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Sovereign
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Hi guys!
I just bought MOO2 from Amazon like Stormhound suggested. I just got it yesterday and I ended up playing it all night. My eyes are kind of bugged out. 
Anyways, I'm kind of a MOO3 veteran, having played MOO3 for almost a year. And when I played my first game of MOO2 I was blown away.
I noticed several things right off the bat.
First, the computer AI is far more "intelligent" in keeping treaties and far more willing to accept MY deals such as tech trades and what-not.
Second, the ability to make planets from asteroid fields is awesome!
Third, being able to choose from the 5 "eliminated" races... the Elerians, Darloks, Alkari, Gnolam, and Bulrathi is nice. I get to see what their empires were like before the New Orions destroyed them prior to MOO3.
Fourth, I noticed several major differences in how the races look. The Trilarians have like 10 or more eyes and white color in MOO2, but in MOO3, they only have 2 big eyes and are greenish in color. Also, the Psilons have a diamond in their heads, and their heads weren't overgrown, as well as full locomotion instead of hovering in flying pods like in MOO3.
This truly shows the extent of the Antaran genetic modiciations to all these races. I was like WHOA! when I saw these MOO2 versions of the MOO3 races.
The last thing... I noticed that several races in MOO3 aren't in there. I noticed the Raas, Grendarl, Nommo, Cynoids, and the Evon aren't in MOO2. Also there's no Etherans at all in MOO2.
I know the Cynoids came AFTER MOO2, when the Meklar empire split as described in MOO3's history encyclopedia.
But I know the Evon, Etherans, Raas, Nommo, and Grendarl existed during MOO2. Why aren't they in the game? Is it because of the old game limitations?
Speculation and excitement aside,,,, I have several questions about MOO2.
First, I noticed some star systems with no planets. It's all asteroids and gas giants. How do I go about transforming these planets to planets that can be settled?
For example, I got the Stellar Converter, and destroyed all the planets in a solar system. Is it possible at all to get these planets back, or am I screwed without one settle-able planet to produce the "artificial planet" for the system?
Second, is there any way to get ALL the special techs in the game? I used Creativity trait so I can get all the researchable technologies. I read the PDF manual and it says I have to steal the special technologies from the Antarans. If I keep stealing technologies from the Antaran raiders, will I still get all the special technologies?
Third, I'm a little confused on the freighter issue. How do I make the freighters move food to other planets? Or is it automatic?
Last, about the Galaxy Council. I know if I get the 2/3 votes I win the game, but if the enemy gets 2/3 of the vote, can I still win the game or lose automatically?
Thanks in advance for your help and feedback. I'm gonna spend tonight playing MOO2 again. From my 1 night experience so far, it appears to be well made, and classical, much like Civ 1 and Civ 2. 
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Whoha
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The TOC is supposed to be classified guys...
Dec 2001 time: 23:33
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"First, I noticed some star systems with no planets. It's all asteroids and gas giants. How do I go about transforming these planets to planets that can be settled? "
nothing you can do, so you can't wipe out those damned etherians 
"For example, I got the Stellar Converter, and destroyed all the planets in a solar system. Is it possible at all to get these planets back, or am I screwed without one settle-able planet to produce the "artificial planet" for the system?"
You permenantly wiped out those planets :P
"Second, is there any way to get ALL the special techs in the game? I used Creativity trait so I can get all the researchable technologies. I read the PDF manual and it says I have to steal the special technologies from the Antarans. If I keep stealing technologies from the Antaran raiders, will I still get all the special technologies?"
Absolutely, you get 4 from orion, and you can steal the other four from the antaran raiders, see other threads on this topic for how to do so if you are having some trouble with that. You can not research these, and they never miniaturize though so death rays and particle beams are worthless late game(pbws should always pierce shields, even hard shields )
"Third, I'm a little confused on the freighter issue. How do I make the freighters move food to other planets? Or is it automatic?"
Just make the freighters, they handle everything else.
"Last, about the Galaxy Council. I know if I get the 2/3 votes I win the game, but if the enemy gets 2/3 of the vote, can I still win the game or lose automatically?"
You can still win, but every empire unites under the banner of the guy who won, and he gets all their fleets and planets. He then proceeds to throw these at you. The way moo3 should work if they could make it more difficult to get elected president.
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Iasius
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Germany
Jan 2003 time: 05:33
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In star systems with more than one enemy planet you can capture one, stellar convert the other, then build an artificial planet, gift the system away, come back with your fleet and stellar convert the other planet. Then build another artificial planet.
Voilą, two large, barren, abundant rocks.
But I almost never play for maximum score so I never use this, most of the time I don't even finish the last wars when I have 'won' already.
Regarding Moo3, I'm so glad I tried the game for two days before buying it, it was so boring IMO, it was the first game in years I felt that couldn't fail, then it did . I always meant to try again with a patch, but I never got around to it in a year. (Europa Universalis II taking up all my time, etc.) 
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da_hal
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i believe there's a couple of techs you can't get without cheating. i forget the names, but they are the weapons from wandering creatures like the space ameoba and such. so technically, you can't get all the techs in the game honestly.
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Sovereign
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Whoa, thanks so much for the feedback, guys!
I just beat MOO2 last night. I liked the movies, such as the Antaran fleets warping in, Stellar Converter destroying planets, and the victory movie of conquering / bombarding Antares... which I know from MOO3 wasn't the case. Anyone who read the MOO3 backstory / Encyclopedia will know exactly what I mean 
I noticed several things I hadn't noticed earlier.
First, for some reason, after I got all the researchable techs, the Antaran invasions dropped A LOT, and in the game I just won, I never even got the Antaran "hail" saying "We shall purify the galaxy and destroy your empire" or something like that.
Then when I get all the special techs, I never see Antaran raids anymore. I've went over 100 - 150 turns without ANY raids whatsoever til I decided "bugger it, lets invade the 'fake' Antares" 
So, is the chance of Antaran raids reduced to zero AFTER I get all the special technologies (from Orion and scrapped Antaran ships)?
Second, I noticed after a certain point, the AI empires stop colonizing and then even after bombarding (not destroying) Gaia Planets, they still don't colonize them. What's up with that? 
Third, when I attacked the fake Antares, it has NO weapons or defenses (except the Star Fortress). A normal AI planet would have beam and missile bases, fighters, and torpedoes installed in it. Boy, the Antarans must be dumb to not do that, and they're supposed to be intensely militaristic. 
Last.... I noticed the AI never converts gas giants and asteroids to artificial planets. I'm not sure if they have the Planet Construction tech or not. But they do manage to terraform most planets with the occasional non-terraformed planet. I noticed this since I've seen the AI colonize a barren or desert planet, then about 200 turns later, it still is barren or desert even though the other planets become Gaia's.
Is there any patches or mod's available that can fix these issues?
One last thought.... I might look for a MOO2 editor so I can make one habitable planet in every star system so that the other asteroids and gas giants can be converted.
Makes sense, since an empire can be determined enough to bring the resources and infrastructure to rebuild planets in systems with all asteroids and / or gas giants. The empire can bring the equipment on Doomstars, after all, they're almost planet-like in size. 
Again, thanks for the feedback and help guys! Glad there's still a MOO2 community out there! 
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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quote: Originally posted by Sovereign
Third, when I attacked the fake Antares, it has NO weapons or defenses (except the Star Fortress). A normal AI planet would have beam and missile bases, fighters, and torpedoes installed in it. Boy, the Antarans must be dumb to not do that, and they're supposed to be intensely militaristic. 
Last.... I noticed the AI never converts gas giants and asteroids to artificial planets. I'm not sure if they have the Planet Construction tech or not. But they do manage to terraform most planets with the occasional non-terraformed planet. I noticed this since I've seen the AI colonize a barren or desert planet, then about 200 turns later, it still is barren or desert even though the other planets become Gaia's.
Is there any patches or mod's available that can fix these issues?
One last thought.... I might look for a MOO2 editor so I can make one habitable planet in every star system so that the other asteroids and gas giants can be converted.
Makes sense, since an empire can be determined enough to bring the resources and infrastructure to rebuild planets in systems with all asteroids and / or gas giants. The empire can bring the equipment on Doomstars, after all, they're almost planet-like in size. 
Again, thanks for the feedback and help guys! Glad there's still a MOO2 community out there! |
Remember non creative races will not have all the tech, so you won't see my planets with MB (missile bases), Fighter Garrisons, Battle Station or Star Fortress. I won't have that tech most of the time and can't build them.
The Anties have a supped up Star Fort to offset those items and there ships are much stronger than standard AI ships. That is their defense. In the end, it does not matter, you will briong enought to win.
When you go after them, the ships you have do not have any trouble with planets that have all of the defenses you mentioned anyway.
Again the AI is not all that smart and may not have AP tech. I don't use it when I have, which is seldom anyway. I may use it on a system that has a great leader to get the extra production.
I would only bother with it if I was making a scoring run, it is just more work.
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Sovereign
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Thanks for your feedback, vxma.
Its odd though. The AI in MOO3 plops down colonies on every available planet, even if my fleet leaves the system for a turn, the AI usually manages to slip in a colony ship or two and re-establishes colonies. They even colonize red 2 worlds. Apparently the only planets they don't colonize is stellar converted planets (lava ball planets).
Then in MOO2, the AI sucks at colonization and re-establishing colonies.
Guess thats one area that MOO3 actually improves upon, despite its many flaws.
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Brutalisk
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Actually, once you are about to finish off a race, you should notice that several new colonies start springing around on the map - it's the AI race's last pathetic attempt to stay alive.
Also, the for all its other combat flaws, the AI does have a sense of retreating to save its ships from turn 1 , when your fleet is overwhelming compared to theirs, UNLESS, it's their last planet.
As for MOOIII's AI, well it BETTER BE GOOD! Why? MOO III forces you to rely on the AI to do certain things for you. Besides, MOOIII was made a lot of years after MOOII, so you would expect its developers to deliver a better product... (notice the use of the word "expect" )
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Sovereign
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So basically I gotta do the colonizing for the AI after I pass the "point" in the game when they longer self - colonize?
Damn, that kind of sucks.
Is there any work-able sites for MOO2 patches? Also what does the patches fix, if anything significant?
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Sovereign
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Lets hope MOO4 will be better, if there ever will be any MOO4, due to the MOO3 fiasco.
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