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Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 26-01-2004 13:07 Visit Master Zen's homepage!
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Turn 159, 430 AD Browse Apolyton AD-FREE

To be edited by the Consuls and Ministers.

Status:
- Republic
- Researching
- ??? gold cash, ?? gpt. (est)
- Slider at ?/?/? tax/sci/lux

Urgent questions & tasks:
MoW - Work on and complete a long-term defense plan
MoW/MoI- Build Ques?
MoI - REX, preparing for palace jump
MoI - wonder builds?
FAM - CFC tech sharing deal: amount of money
FAM - Peace with GCA
Consulate and Team - Work on and complete a new strategic plan

Unit movement & actions

Unit Roster

To be edited by MoW

Economy:
Lakeveiw - Galley built, start building worker (turn 1 of 10).
Bananatopia - Settler built, start building Settler (turn 1 of 3)
IT'S VERY IMPORTANT That Tripoli's build is changed to Great Wall. (Turn 20 of 20).
Elucidium Novem - Worker built, start building Settler (turn 1 of ??).
Hisp - Settler built, start building Harbor (turn 1 of ??).
Power of Victory - Walls built, start building Library (turn 1 of ??).


To be edited by MoI

WF:
Apolyton - starting WF 3-4-5-7-13-16 (working game). Change WF to 4-6-8-13-16 & 1 Sci. Note: will have a shortage, don't worry about it, that's what granaries are for...
Lakeveiw - (grows this turn) starting WF 5-13. NC.
Mingapulco - starting WF 3-4-6-7-10-15. Change WF to 1-5-6-7-8-12.
Chaquita - starting WF 1-5-8-13. Change WF to 1-6-8-13.
Bananatopia - (Settler built) starting WF 2-3-4-5-8. Change WF to 2-8-13-18-19 (Working game).
Incensity - starting WF 4-5-6-7-17. NC
Area X - starting WF 1-2-8. NC.
Tripoli - starting WF 2-6-9-17-18. Change WF to 2-9-17-18-19.
Equilibrium - starting WF 4-5. Change WF to 3-6.
Hispanica - (settler built, worker added) starting WF 1-2-3-5-12. Change WF to 1-2-3-4-20.
Power of Victory - starting WF 2-3-11. NC.
Karina - starting WF 4-11-13-17-18 & Sci. NC.
LuxInvicta - starting WF 3-5-11. Change WF to 1-3-5.
Big Bend - starting WF 1-3-4-8-10. NC.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - (grows this turn) starting WF 2-3-19. Change WF to 2-3-7.
Heart of Darkness - starting WF 3-4-10-12-13. Change WF to 3-4-5-12-13.
Elucidium Novem - starting WF 2-3-8. NC.
Iceburg - starting WF 19. NC.
Arcadia - starting WF 7. NC.
Zenophobia - (grows this turn) starting WF 2-8. Change WF to 1-2.

Workers:
Mark & Otto - road (done).
Yo & Slave Anarchy - road (done).
Rush & rah - Irrigate (done).
Screech & Sanchez - move 7 and Irrigate (done).
TempA - move 8-7 and join Hispanica.
Empress - start roading (2 turns to complete).
New worker from Elucldium Novem (name him Larry) - move 6-6, will start clearing next turn.
Curly - Start roading (3 turns to complete).
GP - move 6, will road next turn.
Monkee & CalcII - move 3-3, will start clearing next turn.
Squid & Horse - move 6, will start clearing next turn.
Frodo & Out of Darkness - start clearing Jungle (6 turns to complete).
LAN Party - mine built, workers frozen.
Go3 - mine built, workers Frozen.
Lib & Slave Farb - mine built, workers Frozen.
Spike & Moosefart - 2 turns left to clear.
To be edited by MoI

Settlers: see General Overall City Placement Plan #1 for locations
Settler MingA - Build city (working name of Horse) - set build to worker, set WF to 2.
Settler PolyA (going to site 30 - "Corner") - move 1-2-1.
Settler PolyB (going to site 14) - move 1-1-2.
Settler HoDA (going to site 25 - "Fish")- move 2-2-2.
New Settler from Hisp (name him HispA - going to site 12) - move 2-2-1.
New Settler from Bananatopia (name him NanaA - going to site 16)- move 1-1-1.

Diplomacy:
GCA: (Mostly) Phony War (War in game)
CFC: Alliance, NAP (Peace in game)
CGN: Peace, Tech Embargo against GWT (Peace in game)
GWT: Cold War (Peace in game)

Comment, please, many "plans" (especially those marked with '??') are just suggestions or ideas, not decisions already made.

---
Note: keypad directions used for all except in WF orders.

Discussion and basic reporting to follow. See the topped thread for comprehensive results

Last edited by E_T on 10-02-2004 at 01:28

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 09-02-2004 06:40
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I'll have the orders up relatively soon.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 09-02-2004 07:19 Visit Trip's homepage!
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CGN is playing their turn now...

Last edited by Trip on 09-02-2004 at 08:07

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:33
  Old Post 09-02-2004 07:24
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Soon? Relative?

"Relatively soon" as compared to the lifespan of our Sun or as compared to the lifespan of a Dragon fly?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 09-02-2004 07:27
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Likely, by the time we are ready to play the turn.... Sheesh!

E_T

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:33
  Old Post 09-02-2004 07:36
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I actually should have said "Mayflies"; they only live about 24 hours!

Trip is offline Trip
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  Old Post 09-02-2004 08:04 Visit Trip's homepage!
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Miccofl has informed me that GWT has outflanked them with 16 Ansar. They are now 1 tile south of the old site of New Castle (abandoned last turn).

CGN's entire army is now holed up in Boston, and their roads leading from the city are all pillaged... meaning that GWT's Ansar can now get to Waterloo faster than CGN's Knights (or Pikes).

Additionally, GWT built a fort city, "Hi guys!", 7-7 of Boston. A 4/4 Pike can be seen there.

CGN is now polling over whether to give us Boston and teleport their army back to their capital. That will allow them just enough time to get their Knights back to Waterloo before the Ansar get there.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:33
  Old Post 09-02-2004 09:35
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quote:
Originally posted by Trip
CGN is now polling over whether to give us Boston and teleport their army back to their capital. That will allow them just enough time to get their Knights back to Waterloo before the Ansar get there.


If we refuse, that's game over and congratulations to GWT, right?

Anyone still morally object to taking part in the unit teleportation exploit? Here's one way of looking at it: GWT beat CGN fair and square...


Dominae

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 09-02-2004 09:54 Visit Master Zen's homepage!
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yep, inded they did.

But we beat GCA fair and square also and yet they still exist. It pains me to have to be in favor of using these exploits but having existed a direct and identical precedent, and having been approved by Mongoose, well I strongly suggest we accept to do this. If GWT is to win, at least let it not be without some effort.

btw, CGN just absolutely sucks at military planning...

Trip is offline Trip
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  Old Post 09-02-2004 11:28 Visit Trip's homepage!
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It's quite funny because miccofl told me that they pillaged the roads so that there would be no risk of GWT Ansar getting behind them and using them all the way to Agincourt.

Of course, GWT never needed the roads to get there, all they were good for was making a CGN retreat possible.

I've got assurances from miccofl that they don't plan on pillaging any more roads behind the front lines any more.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 09-02-2004 12:23
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Um, a question of the consuls, Why is the workers Monkee and CalcII not where they are supposed to be??

MoI E_T

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 09-02-2004 12:35
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Someone is in toruble, someone is in trouble, someone is in....

* BigFree continues to sing the line running through the streets of Apolyton.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 09-02-2004 17:51
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Settler Update for SUPER REX and other things. Browse Apolyton AD-FREE

As of this turn, we have 14 more settlers left to build for the different sites that we are planning to build.

Also, the Num Merc that Poly is building is the last one that that city will be producing before the palace is moved. When it is built, next turn, do we want to sell off it's Barracks? We will also be selling off it's Granary, but not just yet.

Stay tuned for more updates, same Poly time, same Poly channel....

MoI E_T

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:33
  Old Post 09-02-2004 18:55 Visit BigFurryMonster's homepage!
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Is it going to build any more military units? Probably not. So: sell the barracks.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 09-02-2004 21:42
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Yeah, sell it.

Man, CGN got themselves into a pickle. Let's try and get 'em out of it. *sigh*

-Arrian

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 10-02-2004 13:07 Visit Master Zen's homepage!
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quote:
Originally posted by E_T
Um, a question of the consuls, Why is the workers Monkee and CalcII not where they are supposed to be??

MoI E_T


Because I goofed... twice. In my rush to finish the save (both me and Trip had to leave pretty quick, I in fact ended up going 20 minutes late to an appointment with my thesis advisor) I misread the damn 9-9-6 as 9-9-8 and forgot to move the galleys which were unfortunatley forted since the last turn.

After this, I think that it is a mistake for any of us Consuls to play the turn in a hurry. Like it or not, some things are bound to slip by you.

Accept my apologies and my assurance that I (and hopefully no-one else) will never play the turn when in a hurry.

-MZ

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:33
  Old Post 10-02-2004 16:59
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Is this the third round with no war against GCA ?

I am getting lost

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 11-02-2004 08:13 Visit Trip's homepage!
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General

CFC sends 40g and world map, accepted; we accept
We send CFC WM accepted

All builds accepted

Scouting

Knight Togas attacked 2/2 barb Warrior at 7; kills it taking no damage

Workers

Mark & Otto - roaded (done)
Yo & Slave Anarchy - roaded (done)
Rush & rah - Irrigated (done)
Screech & Sanchez - moved 7 and Irrigated (done)
TempA - moved 8-7 and joined Hispanica
Empress - started roading (2 turns to complete)
New worker from Elucldium Novum (named him Larry) - moved 6-6, will start clearing next turn
Curly - Started roading (3 turns to complete)
GP - moved 6, will road next turn
Monkee & CalcII - moved 3-3, will start clearing next turn
Squid & Horse - moved 6, will start clearing next turn
Frodo & Out of Darkness - started clearing Jungle (6 turns to complete)

Settlers

Settler Ming A built city "Solace"
Settler Poly A moved 1-2-1
Settler Poly B (going to site 14) - moved 1-1-2
Settler HoD A (going to site 25 - "Fish")- moved 2-2-2
New Settler from Hisp (named him Hisp A - going to site 12) - moved 2-2-1
New Settler from Bananatopia (named him Nana A - going to site 16)- moved 1-1-1

City Builds

Lakeview - Galley built, started building worker (turn 1 of 10)
Bananatopia - Settler built, started building Settler (turn 1 of 3)
Tripoli - Changed build to Great Wall (turn 20 of 20)
Elucidium Novum - Worker built, started building Settler (turn 1 of ??)
Hispanica - Settler built, started building Harbor (turn 1 of ??)
Power of Victory - Walls built, started building Library (turn 1 of ??)
Solace - Started Worker (turn 1 of 10)

Worker Force

Apolyton - starting WF 3-4-5-7-13-16 (working game). Changed WF to 4-6-8-13-16 & 1 Sci
Mingapulco - starting WF 3-4-6-7-10-15. Changed WF to 1-5-6-7-8-12
Chiquita - starting WF 1-5-8-13. Changed WF to 1-6-8-13
Bananatopia - (Settler built) starting WF 2-3-4-5-8. Changed WF to 2-8-13-18-19 (Working game)
Tripoli - starting WF 2-6-9-17-18. Changed WF to 2-9-17-18-19
Equilibrium - starting WF 4-5. Changed WF to 3-6
Hispanica - (settler built, worker added) starting WF 1-2-3-5-12. Changed WF to 1-2-3-4-20
LuxInvicta - starting WF 3-5-11. Changed WF to 1-3-5
Apolyton Prime - (grows this turn) starting WF 2-3-19. Changed WF to 2-3-7
Heart of Darkness - starting WF 3-4-10-12-13. Changed WF to 3-4-5-12-13
Zenophobia - (grows this turn) starting WF 2-8. Changed WF to 1-2

South Front

MI Scourge moved 9 and forted; getting out of the city in the off-chance of an investigation
NM roadcage moved 7 and forted; getting out of the city in the off-chance of an investigation
MI Igor moved 4-6 and forted; looking at the CFC side of the continent

Central Front

Knight BigKnight moved 2-4-2-2-2-6; watching for barbs
NM MerZenary moved 7 and forted; getting out of the city in the off-chance of an investigation
MI Alva forted; watching the coast from the road
Knight Ennet moved 3-3-3-3-3 and forted

West Front

Knight Vondrack forted; guarding mountain
Knight HTower forted; guarding mountain
3 Knights (E_T, Bingo, Done) moved 8 onto the road; in case they need to go somewhere

Warrior not_panag skipped turn
MI MJW moved 1; covering coast tiles by Equil
Catapult Hurl moved 4-4-1; covering coast tiles by Equil
NM Zargon moved 9-9; covering coast tiles by Equil
Cats Karina and Fling moved into Equil and forted
NM NuclearMercenary moved 6-3 and forted
MI Vlad moved 3 onto road

Core

The Guard (Knight) attacked barb at 7; killed it with 0 damage; barb camp now at 7 with 1 Warrior and 1 Horse
NM Clinton Portis moved 7 and forted

Galleys

AIS Hunter moved 1-2-2; full speed for the lake
AIS Seeker moved 4-4 and forted; full speed for the lake; Make sure it's moved next turn also!
New Galley from Lakeview named "AIS Assassin" and moved 4-4-7; heading for the GCA Galley from the CFC side

Turn Summary

Barbs near BFC

Weak to CGN and GWT
Strong to CFC and GCA

Slider at 5.5.0 (50% tax, 50% science)
Treasury at 665 gold, -20 (+20) GPT
Education in 8 turns

GNP 268 (3rd)
MFG 107 (3rd)
Prod 358 (3rd)

Last edited by Trip on 11-02-2004 at 08:24

Trip is offline Trip
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Trip is offline Trip
Firaxis Games
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time: 00:33
  Old Post 11-02-2004 08:55 Visit Trip's homepage!
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E_T: Since we have a few tiles cleared already, will the priority of site #4 be bumped up from the final phase of settling?

BigFurryMonster is offline BigFurryMonster
Emperor
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Feb 2002
time: 06:33
  Old Post 11-02-2004 12:37 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Trip
Knight Togas attacked 2/2 barb Warrior at 7; kills it taking no damage


Have we had any promotions lately? It seems the chance of promotion against Barbs decreases with time, or with getting better units.

Trip is offline Trip
Firaxis Games
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time: 00:33
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quote:
Originally posted by BigFurryMonster
Have we had any promotions lately? It seems the chance of promotion against Barbs decreases with time, or with getting better units.

I would have noted it in the turn report.

Latest promotions from barbs were NMs Panzer and Dominae to elite.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 11-02-2004 18:10
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quote:
Originally posted by Trip
E_T: Since we have a few tiles cleared already, will the priority of site #4 be bumped up from the final phase of settling?


The Settler for it will be coming fairly soon. Exactly when, I can't quite say, but it will be soon.

For one thing, I'm wanting to get the settlers for the further away sites going first, and work backwards. So what will likely happen, is that several cities will be built around the same time (some of the closer ones might still be sooner than the further ones). But it will all depend on when and where the settlers are built. That is the main deciding factor as to what settler goes to what place. Of course, in the current phase, the border cities have higher priority compared to the central and SE cities. The sooner the border culture is up, the better in their cases.

For instance, the settler from Bananatopia was built this turn (NanaA). Although it was built sooner, it is headed to site 16 (On the lakeside river). The settler from Karina (coming next turn) will be going to site 13, because it's able to get to that site faster than NanaA.

It will get (apparently) a little bit more confusing soon, when we have even more settlers being thrown into the mix.

MoI E_T

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:33
  Old Post 13-02-2004 00:43
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Was there ever a save posted for this turn that I overlooked?

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