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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 26-01-2004 13:07 Visit Master Zen's homepage!
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Turn 158, 420 AD Suffering from ads?

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching
- 629 (674) gold cash, -96 gpt. (est)
- Slider at 9/0/0 tax/sci/lux

Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Queues?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:
Poly - City Govenor: turn off Emphasize Commerce and turn on Emphasize production.
Lux - worker built, start builting Settler
To be edited by MoI

WF:
Apolyton - starting WF 5-8-13-14-16. Change WF to 3-4-5-13-16. Note: will get 10 sheilds next turn when forced to the hills.
Lakeveiw - (grows this turn) starting WF 13-14. Change WF to 5-13.
Mingapulco - (grows this turn) starting WF 3-6-8-10-12-15. Change WF to 3-4-6-7-10-15.
Chaquita - starting WF 1-5-6-9. Change WF to 1-5-8-13.
Bananatopia - (grows this turn) starting WF 2-3-4-5-9-13-14. Change WF to 2-3-4-5-8-9-14.
Incensity - starting WF 4-5-6-7-17. NC
Area X - starting WF 1-2-8. NC.
Tripoli - starting WF 2-6-9-17-18. NC.
Equilibrium - starting WF 4-5. NC.
Hispanica - starting WF 1-2-3-4-12-20. Change WF to 1-2-3-4-6-12.
Power of Victory - (grows this turn) starting WF 3-11-14. Change WF to 2-3-11.
Karina - starting WF 3-4-11-13-17 & Sci. Change WF to 4-11-13-17-18 & Sci.
LuxInvicta - starting WF 1-3-11. Change WF to 3-5-11.
Big Bend - starting WF 1-3-4-8-10. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3. NC.
Heart of Darkness - (grows this turn) starting WF 3-4-10-11-13. Change WF to 3-4-10-12-13.
Elucidium Novem - starting WF 2-3-8. NC.
Iceburg - starting WF 19. NC.
River - starting WF 7. NC.
Cow - starting WF 2. NC.

Workers:
Squid & Horse - Road (done)
Go3 - Mine (2 turns)
LAN Party - Mine (2 turns)
Empress - move 8, will road next turn.
Screech & Sanchez - move 8-9 and Irrigate (done).
rush & rah - move 1-2-2 (to Cow 9).
Yo & Slave Anarchy - move 7, will road next turn.
Monkee & CalcII - move 9-9-6 (to Area X 9-9), will start clearing next turn.
Frodo & Out of Darkness - move 3 (to Area X 7-7), will start clearing next turn.
GP - road built, worker Frozen.
Mark & Otto - tile clear, workers frozen. Will road next turn.
Curly - move 8-8-8. Will road next turn.
New Worker from Lux (name him TempA) - move 7-7-7
Lib & Slave Farb - 2 turns left to Mine.
Spike & Moosefart - 3 turns left to clear.

Settlers: see General Overall City Placement Plan #1 for locations
MingA - move 2, Will build city next turn.
PolyA - move 1-2-2.
HoDa - move 3-3-3.
PolyB - move 1-1-1


Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 07-02-2004 at 04:11

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 05-02-2004 01:48 Visit Trip's homepage!
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1st turn after the completion of the FP.

Should we turn down the science slider this turn?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 06-02-2004 11:43 Visit Trip's homepage!
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The turn is here.

The GCA Spear has packed up into the Galley, which has not moved.

Nothing else particularly thrilling at first glance.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:33
  Old Post 06-02-2004 13:17
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quote:
Originally posted by Trip
The turn is here.

The GCA Spear has packed up into the Galley, which has not moved.

Nothing else particularly thrilling at first glance.


Good. The sooner we have a chance to kill it, the better.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:33
  Old Post 06-02-2004 14:42
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quote:
Originally posted by Arnelos


Good. The sooner we have a chance to kill it, the better.


Is this the 2nd turn of no conflict ?

I think we should get clarification from Mongoose on what exact turn GCA must declare peace.
(At the end of turn 5 or at the start of turn 6?)

Because maybe in three more turns, we can force GCA to do it.

And I would rather that happen, than Apolyton to attack in three turns and then wait for another 5 turns before peace.

If GCA wants a galley in our lake.. I dont care.
They are not smart enough to figure out they can warp back an army and a capital.

So we outline our plan to Mongoose now that we will wait. And get a ruling now that GCA will have to declare peace in 3 more turns.


The galley can just sit there.
We wait for war weariness to drop to 0 while we are in peace.
Then we attack and kill the galley.
And force GCA into peace 5 turns after that.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:33
  Old Post 06-02-2004 18:24
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No we must kill that galley now, if they have a settler onboard and magically transports back their army, it would be a real setback.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 06-02-2004 19:13
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Little bit of Info goes a long way.... Support Apolyton or Terrorists Win

GCA needs Theo, Chiv and Invention. No Iron currently. Best Unit is spearman.

CGN Same techs as us, reseaching Gunpowder. We want them to delay them giving it to us as much as possible, to keep the cost up for GWT. Hope to get a location map of the Saltpeter deposits as soon as they get it.

GWT needs Theo and Invention. We are guessing that they are researching Invention. They have their Iron reconnected again.

CFC needs Invention, which we will give them, when we know that GWT has it (to keep the cost up). They must have gotten Theo from CGN (foolish, if GWT/GCA is researching that route).

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 06-02-2004 22:23 Visit Trip's homepage!
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Re: Little bit of Info goes a long way.... Tired of ads?

quote:
Originally posted by E_T
CGN Same techs as us, reseaching Gunpowder. We want them to delay them giving it to us as much as possible, to keep the cost up for GWT. Hope to get a location map of the Saltpeter deposits as soon as they get it.

I don't see why them getting Gunpowder cheaper is a problem.

GWT's main threat is their Ansar. The main purpose of Saltpeter and Gunpowder for now is for Muskets... for defense. Cavalry are a long way off and I fear CGN's Sipahis and GA much more than I fear GA-less GWT Cavalry.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 06-02-2004 22:35
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not to mention that any GWT muskets will either be from the north (ie not in the first or second wave) or upgraded in captured cities. They will only really be a factor when CGN goes on the offensive. (at which point we'll want them to be a factor)

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 06-02-2004 23:49
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Re: Re: Little bit of Info goes a long way.... Lose 30 kilos (of popups)

quote:
Originally posted by Trip

I don't see why them getting Gunpowder cheaper is a problem.

GWT's main threat is their Ansar. The main purpose of Saltpeter and Gunpowder for now is for Muskets... for defense. Cavalry are a long way off and I fear CGN's Sipahis and GA much more than I fear GA-less GWT Cavalry.


Don't worry Trip. By the time CGN has Sipahi GWT will undoubtedly have GP researched. ET's point is to make GWT spend as much gold as possible on it as we can make happen. GWT still has a slight edge on CGN due to it's GA and GCA being in their back pocket.

Speaking of GCA I find it a little odd that GWT has not given Chivalry to GCA as of yet. Perhaps GWT does not know that the rest of the world already has it. Or GCA is continuing to buld horses so that they can upgrade enmasse to Elephant when the time is right.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 07-02-2004 00:13
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quote:
Or GCA is continuing to buld horses so that they can upgrade enmasse to Elephant when the time is right.


Bingo. And if GWT manage to build Leos in a city they are comfortable sharing, they could gift that city to GCA to cut the cost of such a mass upgrade in half.

-Arrian

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:33
  Old Post 07-02-2004 00:16
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quote:
Originally posted by BigFree
Speaking of GCA I find it a little odd that GWT has not given Chivalry to GCA as of yet. Perhaps GWT does not know that the rest of the world already has it. Or GCA is continuing to buld horses so that they can upgrade enmasse to Elephant when the time is right.


hmmmn yes kinda looks like it'll be to mass upgrade to elephants.

Also the message from GCA to CGN is a bit suspicious CGN are going to declare war on them?

Adrian Hon is offline Adrian Hon
Warlord
Living in Perplex City
Nov 2001
time: 05:33
  Old Post 07-02-2004 00:26 Visit Adrian Hon's homepage!
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Exactly what is GCA's military and industrial capacity? Do they really have the means to produce a serious amount of horse or elephants?

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 07-02-2004 00:35
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quote:
Originally posted by Adrian Hon
Exactly what is GCA's military and industrial capacity? Do they really have the means to produce a serious amount of horse or elephants?


the x factor is how many horses they managed to pull off of our continent. 2 cities, they've had them for a bit over ten turns now. With funding from GWT they could proably have at least ten more horses by now. I would think a force of 15-20 elephants would be quite a diversion,and I think they would be capable of that by another 10 turns.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 07-02-2004 00:38 Visit Master Zen's homepage!
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I doubt they could get 15-20. I mean, seriously, WE can't even field such a force and GWT will likely use any extra cash the have for the far cheaper and no less deadly Ansars

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 07-02-2004 00:42
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quote:
Originally posted by Master Zen
I doubt they could get 15-20. I mean, seriously, WE can't even field such a force and GWT will likely use any extra cash the have for the far cheaper and no less deadly Ansars


Well, it all depends on the land that they were given, how productive it is. Horsemen are only 30 shields, so I would think at a minimum they would be churning out 2 every 3 or 4 turns. Of course, I have no clue as to the city size, which is obviously a factor. And we aren't sure how many they saved from destruction here. And note I said they could have that many in ten turns, not today (hedging of course)

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 07-02-2004 03:31
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quote:
Originally posted by E_T
GCA needs Theo, Chiv and Invention. No Iron currently. Best Unit is spearman.

MoI E_T


GCA also is in Republic, so they can cash Rush things.

Welcome (Capitol) is size 5 and Pi is size 4. I leave it up to the Area X guys to do an analisys on the Production capabilities. But I would hazard to guess that they can build 1-30su every 4 turns in Welcome and 1 every 5 turns in Pi. 30su's also include Galleys, as both are on the coast.

* E_T is placing bets that GCA is getting ready to reinvade us when the time is right.

MoI E_T

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 07-02-2004 05:02 Visit Master Zen's homepage!
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Got spare money?

save played and sent to CFC.

I have to run (in fact I'm late already) I'll post the report and pics when I get back in about 1-2 hours

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 07-02-2004 07:17 Visit Master Zen's homepage!
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420 AD - Report Enter the AD-FREE zone

General

- Slider changed to 50% (reasoning: we might need some cash to lend to CGN)
- City Cow named Zenophobia. (note: this was Trip's idea, not mine :P )
- City River named Arcadia

Diplomacy

- CFC sends 45g+WM. Accepted. We send WM accepted.


City Builds

- Galley hurried in Lakeview for 64g
- LuxInvicta builds worker (renamed "TempA") changed to Settler


Scouting

- Knight Togas moves 9, attacks Barb camp. Loses 1 HP.
- Knight Trip's Consulate Guard (what a lame-ass name :P ) moves to BFC 8-8-7
- NM Clinto Portis moves 3-3-3 (to attack barb next turn)
- NM NuclearMercenary moves 2 (onto silks)
- MI Vlad moves 2
- Knight BigKnight moves around "the loop"


Military

- Knight Ennet & MI Alva move 3 (to go back on the road net in case the galley moves)
- MI MJW & 3 cats move 8
- Warrior not_panag unforted (to avoid jungle rot)
- Knight Vondrack moved 2 (covering mountains)
- Knight HTower moved 1 (covering mountains)


Workers

Squid & Horse - Roaded (done)
Go3 - Mined (2 turns)
LAN Party - Mined (2 turns)
Empress - moved 8
Screech & Sanchez - moved 8-9 and Irrigated (done).
rush & rah - moved 1-2-2 (to Cow 9).
Yo & Slave Anarchy - moved 7.
Monkee & CalcII - moved 9-9-6 (to Area X 9-9).
Frodo & Out of Darkness - moved 3 (to Area X 7-7).
Curly - moved 8-8-8.
TempA - moved 7-7-7


Settlers
MingA - moved 2.
PolyA - move 1-2-2.
HoDa - move 3-3-3.
PolyB - move 1-1-1


Workforce

Apolyton - changed WF to 3-4-5-13-16. (note: Governor changed to Emphazie production)
Lakeveiw - changed WF to 5-13.
Mingapulco - changed WF to 3-4-6-7-10-15.
Chaquita - changed WF to 1-5-8-13.
Bananatopia - changed WF to 2-3-4-5-8-9-14.
Hispanica - changed WF to 1-2-3-4-6-12.
Power of Victory - changed WF to 2-3-11.
Karina - changed WF to 4-11-13-17-18 & Sci.
LuxInvicta - changed WF to 3-5-11.
Heart of Darkness - changed WF to 3-4-10-12-13.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 07-02-2004 07:21 Visit Master Zen's homepage!
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 07-02-2004 12:32 Visit Trip's homepage!
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What about the Galleys?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:33
  Old Post 09-02-2004 13:37 Visit BigFurryMonster's homepage!
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What happened to BigFurryInfantry? I haven't heard from him for a few turns.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 09-02-2004 22:03
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I sure hope the screen shot was taken before the Galleys were moved....

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 09-02-2004 22:33 Visit Trip's homepage!
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quote:
Originally posted by BigFree
I sure hope the screen shot was taken before the Galleys were moved....

MZ didn't move them...

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 09-02-2004 22:34 Visit Trip's homepage!
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quote:
Originally posted by BigFurryMonster
What happened to BigFurryInfantry? I haven't heard from him for a few turns.

BFI was slain by a barb Horseman.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:33
  Old Post 10-02-2004 04:46
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Could someone send me the save file for this turn, or simply point me to where I can download it? Thanks.

hotmail: a underscore petryk

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:33
  Old Post 10-02-2004 14:08 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Trip

BFI was slain by a barb Horseman.


What?! When was this?! I didn't see it in the Turn Logs (must have missed it...).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 10-02-2004 17:05
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quote:
Originally posted by Dominae
Could someone send me the save file for this turn, or simply point me to where I can download it? Thanks.

hotmail: a underscore petryk


I sent you this one and the UnOffical NOTTHESAVE for 430AD.

I WAS under the impression that the Consuls were supposed to post the save somewhere....

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 10-02-2004 23:18 Visit Trip's homepage!
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quote:
Originally posted by E_T
I sent you this one and the UnOffical NOTTHESAVE for 430AD.

I WAS under the impression that the Consuls were supposed to post the save somewhere....

As it is a Not Save there are numerous things "wrong" with it, and can cause discrepancies or otherwise lead to wrong impressions about some things. Because of that I didn't post it.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 10-02-2004 23:21 Visit Trip's homepage!
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quote:
Originally posted by BigFurryMonster
What?! When was this?! I didn't see it in the Turn Logs (must have missed it...).

Sorry, it wasn't posted. It happened on turn 157 (last turn).

 
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