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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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Okay, I got a little industrious last night and added a few bells and whistles to this thing. There's now a page to calculate the beaker cost of a tech, based on map size, base cost, difficulty, number of civs you know that have the tech and number of civs in the game.
There's also a city site planner that I don't think has been in the other versions. All the terrain types and values are already in there, so all you have to do is tell it what's there and your government, and it'll give you the 21-tile potential of the city (or less, if you leave some "tiles" blank).
As usual, I'm pretty lazy on double checking any potential bugs, so let me know if you find any, and hope this is helpful to you. 
Attachment: extended empire manager.xls
This has been downloaded 7 time(s).
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Geronimo
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st cloud USA
Jan 1970 time: 05:33
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If I'm reading this correctly, rank corruption is uneffected by use of a communal form of government? In that case would the communal corruption advantage disappear once a civ was so far above the OCN that the vast majority of the cities would be up against the max 90 percent corruption ceiling through rank corruption alone?
in other words on a huge map once you have conquered a few rival continents and are getting near the 40 percent of total land area level it's not really going to matter much whether you are communal or capitol-centered because rank corruption will totally mask any changes in distance corruption.
right?
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:33
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quote: Originally posted by alexman
It affects distance corruption in other cities, just like a FP, of course, and it obviously affects rank corruption because all ranks are based on the distance from the Palace. I'm sure you knew that already, just making it clear because it contradicts your post above.  |
Is it still based off the palace under communism? I thought distance was based strictly of map size and rank strictly off number of cities under communal governments. Sorry if the context wasn't clear, but communal is all I was curious about. I'm up on how it works under non-communal. 
quote: You are right that the empire does not get an extra OCN bonus because of the Palace, since it does not count as a corruption-reducing improvement or Wonder. When in doubt, look in the editor. The Palace doesn't have a check in the boxes like a courthouse and a FP. |
Thanks, that's what I was looking for. The only problem with looking in the editor (which I did ) is that it didn't answer the question of whether or not the effects of corruption-reducing wonder/improvement are also written into the "Center of Empire" checkbox.
quote: Very cool spreadsheet, by the way. |
Excellent, glad to know it's helpful to more than just me.
quote: That is max allowed corruption. If the corruption formula results in a lower number than max allowed, you get that lower number. |
Naturally. What I was saying is the 10% should apply if the palace were a corruption-reducing wonder, as in this case, corruption in the capital under a communal government works out to over 50% through the formula. With one CRI and one CRW, corruption in the city should be 10%. It's zero, leading me to believe, as alexman has since clarified, that the palace doesn't count as a CRW, either for the capital or the empire as a whole.
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