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Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 16-02-2004 20:41
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quote:
Originally posted by Drogue
Rah has 18 spaces left. If he accelerates with both his wildcards he'll be moving at 11 next turn, and 12 the turn after. So next turn he will have 7 spaces to go, moving at a speed of 12, and so will cross the finish line in 1 and 7/12 turns, or 1.583 turns.

Spaced Cowboy has 15 spaces left. If he accelerates with his remaining wildcard he'll be moving at 9 next turn, and 10 the turn after. So next turn he will have 6 spaces to go, moving at a speed of 10, and so will cross the finish line in 1 and 6/10 turns, or 1.6 turns.

Therefore, Rah will cross the finish line first.


Thanks for working that out for me. I was planning on doing something similar.
So, now its a fight for the bronze medal!

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:33
  Old Post 16-02-2004 20:50 Visit Drogue's homepage!
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Got spare money?

Sent I think the bronze medal is decided

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 16-02-2004 20:54
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True. I can't even threaten you with oil-slicks anymore, as Rah revealed the last one this round.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:33
  Old Post 16-02-2004 21:09
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No sense in pm'ing,

right, accel, m^10

And that last oilslick was lame; there is no way to get a crash on that one, and it robbed me of the block.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 16-02-2004 21:22
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Yes, you are correct, but I pm'd them anyway.

They were right accelerate.

Let's see were the last oil patch was.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:33
  Old Post 16-02-2004 21:50
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Rah, you hit it on the last run and it moved you right by one square (I think). Good game, I played it way to cautious.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 16-02-2004 22:53
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Yes, from the worst starting place.

But almost everyone had to crash for it to happen.

Luck beats skill.

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:33
  Old Post 16-02-2004 23:52
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No reason for me to continue racing, but...

Accelerate straight, and hope that there's about 20 oil slicks sitting in front of the finish line.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:33
  Old Post 16-02-2004 23:53
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Actually just found out that you had a lot more than luck. Apparently the GM kept you in the game by doing a reroll on an oilslick; the first roll had you crash and burn. It is his game and his call though.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:33
  Old Post 17-02-2004 01:00 Visit Drogue's homepage!
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Lose 30 kilos (of popups)

He did that for Jamski too though, because he thought crashing out on an oil slick the first time was too unlucky. I sympathise quite a bit, I wouldn't want to do that either.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 17-02-2004 07:04
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Yeah, when placing the oil I didn't forsee people hitting them at those sort of speeds and thus being killed just by pure luck. Which is why I support oil-slicks (if included) being visible from the start and only things like sandtraps (slow you down by one) being hidden.

They were supposed to increase the challenge level somewhat, not to kill randomly.

Drogue is offline Drogue
Emperor
Omnipresent conscience
Oct 2002
time: 05:33
  Old Post 17-02-2004 07:47 Visit Drogue's homepage!
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I agree with Skanky

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:33
  Old Post 17-02-2004 20:01
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Skanky, np, it is just a game.

I was just pointing out that if you had been a stickler, then I would have won. 2nd, is fine however. I was your call to make and you did it fairly.

I would like to see a more curvy track to keep the speeds down. It would also be nice to see the whole track so that you could get some type of strategy going.

I like the sand pits and the oil. Perhaps if we let the person run off the track, one move to get back on and start the next turn at speed 0 instead of the kill?

SC

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 17-02-2004 20:43
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Well, I guess that's that then.

First place: Rah
Second place: Spaced Cowboy
Third place: Drogue

Many thanks to all who took part.
Looks like it is Rah's turn to host the next game.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 17-02-2004 20:59
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Just got back from vegas and catching up at work, so it'll take me a just a bit to set up the track and get it ready. Patience. When I'm ready I'll set up a sign up thread.

alva is offline alva
Emperor
Republic of Flanders
Sep 2001
time: 06:33
  Old Post 17-02-2004 21:41
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quote:
Originally posted by alva

My new favourite to win this race is RAH.


Do I get a prize too???

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 18-02-2004 01:11
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I'm looking at actually wrapping the track back to the starting line. Hopefully the turns will be wider so how you enter the turns will be important. I do want a few straights to let people pick up speed. I do plan on showing more of the track to let people plan better.
Hopefully leading to a faster track. If nothing else, I think the last race proved the WC concept. It added a lot more strategy and variety. I will probably have a slightly different rule on oil slicks.

AND THE START WILL BE A BIT more even

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:33
  Old Post 18-02-2004 05:03 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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rah did better posting his turns in advance without seeing any track, a concept that us lowly scum could learn from ...

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 18-02-2004 06:05
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quote:
I think the last race proved the WC concept.

Rasputin is offline Rasputin

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Brisbane
May 1999
time: 15:33
  Old Post 18-02-2004 06:09 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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what is this WC concept ??

Jonny is offline Jonny
Emperor
Nashville, Tennessee, USA
Nov 2000
time: 23:33
Post  Old Post 18-02-2004 06:12
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quote:
Originally posted by Rasputin
what is this WC concept ??


I think WC = wildcards.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 18-02-2004 06:26
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And the penny drops. Ahh.

Yes, wildcards seemed to work out well.

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
time: 05:33
  Old Post 18-02-2004 13:10
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They did indeed.

But oil slicks had me cursing.

-Jam

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 18-02-2004 15:49
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Lose 30 kilos (of popups)

I expected people to have the same sort of speeds as in the previous game. Damned lead-foot bastards.

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 18-02-2004 18:23
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I was thinking maybe two laps, and only having oil slicks where previous crashes had occurred, so people would know where they were.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 18-02-2004 18:38
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#326 Report this post to a moderator
Lose 30 kilos (of popups)

ADG better pack extra oil in his car then.
Thats quite a good idea, having us make more obstacles.
I wouldn't be opposed to some *visible* oil-slicks alreay on the track though.

Any decision on sandtraps?

rah is offline rah
Apolyton Prince of Moderators, Master of Reason
Lord of the Ferrets
Jan 1970
time: 23:33
  Old Post 19-02-2004 01:28
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http://apolyton.net/forums/showthre...threadid=108899

 
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