, start building Settler (turn 1 of 3).
Equilibrium - Building Settler, remains Settler (turn 2 of ??16?? - TBD).
Big Bend - Granary built, start building Settler (turn 1 of ?6? scheduale TBD).
BigFurryCity - Library built, start building Courthouse (turn 1 of 8). Possible shield storage for University.
River - Building Worker, Change build to Granary (turn 2 of ?? - Schedual TBD).
WF
Chaquita - (grows this turn) starting WF 1-6-10-13. No change.
Area X - starting WF 2-3. Change WF to 1-8.
Power of Victory - starting WF 2-3. Change WF to 3-11.
End Turn
World Map sent accepted to CFC
692 gold
+52 (+92) GPT
Invention in 1 turn
FP build in Karina complete in 1 turn
We should be able to turn down the luxury slider to 0 next turn.
Actually, this assumption was based on the fact that with 17 commerce Karina would get 2 gold per turn dedicated to lux instead of 1... when the lux slider is at 10%... 
Last edited by Trip on 30-01-2004 at 11:13
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