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Guynemer
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Go into the "espionage" screen (even without the Intelligence Agency SW), pick a civ you have an embassy with, and you can investigate a city. I think you can also steal a tech, but only for an exorberant amount of gold and very little chance of success...
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Capt Dizle
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Play some sid level folks and you will learn to appreciate tech theft.
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Drachen
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quote: Originally posted by steven8r
I generally just rely on my Diplomats in the Embassies. They're much cheaper and don't cause resentment upon failure--they don't fail.
Steven |
Are you sure Diplomats don't fail or cause resentment if the mission is "safely" done? Does anyone know the odds of success if they're not 100%?
Also, has anyone gotten a MGL from an ancient cavalry unit victory?
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Drachen
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quote: Originally posted by Tall Stranger
You always have a 100% success rate when you investigate a city at peacetime via diplomats. I don't think investigating a city increases resentment, but then I usually am doing this right before a war and so my relationship with the other civ is usually pretty lousy anyway.
Yes, I got one in a previous game. (It was actually my first battle with an elite AC! Made a nice army!) |
MGL from AC sounds great and will be perfect for my current game. Thanks for the info.
As to the Diplomatic missions I was thinking more in terms of stealing tech "safely" and am interested in the odds and repercussions. The game’s at Sid so stealing tech is pretty much a necessity.
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lethe
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I'm not playing on Sid, so stealing tech for me is mostly to cause them to declare war. My rep is usually lousy without me declaring war right and left. If I happen to actually get a tech out of the deal it's a huge bonus.
Also the cost of stealing tech might initially seem high, but in the late industrial it's definitely cheaper than buying the tech for pure cash.
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Drachen
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quote: Originally posted by lethe
I'm not playing on Sid, so stealing tech for me is mostly to cause them to declare war. My rep is usually lousy without me declaring war right and left. If I happen to actually get a tech out of the deal it's a huge bonus.
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I usually try to protect my reputation so that I have the option to buy critical resources etc. on credit. That’s why I’m concerned with the repercussions associated with a blown diplomatic mission. I know that getting caught stealing tech doesn’t always lead to a declaration of war because I got caught once and it didn’t even change the AI’s attitude in the diplomacy screen. That’s about all I know about it though, so any input will be appreciated and the poster will be praised with lavish abandon by all the citizens of my fledgling nation.
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Drachen
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Blown diplomatic missions to steal tech safely can take an AI from polite to annoyed.
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gunkulator
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If you have enough money to steal a tech, buy tanks with it and go grab a couple cities. Sue for peace 5 turns later and get your tech that way.
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Drachen
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quote: Originally posted by gunkulator
If you have enough money to steal a tech, buy tanks with it and go grab a couple cities. Sue for peace 5 turns later and get your tech that way. |
The games that have been posted so far suggest that the “Beat the Tech out of them” approach doesn't work as well at Sid as it does at lower levels. Vmxa1 posted an excellent game in which he won the battles, expanded his empire, and extorted tech for peace but still fell far behind in the tech race and eventually lost due to low culture. In Jimmy trick’s and probably Minstrel’s game tech stealing helped them maintain tech parity. I don’t know if tech stealing is “The Answer” but in my present game I’m about to hit Industrial and the last tech I researched was literature. The Inca are in the lead, have Nationalism, and are probably somewhere up that side of the tech tree. I’ll be in a position to steal another tech in a turn or two. With a little luck I’ll be able to trade my way to parity and then we’ll see.
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gunkulator
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Sid-level! Yikes! Don't think I'll ever try it because I'm no fan of extensive micromanagement. Emporer is as high as I go.
So perhaps the answer to the thread's question is: Espionage starts to become useful at the god-like levels.
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Drachen
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quote: Originally posted by gunkulator
Sid-level! Yikes! Don't think I'll ever try it because I'm no fan of extensive micromanagement. Emporer is as high as I go.
So perhaps the answer to the thread's question is: Espionage starts to become useful at the god-like levels. |
I've never been a big fan of Espionage but I'm learning about it because I have to. Just to add a bit to the data, my small sample seems to suggest that tech stealing succeeds about 80% of the time. Now that I know a bit more about it's uses I doubt that I'll ignore it when I leave the icy peaks of Sid for Emperor's rolling hills.
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Ecliptik
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quote: Originally posted by Guynemer
Go into the "espionage" screen (even without the Intelligence Agency SW), pick a civ you have an embassy with, and you can investigate a city. I think you can also steal a tech, but only for an exorberant amount of gold and very little chance of success... |
i have managed a couple of times to steal tech w/ an ambassador and its not actually that bad the problem is you can only steal 1 or 2 techs from them @ a time and it IS expensive
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Drachen
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quote: Originally posted by vmxa1
It seems that tech stealing is much easier and cheaper before the IA is built. Once you have a spy in place it seems harder and more expensive to get a tech.
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If this is right then it’s wrong. It doesn’t seem fair that you would obtain the espionage tech, build a small wonder, and take the risk/expense of placing a spy only to have the result be that an ancient espionage technique becomes less likely to succeed.
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Ecliptik
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quote: Originally posted by Tall Stranger
You always have a 100% success rate when you investigate a city at peacetime via diplomats. I don't think investigating a city increases resentment, but then I usually am doing this right before a war and so my relationship with the other civ is usually pretty lousy anyway.
Yes, I got one in a previous game. (It was actually my first battle with an elite AC! Made a nice army!) |
whats an MGL
whats an ancient calvalry and (not in this quote)
whats sid level
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Drachen
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quote: Originally posted by Ecliptik
whats an MGL
whats an ancient calvalry and (not in this quote)
whats sid level |
All of these are new items found in the conquests expansion to Civilization III.
Great leaders are now divided into two varieties...
1. MGL = Military Great Leader.
2. SGL = Scientific Great Leader.
Ancient Cavalry are units generated from a wonder called the Statue of Zeus available after you get Mathematics if you have Ivory.
Sid level is a step above Deity and might be described as the equivalent of willfully scooping out chunks of your flesh with a dull rusty implement.
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dainbramage20
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Chicago
Feb 2004 time: 05:33
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Its useful to an extent. One of the things I would like to see in Civ4 is the Diplomat not have this ability
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Drachen
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quote: Originally posted by vmxa1
It seems that tech stealing is much easier and cheaper before the IA is built. Once you have a spy in place it seems harder and more expensive to get a tech.
This is just a feeling, based on only my limited use of stealing, so it may not stand up to a serious test.
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I had a chance to check this out and my impression using a Communist spy was just the opposite of your impression Vmxa1. I was able to plant the spy in a nation I was at war with and afterwards tech theft, sabotage, etc seemed much more successful than my diplomatic thieveries. This makes sense since the spies are vets and the diplomats are regulars. Small sample size I admit but that was my impression.
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